
Bounty Hunter Tweaks
- Added a chance for players to obtain Ancient Statuettes when opening Bounty crates
- Increased the quantity of Blighted supplies received when opening a Bounty crate.
- Added an in-game confirmation message to make our stance on boosting clear.
- Overhauled the emblem system to make obtaining Tier 10s feel less punishing.
- Adjusted the stats of various Ancient Warrior equipment.
EP System
We initially spoke about Earning Potential way back in February. For those of you not in the know, EP is a way for players to earn extra loot while participating in an activity.
In Bounty Hunter, an EP system would mitigate the losses faced by newer PvPers and encourage them to pick themselves up and keep battling until they secure a target kill.
Unfortunately, GP generation from content like Bounty Hunter has proved… problematic in the past, and so we’re being very cautious about how we handle EP. There’s a delicate line between giving struggling players a helping hand and making boosting for monetary gain an appealing option.
Here’s what we’ve changed as per our proposal:
- To be eligible to earn EP, your ‘risked wealth’ must be above a minimum value. Currently, that value is 50,000 GP.
- If you’re eligible, your EP value will increase by 1% for every 30 seconds you spend in the Crater with a target assigned.
- Dying to your target will increase your EP by 10%. This can only happen every 15 minutes, and you may only accumulate a maximum of 40% EP in this manner.
- Successfully killing a target will cash in your EP and reward you with a Bounty Crate. Higher EP equals higher value Crates.
- Obtaining a Bounty Crate will reset your EP value to 0%.
In addition:
- Your EP value will not be reset on death or on leaving the Crater.
- You cannot gain EP value if you don’t meet the minimum risk.
- You cannot gain EP value if you’re currently on a matchmaking penalty.
- You cannot gain EP value if you’re not in the Crater itself.
- You’ll receive a notification in the Chat Box letting you know that you’re eligible to earn EP when a target is assigned, or letting you know that you’re not eligible for EP for any of the above reasons.
Bounty Crates contain a handful of Blighted supplies as well as some cold, hard cash. Again, the higher your EP value, the higher the reward will be. The table below shows the average values of different Bounty Crates:
EP value | GP |
20% – 29% | 50,000 |
30% – 39% | 100,000 |
40% – 49% | 150,000 |
50% – 59% | 200,000 |
60% – 69% | 250,000 |
70% – 79% | 300,000 |
80% – 89% | 350,000 |
90% – 99% | 400,000 |
100% | 500,000 |
We’ve also made the following feedback changes to our proposal since we first spoke about it last week’s newspost:
- Players need at least 20% EP value to earn a Bounty Crate. Target kills while your EP value is below 20% will not reset your EP value.
- There are now nine tiers of Crate in total.
- Previous tier 2 is the new tier 1, tier 3 is the new tier 2, etc.
- EP value increases by 1% every 30 seconds that you’re in the Crater, where previously it was 2% for every minute.