Difficulty: Intermediate
Length: Very long
Members only: Yes
Reward:
- 2 quest points
- 3k Magic XP
- 2k Agility XP, 4k Crafting XP, 2k Mining XP
- Tome of experience (3 chapters giving 2.5k xp each)
- Flail of Ivandis
- A blood talisman and the ability to craft blood runes
Start:
Burgh de Rott Ramble start point east of Paterdomus, speak to the enthusiastic Mercenary Adventurer.
Needed skills:
- 20 Construction
- 29 Agility
- 31 Slayer
- 35 Mining
- 40 Firemaking
- 47 Crafting
- 49 Magic
Needed quests:
Darkness of Hallowvale
Needed items:
- A good melee weapon
- Bow/crossbow and 100 arrows/bolts of your choice
- Ectophial
- 1 cosmic and 3 air runes
- Tinderbox
- Food (10 lobsters is more than enough)
- Any pyre log
Walkthrough
1. Talk to the Mercenary Adventurer. He says he’s seen something strange at the entrance to Paterdomus and asks you to go and warn Drezel. Head west and down the trapdoor. Then follow the path north and talk to Drezel.
6. Talk to the Mercenary Adventurer and agree to take him to Burgh de Rott. Choose Path One and you will most likely encounter no events but even if you do just use the escape event paths to the east and west. The Mercenary Adventurer will reward you and reveal that he’s in fact Ivan Strom.
7. Head over to the inn’s basement, you have to climb over the rubble to get to the trapdoor, and talk to Veliaf and tell him everything you know so far and then ask for a job. You will be given a crate of provision to transport over to Safalaan in the Sanguinesti region. Head southeast and take the boat to Sanguinesti. Jump over and on to the wall and follow the path. You now have three options.
Option 1: Kick through the floorboards and take the long route through the city, from house to house as you did in The Darkness of Hallowvale quest.
Option 2: Kick through the floorboards but use the Shortcut key to just walk through the different sectors between the houses.
Option 3: Get caught by one of the Vyrewatch and ask to be sent to the mines. Ask one of the workers there for a spare pickaxe if you don’t have one and then mine 15 ores and put them in the cart. After that talk to one of the guards to be released and head south.
To get to the base from the mine exit:
8. Press the decorated wall with the sickle on it to reveal the lumpy opening in the rug and enter it. Head all the way north and talk to Safalaan who will tell you to talk to Flaygian Srewte instead who is right next to him. Deliver the crate and then ask him how his research is going and then if you can help him. He tells you to and ask some of the local fighters about the weapon that could possibly be effective against the vyrewatch. Talk to one of the men wielding a silver sickle in the same room and he will tell you the answer is a flail and that there is a book lying around about it.
9. Walk south to the room with all the beds and lockers. Search the second bed from the east, northern wall, and you will find the book. Read it and then go back and talk to Flaygian. He will ask you for the page number so read your book and write down the page number about flails, this number varies per person. Then he hands you a hammer and 10 nails and tells you to find the furnace in one of the northern houses.
10. Head north and use your nails on the wooden post. Climb up the wooden post then jump from the floorboards over to the damaged wall. First go upstairs and search the trough. Then take coal, a tinderbox and a pickaxe from the crates. Now head all the way downstairs and right click the debris to excavate the furnace. Then put the coal into the furnace and light it with the tinderbox. Return to Flaygian.
12. Use one of your bars on the furnace and choose the silvthril chain option. Head back to Flaygian again and then search the shelf on the southwestern wall to get a blessed silver sickle. Use the sickle on Flaygian and he will take the sickle and the chain and then tell you to talk to Safalaan. Talk to Safalaan and he tells you to go to the laboratory. [map] Take a saw and chisel from the tool rack. After Safalaan’s joke walk over to the doors and use your saw on the right one. Climb through the hole and the others will go ahead and tell you to catch up.
Extra information
The tome of experience that you get as a reward can only be used on skills above level 35.
Burning more vyre corpses will result in more keys being given which unlock other parts of the burial chamber for more rewards.
An agility shortcut requiring level 65 agility can be used between Canifis and the laboratory in Meiyerditch. The laboratory is also filled with slayer monsters such as bloodvelds and crawling hands. The Blood Altar is also located here.
The slayer monster area is multicombat and therefore an ideal place for using a cannon when on tasks.
To get a pyre log use sacred oil on any kind of log. The higher the type of log the more oil is needed. Sacred oil is obtained by doing the temple building minigame from Shades of Mort’ton. Use olive oil bought from the general store on the flame in the temple when you have your sanctity over 14. Each use takes 3.5% sanctity off. World 77 is the official world for the minigame. You also need 77 Runecrafting to make blood runes.