5 Man TOB Setup
4 Man TOB Setup
3 Man TOB Setup
Advice/Info
● 1 person in team brings serp helm to pop purple crab at Verzik for the team (usually the ranger). Beneficial that whoever is BGS’ing does not bring the serp helm cause neit faceguard gives a max hit.
● Reason why no one except ranger has range pot (and 2 for that matter for 5 man) is so that ranger pot shares the whole team, before nylocas boss spawns. The remaining dose(s) is in case ranger gets drained during maiden.
● Mages can choose to bank Ancestral Hat, MA2 cape and/or 1 anglerfish to fit in 2-3 inquisitor set to help as back-up spec for Sotetseg. You can opt to bank ava’s assembler over an anglerfish since you do not lose a max hit w/o it with tbow, dragon arrows are cheap, and can pick up ammo on floor after kill if you’re stingy.
● In order for mages to have 100% freeze accuracy for Maiden with hat and cape, you need to at least pre-heart or pre-divine magic pot if you want to freeze w/o augury. Melee freeze role for 4 man has to use augury.
● Reason why mages do not bring arcane is because you do not need it in order to have 100% freeze accuracy. It’s better to bring hat and cape to have an extra max hit with barrage.
● Melees do not bring ava’s assembler since they only range as a tbow pre-fire at Maiden and Sotetseg, and for Nylo boss, in which you can pick up the ammo from the floor after kill if you’re stingy.
● Melees bring ham joint instead of swift blade because of the crush bonus with Inquisitor’s top & bottom. Don’t wear the inq helm during nylocas waves because you lose a max hit. Can keep ham joint on accurate and not lose a max hit if wearing the inq bottom or tassets.
● The 2 regular super combat pots are to re-pot if drained accidentally at Maiden, and to brew-super combat in between scythe hits to be healthy enough to do off pray vengs at Sotetseg and Verzik P3.
● Only 1 person needs to bring heart, and can pass it around to use it before nylocas waves/boss.
Maiden
Nylocas spawn at 70%, 50% and 30%. The amount of crabs spawn is dependent on team size, where it’s team size*2. This means in 5 man all possible nylocas spawn are static, whereas any scale lower will randomize which nylos spawn where.
For 3 and 4 man, the south/main freezer will freeze the south crabs as normal however everybody else on the team should be on the north side and when crabs spawn do 2 Blowpipe hits on N1 and 2 Blowpipe hits on N2. In 4 man, south freezer can clump s2 in the stack while melee freeze role in 4 man should freeze 3’s and 4’s in the stack.
Ranger Chins middle stack once all are clumped.
In 5 mans it is better to have 2 freezers rather than trying to do the “bp n1 n2” method mentioned above.
An advanced method (which is applicable to [sometimes 3 but dependent on what kind of spawn], 4 and 5 man) is called 70/50 stacking. What this means is that freezers freeze 70s, while the rest of the team tries to proc 50s spawn so that the main stack handles both the 70s and 50s stack at the same time.
Any leftover spec saved after specing down Maiden’s defence to 0 can help aid to proc 50s faster with claw spec if need be. In which case, it’d be better for mages to BGS instead of the melees so that melees can have the possible leftover spec to claw (can’t be mages since they’re too busy out in the yard freezing).
● When chinning, be mindful of distance between you and target since it affects accuracy
Bloat
If on time to bloat without delay, on the first down, Dragon Claw spec the 1st hit (If you have a BGS you should do a BGS spec instead of claw, there should only be 2 of you doing this) and do 4 Scythe hits followed by a Crystal Halberd spec (you should be tanking the stomp), when it gets to 2nd down you do 5 Scythe hits and a Crystal Halberd spec (If Bloat is at around 15% after a Scythe hit you can all Crystal Halberd spec to save time).
Bloat’s defence goes back once Bloat starts moving again so you only BGS on the 1st down to maximize DPS as possible in 1 down.
Hands cannot fall twice in a row on the same tile, so moving to a tile where a hand has just fallen will guarantee you safety during the next falling hand cycle.
Nylocas
The most consistent strategy is to have 1 mager, 1 ranger and the rest of the team meleeing and helping mage when necessary. If you have a 5 man team, have 2 magers and 2 meleers.
The next wave of Nylo’s will only spawn once the “cap” of Nylo’s alive is below the set amount. Wave 1-20 The cap is 12. Wave 21+ The cap is 24.
At the start of the boss, do 1 Claw spec into a Crystal Halberd spec, save your next Crystal Halberd spec for when you attack early enough within the phase to still be able to do at least 2 bp 1 bow hit, 2 bow hit or 2 mage hits in the next phase depending on what style, or towards the end of the fight to try to KO it. (If you have a BGS then only 1 person should aim to hit 35 Damage on the boss with your specs, If the first spec lands a 35+ then you should chally spec right after, and save remaining spec to use chally specs for the rest of the fight)
When possible, try to maximize the amount of dps you can do on the range phase of the boss. From best to worst dps: → 4 bp 1 tbow → 1 bp 2 tbow → 3 bp 1 tbow → 2 tbow → 1 bp 1 tbow Veng the boss as much as possible without dying.
Sotetseg
The best positioning in this room is to have all of the players standing equidistantly from eachother around Sotetseg while remaining in melee distance (even if using a Twisted Bow) on the exact tiles shown in the image/tweet below. This is because Sotetseg’s melee attacks are inaccurate and they also do not count towards the countdown to the bomb, and having everybody standing 3 ticks apart means the split orb attacks will always hit you 1 tick after the direct melee/mage attack which makes them flickable. You will usually only get 1-2 bombs per kill using this method, and possibly none if you manage to ‘skip’ one of the bombs by triggering the maze phase while the bomb is mid-air.
● Sotetseg restores his defence back to full (200 def) after each maze, so it is very important to not dump all specs immediately at the start.
● Defence reduction also caps to 100 defence so if you happen to land 2 DWH on last phase, then dump claw specs.
● For 4 & 5 Man, make the players w/o inquisitor’s to be the backup DWH spec’ers.
Spec Orders
→ Trios Player 1 (DWH) – 1/3 Player 2 (DWH) – 1/2 Player 3 (DWH) – 2/3
→ 4 Man Player 1 (DWH) – 1/3 Player 2 (DWH) – 1/2 Player 3 (DWH) – 2/3 Player 4 (Backup DWH)
→ 5 Man Player 1 (DWH) – 1/3 Player 2 (DWH) – 1/2 Player 3 (DWH) – 2/3 Player 4 (Backup DWH) Player 5 (Backup backup DWH)
Xarpus
By moving on the marked tiles during the staring phase, you can manoeuvre yourself close to where he is currently staring so you can instantly move to that position when he turns, allowing you to maintain DPS 100% of the time. Xarpus turns every 8 ticks which is exactly equivalent to 4 blowpipe hits. If you use a Scythe during this phase (which is the best option for DPS) you can do a [2 hit – 2 hit – 1 hit – 2 hit – 1 hit] pattern between each of Xarpus’s turns if you’re tick perfect.
If Xarpus is 0 defence the best method is as follows: → 0 tick loss, 5t Scythe (5 tick scything while tanking splats, refer to guides linked here for guidance) → Blowpipe, Ddarts (if 30+ defence then 5.3t (15/16) scythe is better) → 5.3t (15/16) scythe (aka what you do for Verzik p2)
Verzik
● Phase 1 It’s very important to coordinate specs in the team to maximize dps. The main concept is to start phase 1 with everyone doing 1 spec and dropping to get everyone starting to regenerate spec asap and making sure dawn specs are used up asap.
Here are useful charts outlining how to do Verzik P1 meta: → 3 Man
→ 4 man
https://docs.google.com/spreadsheets/d/13q-TSg_0WUaZOHcYf_i16-ZYXKxem89P8x1AFlUMSrg/edit#gid=0
→ 5 man
https://docs.google.com/spreadsheets/d/1Rl5SIfjpeFvlR4JqYh1LTRZBgXqaPgaD-JxdkDcnccU/edit#gid=0
● Phase 2 There are two popular methods for meleeing during phase 2: The diagonal 3 tick stepback (only do this if you are using a 4 tick weapon) –
The linear 1 tick stepback (this works with either a 4 tick weapon or a Scythe, however you must always step back every 4 ticks, meaning that you will lose a tick every 3 Scythe attacks) –
During phase 3, if you are tanking, you can simply either step under or step away from Verzik on the tick she will attack (Verzik attacks every 7 ticks during this phase), making it impossible for her to use a melee attack (which can hit everybody on the team for up to ~60 damage). Once purple tornados spawn when Verzik is less than 20% HP, Verzik attacks every 5 ticks.
Helpful Videos
Pathing in OSRS applied to ToB by PurpleGod
Verzik Phase 2 Guide by PurpleGod
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