Invocations and Raid Level
Mode | ![]() |
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Entry Mode |
0 – 149 |
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Normal Mode |
150 – 299 |
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Expert Mode |
300 – 600 |
The Tombs of Amascut makes use of the invocation system, which allows players to customize the difficulty of the raid by choosing to enable various invocations, setting a Raid Level which adjusts the stats of NPCs within the raid; for every 5 raid levels, an NPC’s hitpoints, defence, accuracy, and damage are increased by 2% additively, with damage capping out at +150%. For example, a raid level of 100 will modify these stats for all enemies within the raid by +40%, whereas a raid level of 500 will modify enemy hitpoints, defence, and accuracy by +200%, and damage by +150%.
Apart from making the raid harder, a higher raid level increases the player’s overall drops and the chances for unique items to be rolled, which are shown in the raid party’s invocation tab within the raid party interface, accessed via the Grouping Obelisk where players can form raid parties.
Invocation | Details | Raid lvl modifier | Category | |
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Try Again |
Players have ten attempts to complete a raid. |
+5 |
Attempts |
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Persistence |
Players have five attempts to complete a raid. |
+10 |
Attempts |
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Softcore Run |
Players have three attempts to complete a raid. |
+15 |
Attempts |
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Hardcore Run |
Players have one attempt to complete a raid. |
+25 |
Attempts |
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Walk for It |
Players have 40 minutes to complete the raid, including time spent between each Path. |
+10 |
Time Limit |
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Jog for It |
Players have 35 minutes to complete the raid. |
+15 |
Time Limit |
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Run for It |
Players have 30 minutes to complete the raid. |
+20 |
Time Limit |
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Sprint for It |
Players have 25 minutes to complete the raid. |
+25 |
Time Limit |
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Need Some Help? |
The quantity of items offered by the Helpful Spirit will be reduced to 66%. |
+15 |
Helpful Spirit |
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Need Less Help? |
The quantity of items offered by the Helpful Spirit will be reduced to 33%. |
+25 |
Helpful Spirit |
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No Help Needed |
The quantity of items offered by the helpful spirit will be reduced to 10%. |
+40 |
Helpful Spirit |
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Walk the Path |
Completing a path during the raid will cause other paths to level up. |
+50 |
Paths |
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Pathseeker |
All paths will level up once upon entering the raid. |
+15 |
Path Level |
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Pathfinder |
All paths will level up twice upon entering the raid. |
+40 |
Path Level |
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Pathmaster |
All paths will level up three times upon entering the raid. |
+50 |
Path Level |
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Quiet Prayers |
Protection prayers will be 10% less effective within the raid. |
+20 |
Prayer |
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Deadly Prayers |
Prayer is drained by 20% of damage taken. |
+20 |
Prayer |
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On a Diet |
Players can no longer eat food within the raid, though potions that restore health (such as Saradomin brews) can still be used. |
+15 |
Restoration |
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Dehydration |
Players can no longer drink potions that restore health. |
+30 |
Restoration |
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Overly Draining |
All special attacks use 100% special attack energy. |
+15 |
Restoration |
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Lively Larvae |
The number of dark brown eggs launched during Kephri’s Mass Incubation attack will increase from 2 to 4. |
+5 |
Kephri |
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More Overlords |
An additional scarab is summoned during Kephri’s shield healing phases. The first summons a Soldier Scarab, while the second summons a Spitting Scarab. |
+15 |
Kephri |
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Blowing Mud |
The number of players targeted by Kephri’s Dung Strike attack is increased to two. |
+10 |
Kephri |
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Medic! |
Kephri will summon scarab swarms outside her shield healing phases. |
+15 |
Kephri |
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Aerial Assault |
Kephri’s auto-attack will do more damage, and its attack range will increase from a single tile to a 3×3 area. |
+10 |
Kephri |
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Not Just a Head |
|
+15 |
Zebak |
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Arterial Spray |
Zebak’s blood magic will have increased range and healing. |
+10 |
Zebak |
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Blood Thinners |
Three Blood Clouds are summoned instead of one. |
+5 |
Zebak |
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Upset Stomach |
Zebak’s acid pools will have increased spread, and jugs will only wash away a 3×3 area instead of 5×5. |
+15 |
Zebak |
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Double Trouble |
Akkha will perform two special attacks at once. |
+20 |
Akkha |
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Keep Back |
Akkha’s ranged and magic attacks will also deal melee damage to anyone next to him. |
+10 |
Akkha |
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Stay Vigilant |
Akkha will randomly switch between attack styles and protection prayers, rather than at set intervals. |
+15 |
Akkha |
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Feeling Special? |
|
+20 |
Akkha |
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Mind the Gap! |
When Ba-Ba knocks back the player to the bottom of the room at 66% and 33% health, players will fall into the pit and die, unless they stand at the eastern/western ends of the room. |
+10 |
Ba-Ba |
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Gotta Have Faith |
Energy blasts from open sarcophagi in Ba-Ba’s room will deal additional damage based on the player’s remaining prayer points. |
+10 |
Ba-Ba |
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Jungle Japes |
Ba-Ba’s baboons will drop a banana peel on the floor on death. If stepped on, players take a small amount of damage and is stunned for 3 seconds. |
+5 |
Ba-Ba |
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Shaking Things Up |
The shockwave from Ba-Ba’s slam attack will damage a wider area. |
+10 |
Ba-Ba |
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Boulderdash |
Ba-Ba’s rolling boulders will spawn slightly faster. |
+10 |
Ba-Ba |
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Ancient Haste |
During the first phase of the Wardens’ fight, the Wardens will charge at a faster rate. |
+10 |
The Wardens |
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Acceleration |
During the second phase of the Wardens’ fight, the Warden attacks faster while the obelisk charges faster. |
+10 |
The Wardens |
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Penetration |
During the second phase of the Wardens’ fight, the obelisk will deal more damage to successful attacks and also temporarily disable overhead prayers. |
+10 |
The Wardens |
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Overclocked |
During the final phase of the Wardens’ fight, the slam attack is performed 1 tick faster. |
+10 |
The Wardens |
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Overclocked 2 |
During the final phase of the Wardens’ fight, the slam attack is performed 2 ticks faster. |
+10 |
The Wardens |
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Insanity |
During the final phase of the Wardens’ fight, the following are applied: |
+50 |
The Wardens |