Difficulty: Intermediate
Length: Short
Members only: Yes
Reward:
- 1 quest point
- 20,000 Gold
- 4 Cut Rubies
- 12,000 Defence XP
- Access to the Brine Rat Caves
Start:
Talk to Olaf Hradson, who is near the entrance to the polar hunting grounds. (fairy ring DKS)
Needed skills:
- 50 Woodcutting
- 40 Firemaking
- Ability to kill a level 100 monster
- High Agility is recommended
Needed quests:
- The Fremennik Trails
Needed items:
- Woodcutting axe
- Tinderbox
- Spade
- Equipment to fight a level 100 monster
- Ability to teleport near Rellekka. (Fairy Rings DKS or Enchanted Lyre)
Walkthrough
Starting Out – Olaf’s Ordeal
Talk to Olaf Hradson to start the quest. Olaf can be located near the entrance to the polar hunting grounds (north-east of Rellekka). When you first talk to him, he sounds rather depressed. As you are about to walk away, he asks you to do a favor for him. He tells you that their family is one of great navigators and explorers, and that he is pretty much a complete failure when compared to them. He explains that he has an idea that may convince his family that he, too, is good, and needs your help.
The Plan – Carving His Way to Fame
First, he tells you that he needs a log to create a good carving out of. Olaf tells you that he saw a good tree blow onto a nearby cliff, and that he wants some logs from it. Walk up the path just east of where Olaf is (near the fairy ring) and walk over to the windswept tree near the northern edge. Take your axe (assuming that you remembered it) and chop away.
Ingrid is just east of the great hall near the well. She will give you a loaf of bread for your trouble (keep this for later).
Volf can be found in the northern area of the town. After you talk to him and give him his carved-plank-thing, he will give you a cooked shark as a reward. How nice.
Fire, Food, and a Mysterious Map
After you return to Olaf, you will find that his fire went out and he is too cold and hopeless to do anything. He hands you some damp planks to make a fire out of. Use the planks on the fire.
Here’s what the map looks like:
Yet Another Dungeon!
Yikes! You will fall down into a cavern! If you need to get out, then you can walk over to the nearby boulder and push to reveal an exit. You will have to dig to get back in, though.
As you progress through the corridor, you will find that there are more than bats in this cave. Undead! That’s right, undead. Just keep walking/running through, they are not too tough. Eventually you will come to a spooky door.
Dungeon Accomidations (AKA Puzzles)
That’s right, a puzzle. (hey, there is at least one in every dungeon) Click on it to view an interface that is similar to this one:
Pull the levers until you get the picture to the left to look like this one:
The Boss Fight and Treasure
Make sure you have your equipment to fight that big, bad level 100 monster on. Open the chest in the middle of the room and start beating apart Ulfric, a level 100 skeleton.
If you need to get back into the area with the wreckage, then you will need to kill a skeleton for another key.
The parchment you found in the chest is by Ulfric. It tells about other ships having more of the treasure. It also says that it is cursed. Figures.
This quest will unlock the ability to get Brine Rat assignments from slayer masters. Brine Rats have a chance to drop a Brine Sabre.