The Kharidian Desert Area covers the entirety of the Kharidian Desert. Underground areas and instanced areas with an entrance in the area are also included. Access to Misthalin north of Al-Kharid and south of Varrock is restricted and prevented through the use of magical barriers.
Emir’s Arena is not available.
Other notable settlements and points of interest are Bandit Camp, Necropolis, Ruins of Unkah, Bedabin Camp, Desert Mining Camp, Nardah, Pollnivneach, Ruins of Uzer, Uzer Oasis, Giants’ Plateau, and Sophanem
Desert Treasure II and all required subquests are automatically completed when the Kharidian Desert is unlocked.
Notable Drops
Item
Source
Base
Rarity
2x Drop
Multiplier
3x Drop
Multiplier
4x Drop
Multiplier
5x Drop
Multiplier
Unique reward
Tombs of Amascut
1/50
1/25
1/16
1/12
1/10
Pharaoh’s sceptre
Pyramid plunder
1/63
1/31
1/21
1/15
1/12
Dragon chainbody
Kalphite Queen
1/128
1/64
1/42
1/32
1/25
Dragon 2h sword
Kalphite Queen
1/256
1/128
1/85
1/64
1/51
Chromium ingot
The Leviathan
1/256
1/128
1/85
1/64
1/51
Abyssal needle
Guardians of the Rift
1/300
1/150
1/100
1/75
1/60
Dragon pickaxe
Kalphite Queen
1/400
1/200
1/133
1/100
1/80
Fish barrel
Tempoross
1/400
1/200
1/133
1/100
1/80
Tackle box
Tempoross
1/400
1/200
1/133
1/100
1/80
Abyssal lantern
Guardians of the Rift
1/700
1/350
1/233
1/175
1/140
Pharaoh’s sceptre
Pyramid plunder[d 2]
1/768
1/384
1/256
1/192
1/153
Venator vestige
The Leviathan[d 3]
1/768
1/384
1/256
1/192
1/153
Soulreaper axe pieces
The Leviathan[d 4]
1/768
1/384
1/256
1/192
1/153
Tome of water
Tempoross
1/1,600
1/800
1/533
1/400
1/320
Virtus robes
The Leviathan
1/2,304
1/1,152
1/768
1/576
1/460
Dust battlestaff
Dust devil
1/4,000
1/2,000
1/1,333
1/1,000
1/800
Dragon harpoon
Tempoross
1/8,000
1/4,000
1/2,666
1/2,000
1/1,600
Dragon chainbody
Dust devil
1/32,768
1/16,384
1/10,922
1/8,192
1/6,553
The listed rarity is an approximation at 150 raid level.
The listed rate is the cumulative rate from fully completing one run of Pyramid Plunder at 91 Thieving. See Pyramid Plunder#Sceptre for more information.
To receive the Venator vestige, the player must roll an invisible 1/256 drop on the tradeable unique table. The first two rolls will cause a standard, non-unique drop to appear and increment a hidden variable; when the third such roll occurs, the vestige is dropped and the variable is reset.
In contrast to the main game, during leagues every Desert Treasure II boss will drop all pieces of the Soulreaper axe. Players will not receive duplicate pieces of the axe until a full one has been created.