
We’ve refined our reward pitches for Varlamore: The Final Dawn!

All these proposal updates can be a bit complicated, so to make it simple for you all to find the latest information, we’ve put together a whole new blog. We’ve also included all the previous information we shared, which you can find in the drop-down sections scattered throughout.
Let’s get started with something completely new!

Just like The Shining Kingdom and The Rising Darkness, The Final Dawn brings with it a new type of nagua. We don’t want to give too much away, but we can divulge the new weapon you’ll obtain from them.

This unique twin weapon will act as the Stab equivalent of the Sulphur Blades and Glacial Temotli, completing the set. Like their equivalents, they will hit twice per attack, rolling damage normally and splitting it across two hitsplats.

Click here for a quick reminder of how the delve system will work
Our delve mechanics still embrace the idea of an enrage system, with some key differences.
When Osto-Ayak is defeated, it will descend further into its burrow. Chasing after it into the deeper levels increases the chance to receive unique drops, with some unique drops only appearing at more dangerous levels. You must make your progress in a single run, as returning to the surface will reset you back to delve level 1.
It’s worth noting that while the chance to snag unique rewards increases as you progress, the quantities of basic-level loot do not. This means that you have more chances to get desirable loot, without being overloaded with general resources, as you delve deeper.
There will be eight delve levels, each increasing in difficulty and loot potential. You can keep repeating the hardest difficulty for as long as you can survive, but if you die, well… you’ll lose everything. Don’t say we didn’t warn you!
The Doom of Mokhaiotl is an end-game boss. We believe this encounter will be particularly fun for players at or above Combat Level 120 who have, or are close to getting, their Infernal Cape. However, this isn’t the Inferno, and the rewards are designed to reflect that.
Deeper levels increase the difficulty of the fight in several ways:
- Increased boss attack rate.
- Smaller reaction times for special attacks.
- Lingering arena state from previous levels.
- Additional mechanics.
- Environment changes after level 5, resulting in:
- Extra damaging effects, which can be avoided.
- Additional fight mechanics and special attacks.
Eldritch Veil
Tradeable or untradeable? Cape or no cape? There was a lot of back and forth on this one, so we ended up going back to the drawing board.
Eldritch Necklace
This untradeable accessory is an upgrade for the Occult Necklace and will be made by combining the (tradeable) Demonic Mark drop with an Occult Necklace. You’ll need level 65 Runecraft and level 65 Crafting to combine them. On death in PvP, the Necklace will split back into the two tradeable components and be given to the PKer. You’ll also be able to deconstruct the Eldritch Necklace yourself into the two tradeable components to sell if you wish.
Let’s chat stats:

With the Eldritch Necklace you’ll gain the following over the Occult Necklace:
- An additional 2% Magic damage
- An additional +1 Prayer bonus
- +8 Magic Attack bonus
- +10 Defence bonus across the board
To equip the Eldritch Necklace you must have:
- Cleared the third delve level
- 80 Magic
Thrall Upgrade Replacement
Since our last update, we want to clarify how we plan to replace the Thrall Upgrade.
We plan to include a teleport item as a tradeable drop, which will make it easier to get back into the action. We’re also considering a second tradeable drop designed specifically for this encounter, that will affect your experience with Osto-Ayak itself. For example, an item that when consumed takes you straight to delve level three, skipping the early waves for that run.
We’d love to know your thoughts on this, although we won’t be polling these additions.
Avernic Treads
Click here to read about Avernic Treads
The Avernic Catalyst is a consumable item that can be used together with the Primordial, Pegasian and Eternal boots (you’ll need all three) to create the Avernic Treads. This conversion is irreversible but would include three recolours to make sure your new shoes fit your FashionScape. Both the Avernic Catalyst and the Avernic Treads will be tradeable.

Requirements
- 80 Smithing (to combine)
- 80 Ranged
- 80 Defence
- 80 Strength
- 80 Magic
We understand that having to obtain multiple different items to combine into one seems like a lot, and we hear your concerns about complex upgrade trees and linearity in progression.
This point is generally valid, but it’s important we don’t devalue items like the Ranger Boots and the Infinity Boots by skipping those grinds completely.
We also feel that upgrades are an important part of Old School, since we always want older content to feel relevant.
With that in mind, we’re leaving the Treads’ upgrade path alone.
Diabolical Aegis
Click here to read about Diabolical Aegis

The Diabolical Aegis is a new two-handed weapon designed to fill the Demonbane Crush gap. We’re looking at 4 Attack Speed, double hitsplats, and a passive effect which resets your attack delay if you land the killing blow on a demonic enemy.
To equip the Aegis you will need:
- 75 Defence
- 70 Attack
- 75 Strength
Not including a Defence requirement with our original pitch was an oversight on our part, sorry!
Our goal with the Aegis was to include a niche reward that is particularly useful against the boss that drops it. Since Osto-Ayak is a demonic creature, a Demonbane effect was the obvious choice.
We are aware that we’ve had a few Demonbane weapons enter the game lately, and that some of you feel they don’t have a lot of use cases right now. This isn’t the first time this has happened – some of you will remember similar feedback levied at the Venator Bow. In time, we think that Demonbane, Demonward, and the Diabolical Aegis will find their place too.
We are, however, bringing the Attack requirement down to 70, originally pitched at 75, to make it feel a bit more in-line with the content where it’ll be useful right now.
As well as the Demonbane bonus, the Aegis comes with a new Demonward effect, which gives you 25% damage reduction against demons. You’ll save on supplies and extend trip length, even in encounters where you take unavoidable damage!
This weapon won’t just come in handy against Osto-Ayak itself – it’ll also be useful against Cerberus and the Abyssal Sire.
The Diabolical Aegis will be tradeable.

Click here to read about quest rewards

This spec weapon is so spoilerific that we can’t even say its name. We’ll be the first to admit that it’s really tricky to talk about this one without giving the game away, since it’s so closely tied to the quest’s story.
We can tell you that it’s roughly on par with the Dragon Scimitar, although the Scimitar will still be more favourable in most situations thanks to its higher strength bonus.
The New Melee Weapon’s real draw is its Special Attack, which costs 30% Special Attack Energy. The Special upgrades your next single attack with 50% increased accuracy, and a monumental 50% extra damage if it hits. In addition, a successful hit will apply a burn effect to the target, dealing 10 damage over 40 ticks (24 seconds). This can stack, much like the Burning Claws, making this a potential stepping stone while working towards While Guthix Sleeps.
We’ve removed the AOE portion of the Special Attack. While it was never the main use-case, some of you pointed out that there aren’t a huge number of places where this weapon’s target audience will be using Melee in a multi-combat area, so we’ve decided it’s not valuable enough to keep.
We hear your requests for a nice Stab weapon, and we’re open to working on that in the future. However, knowing what this particular weapon is, it’s really only going to work as a Slash weapon.
On that same point, things are getting heated around the number of Burn-effect weapons we released last year. We’ve really leaned into Varlamore’s sunny climes, but as we bring this arc to a close, we plan to bring more varied effects to the game.
To compensate, we’re reducing the Special Attack Energy cost from the original pitch of 50% to a more comfortable 30%, which might make this little beauty shine a bit brighter. Sun pun absolutely intended!
As a guaranteed quest reward, this weapon really leans into the themes of the storyline. Our aim here isn’t to shift metas or move needles- it’s to celebrate your completion of our newest quest series!
New Melee Weapon will be untradeable, with the ability to repurchase it for 75,000 GP if lost. If this item is lost in PvP, the PKer would receive 75k.

Click here for a refresher on the Custodia Stalkers
Some of you gluttons for punishment felt that the Slayer level for the Elder Stalkers felt a little too low. Our response is that these creatures were purposely designed to pad out lower progression levels. Pushing the requirement higher wouldn’t just contradict our initial design, it would mean changing the entire reward pitch, as the Antler Guard would have to compete against other rewards at the same level requirement. Therefore, we won’t be changing the level requirement at all.
The Custodia Pass is a hostile stretch of rocky ground that marks the border between Varlamore and Kourend – and it’s the perfect hunting ground for Slayer enthusiasts. After completing a quest, you’ll gain access to a new Slayer Dungeon teeming with creatures to slay.
You’ll also come into contact with an enemy yet to be seen on mainland Gielinor; the Custodia stalker.

These bipedal creatures, bearing large antlers and clawed hands, prowl the depths of the Custodia Slayer Dungeon. Left to mutate for millennia, their fearsome appearance is matched only by their insatiable bloodlust. Don’t underestimate these beasts – they’ve got brains as well as brawn.
You’ll encounter three tiers of Stalkers:
Tier | Slayer Level |
Juvenile | 54 |
Mature | 67 |
Elder | 76 |
Each type will have low-mid defence teamed with a heftier HP pool, making it easier to rock up and bash out your Slayer Tasks with whatever your preferred kit might be. We’re also planning to add an elemental weakness, so Magic users are in luck! Our research team hasn’t yet returned with the exact stats of the Custodia Stalkers – don’t worry, we’re sure they’re all fine – but we wanted to give you a peek at the reward regardless.
Antler Guard
Click here to read about the Antler Guard

The Custodia Stalkers have the chance to drop the Antler Guard, a unique offhand weapon with a combination of Prayer and offensive bonuses. We intend for the Antler Guard to keep you going until you get the Dragon Defender, and it’ll be particularly useful for players using RCB or the Hunter Crossbow – or those of you chilling out with their Proselyte on a Slayer Task, as the +5 Prayer Bonus is almost like having a Proselyte Cuisse in your offhand!
There was a lot of worry about negative Defence, and comparisons to the Dragon Defender. That’s good, because we deliberately designed this item to sit below the Dragon Defender.
Here are the changes:
- Increasing Prayer bonus from +4 to +5.
- Reducing the negative Defence values. Note that this trade-off is what enables the Antler Guard to be a Prayer-focused off-hand. The intent is that you’ll use your Protection Prayers.
The Antler Guard will be tradeable.
That’s a wrap for now, but we’ll continue to monitor discussion on Discord, Reddit and X as we get ready for the poll. Be sure to share your thoughts before then!

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Rach, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume
The Old School Team.