Relics are powerful buffs that are unlocked with League Points. Upon completing the tutorial, players are presented with three Relics to choose from without the need for points. There are eight tiers of relics in total, as well as an additional passive buff automatically unlocked at each tier.
Once players choose a Relic of a tier, they will be permanently unlocked, but cannot change their Relic selection for that tier.
There is a 25% chance that players will make an extra product, which will be sent to the bank if there is space. The additional product will also grant XP.
Must be unlocked in a bank as the player is given an item upon unlocking this relic.
Players are given the Sage’s greaves, which are boots that grant 2/3rds of the player’s Agility level as experience whilst running, roughly every 10 ticks.
Must be unlocked in a bank as the player is given an item upon unlocking this relic.
Players are given a banker’s note which allows players to use note-able items on it to turn them into banknotes or unnote them. Items must be used on the banker’s note.
The “Activate” option allows players to note and un-note items in one action with a quantity of the player’s choosing. An item must first be used on the banker’s note in order for this to work.
Must be unlocked in a bank as the player is given items upon unlocking this relic.
The player is given a set of Trailblazer tools that act as undegradable variants of crystal tools with no requirements, plus some additional effects:
Trailblazer axe – Any logs chopped are burned, granting Firemaking experience regardless of level requirements. Performs 1 tick quicker than normal tools.
Trailblazer pickaxe – Any ore mined will be smelted into a metal bar (if applicable), granting Smithing experience regardless of level requirements. Performs 1 tick quicker than normal tools.
Trailblazer harpoon – Any fish caught are cooked, granting Cooking experience regardless of level requirements. If equipped, it will also work for fish that don’t require a harpoon to be caught, e.g. trout. Performs 2 ticks quicker than normal tools.
NPCs that drop clue scrolls have a 1/15 chance of dropping one, including impling jars.
The rate of obtaining clue vessels are increased by 10x.
Clue scrolls have the lowest possible amount of steps.
Reward caskets will give the maximum amount of reward rolls.
Upon opening a reward casket, there is a chance that players will receive another reward casket of the same tier; this is more common the lower the tier.
Additionally, there is a chance for the bonus casket to be upgraded to a tier above the one players initially opened.
Each time the player gains experience, they will gain additional experience equal to 10% of the player’s total level (20% for the player’s lowest level skill).
Additional experience given by this relic is not multiplied by the Leagues XP multiplier.
If chosen with Production Prodigy, each item processed will trigger this effect.
Must be unlocked in a bank as the player is given an item upon unlocking this relic.
Players are given the Ruinous Powers book, an item that allows players to alternate between the standard prayer book and the Ruinous Powers prayer book.
Must be unlocked in a bank as the player is given an item upon unlocking this relic.
Players are given the Guardian horn, which allows players to summon a guardian thrall that attacks for 30 minutes, with a damage roll of 6-15, an attack speed of 5, and an accuracy roll of 45,000.
The guardian thrall will attack with a style that the NPC has the lowest defence bonus for.
In multicombat areas, the guardian thrall will attempt to cast an area-of-effect attack if the primary target is weak to ranged or magic. This can be toggled via the guardian horn.
Arceuusthralls can be used alongside the guardian thrall.
Players cannot bring the guardian horn into locations where items are restricted. The Gauntlet is the only exception to this rule.
The guardian’s gender can be switched via the horn.
Upon death, the player’s hitpoints and prayer points are fully restored, dealing damage up to 200% of the player’s Prayer level (50% for other players).
The effect will only work in the same places that Retribution does.
There is a three-minute cooldown between uses, or when the player actually dies.
The damage effect will not work on NPCs that are immune to recoil damage, except for Nex, the Hespori, Vorkath, and all Wilderness bosses.
Dying with the effect active will not count towards death penalties in raids. For example, raid points are not deducted in the Chambers of Xeric if the effect activates.