After completion of A Kingdom Divided, players can fight Yama.

If the player dies while fighting Yama, they will be placed outside the instance with normal death rules applying. Players will have their reclamation fee reduced by 75% until they have ten kills, after which the standard death cost will apply.

Requirements

  • Completion of Quest points A Kingdom Divided

Attacks

Yama attacks with all three combat styles, though melee and magic are the most common. Protection prayers will block a majority of the damage.

  • Melee: Yama swings his axe at his target.
  • Magic: Flames will envelop the players.
  • Ranged: Yama will snap his fingers, and shadows will engulf the players.

In addition, he has the following mechanics:

  • Elemental Strike – Yama will raise his axe in the air to prepare a shadow or fire-based attack, additionally indicated with its corresponding flames surrounding him. Stand in the according glyph in order to avoid damage from the attack. The glyph will be extinguished temporarily after being used. Failing to block the attack in time will deal up to 60 damage, and additionally cause a burning bleed for the fire-based variant.
  • Shadow Waves – Shadow waves will appear across the arena, similarly to the shockwaves created by The Hueycoatl. Failing to avoid these waves can deal up to 20 damage and disables overhead protection prayers.
  • Fire Waves – Streaks of fire will appear moving horizontally across the arena.
  • Wards – Yama will summon a fire and shadow void ward on the arena, with a timer ticking down. These orbs must be destroyed before the bar fills, or they will explode and deal heavy damage. Alternatively, destroying one of the orbs and standing on the glyph for another will block all damage. The shadow wards will heal Yama for a percentage of their health if allowed to fully expire.
    • Players are guaranteed a maximum hit when attacking either orb with mage or ranged.
  • Teleport – Upon reaching 66.6% and 33.3% of his health, Yama will teleport the player(s) away to a narrow strip from the arena. A Judge of Yama will be present on the other side and launch fireballs while the player is crossing to it. Getting hit by these fireballs will deal heavy damage. Upon reaching the platform the Judge is on, it will instead use an 1×1 AoE-targeted attack. The Judge will protect against two combat styles and will pray reactively after being attacked by the off-style prayer. Players are guaranteed maximum hits regardless of the combat style used.
    • In a duo encounter, two Judges will spawn and their health is linked.
  • Infernal Rockfall – Yama will send a massive boulder falling down on the player’s position. Their run will be disabled for the duration of this ability.
    • In a solo encounter, the player must run away from the boulder’s shadow. Failing to move away from the centre will cause an instant death, while failing to escape but being at the edges will deal up to 80 damage.
    • In a duo encounter, one player can stand on a fire glyph to block all damage on the targeted player.

Phases

Yama has three phases, each one occurring when he loses 33.3% of his health.

In a duo encounter, Yama will only focus on one player, and that designated player should use Protect from Melee. The other player will not be directly attacked, but should still flick Protect from Magic/Protect from Missiles as necessary until he changes aggression.

Phase 1

The phase starts with three glyphs of one color and two of the other. The first Elemental Strike will always launch as the more plentiful glyph.

Phase 2

The same mechanics are repeated as the previous phase, apart from the glyph quantities being reversed. In addition, Yama will perform Infernal Rockfall.

Phase 3

After returning to the arena, all of the glyphs will be disabled and no longer used.

Yama will rapidly summon shadow Void Flares across the arena, lasting until the encounter is finished. Unlike the wards in the previous phase, these spawn with 50% (71) health. In order to kill these in one hit, the player must use Dark Demonbane with Mark of Darkness and a 15% magic damage bonus. If these are not killed in time, they will heal Yama and additionally damage the player(s) if their health is high enough. A purging staff’s special attack is encouraged for this phase, as it will turn the 5-tick casts into 2-tick when killing the flares.

In a duo encounter, one player should stand west and another east to tackle these flares.

In addition to the flares, Yama will launch three fireballs around a player, which upon impact with the ground will erupt as a hourglass-shaped formation. The centre fireball will never expand, while the side fireballs will converge towards this fireball. The amount of Shadow Waves will increase in frequency.