This week in Varlamore: fixes, improvements, and a bit of polish for The Doom.
It’s been an absolute joy watching you all venture deeper into Varlamore: The Final Dawn. Whether you’re sweating it out in Delve boss battles, chilling with the Ents in the scenic Auburn Valley, or dramatically sacrificing your Hardcore status to a crab whose deadliest attack is emotional damage – the region has been buzzing with action and unforgettable moments!

We’ve been closely tracking your feedback, making improvements, and squashing any bugs we spot:
Delve Boss Changes
- The Purging Staff now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
- Fixed a bug where loot from previous Delve boss waves wouldn’t always appear in the ‘Investigate’ interface immediately, requiring players to reopen it.
- Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
- Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a player’s personal best.
- Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
The Delve ‘To Do’ list:
We haven’t gotten to everything just yet, but your feedback has been loud and clear – and we’re listening.
While the list below highlights a few of the things we’re looking to address, it’s not exhaustive. We’re aiming to make more impactful gameplay changes in the next update, and we’ll share more details soon. For now, here’s what we’re planning:
- We’re adding a raids-style reward chest to the lobby to hold any unclaimed loot – just like in the Colosseum, you’ll need to hit the “Claim and Leave“ button before anything shows up back at the lobby.
- For the Level 8 Orb Special, permanent rocks won’t drop on players inside the shield.
- Elite Clue Scrolls are coming to the loot table.
- We’re improving the Delve boss’s clickboxes to reduce accidental misclicks during the fight.
- We’re taking a look into player deaths caused by debris after the boss has died.
- We’ll prevent cannon placements on all levels, not just the first.
- Fixing the Eye of Ayak’s Special Attack, which currently creates a frustratingly large clickbox.
- Making the Eye of Ayak function as a one-hit weapon against magic grubs.
- Making the 1×1 center of shield orb clear acid as it paths.
- Stopping special attack energy from regenerating between levels while players are looting or not in combat.
- Swapping triple grub spawns for a single large, slow-moving grub to keep things manageable at higher delve levels.
Varlamore Tweaks and Fixes
Alongside the boss changes, we’ve given the wider Varlamore region a bit of polish – and yes, we gave that poor trunkless tree some time to grow.

- Updated the Antler Guards’ stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
- Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
- Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
- Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
- The knife in Janus’ house can no longer be picked up through the wall.
- Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.
That’s a wrap on this round of Varlamore updates! Thank you for the reports, clips, and beautifully sarcastic Reddit threads that helped us track these down.
We’ll continue keeping a close eye on your adventures, so please keep the feedback coming – and if you’re a hardcore, maybe don’t get too casual with the crab. It only hits 1, but apparently, that’s all it needs.

A few weeks ago, we showed you a concept for a Bank interface update designed to tidy things up and make room for a convenient new feature: a single button to empty all your Fish Barrels, Herb Sacks, Looting Bags, and more, with just one click.
That design was missing one crucial element: Group Ironman (GIM) storage support.
So, we went back to the drawing board, and today, we’re ready to show you a revised version of the plan. This new layout not only makes space for GIM and Potion storage but also gives us flexibility to add even more specialised storage options in the future.
Here are two mock-ups showing what it might look like for a player with Potion storage, GIM storage, and Bank tabs enabled, one with the container closed, and one with it expanded:


If you’ve unlocked both Potion storage and GIM storage, your Bank interface will now show a new expandable button. Clicking it will open a compact container with buttons for all your external storage types. This container will render over your Bank tabs (in RuneLite), but you can collapse it at any time – and it’ll remember whether you left it open or closed the next time you access your Bank.
You’ll also be able to right-click the popup for direct access to any of your external storage. That means you can use Menu Entry Swapper to make one of them your left-click default, if that’s your preference. If you only have one of these storage options unlocked, you’ll just see the button for that one. If you have neither, your interface won’t change at all.
That’s everything for now – but we really want to hear what you think.
- Do you like the direction we’re heading in?
- Is there anything you’d like to see done differently?
If feedback is generally positive, we’re aiming to release this update by the end of summer.
Let us know your thoughts on socials! Your feedback is key.

Guitar legend Cole Rolland and Jagex’s own Mod Ash dropped an exciting music video last week for the RuneFest Medley (Deluxe Version).
Experience an electrifying take on nine iconic OSRS tracks, such as Scape Main, Harmony and Sea Shanty 2, re-imagined by guitarist Cole Rolland and featuring Mod Ash himself on the violin.
Watch the music video here.
Can’t get enough of this banger? Don’t panic – it’s also out on all major digital music platforms, and you can add it to your playlist using the links on this page!

- Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
- The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
- Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
- Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
- Fixed a dead pixel in the Giant’s Foundry crucible.
- Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
- Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
- Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
- Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
- Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with ‘Always show chat filters’ enabled.
- Castle Wars barricades now render over players if they’re in the same tile, by default.
- Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
- Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
- A new audience member has appeared near the stage in Rellekka’s longhall to cheer on the bards, in memory of a member of Jagex’s video team who recently passed away.

We’re delighted to announce that we’ll be running a stress test for Sailing next week. The aim of this test is to see how our game worlds perform with lots of players Sailing at once! This will help our game engine team gather vital information about world stability, with the aim being to proactively tackle any infrastructural challenges ahead of Sailing’s launch. Basically, we’re trying to make sure that you all don’t overload the game’s servers when Sailing drops!
Next week, a single beta world will be accessible to players for 15 minutes at a time, four times over the course of one day. We’ll confirm the exact date and time in next week’s game update newspost.
We want as many players as possible to test our system to its absolute capacity so please do hop in if you’ve got time! When the test begins, we’ll announce it via an in-game broadcast. There are no sign-ups or requirements – anyone can help out.
Although this test isn’t focused on Sailing content, it’s still really important for the skill. We’ve already run a few internal stress tests – but now it’s time to see how worlds fare in a live environment.
During the stress test you’ll get to play a short minigame and (hopefully) meet some fellow sailors, including a few J-Mods! Once it’s over, feel free to get back to your grind.
More specific details on date and time will be announced next week. We’ll see you there!

The PvP rota has moved to Period B:
- 560 – (UK) – PvP World
- 319 – (US) – Bounty Hunter World
- 579 – (US) – High-Risk PvP World
- 561 – (UK) – Free-to-Play PvP World
- 580 – (US) – LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using ‘Zerker’ loadouts in Ranked Duels and Tournaments this week.

You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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The Old School Team.