Setup 1
Arceeus – Bloods / Cosmics / Fires

Fight Overview
- Regular phase 1 (repeating:
or
then tentacles)
- Special phase (Orbs/Pillars)
- Regular phase 2 (freeze attack into repeating:
or
then tentacles)
- Special phase (Pillars/Ghosts)
- Regular phase 3 (freeze attack into repeating:
or
then tentacles)
- Special phase (Ghosts/Orbs)
- Regular phase 4 (freeze attack into repeating:
or
then tentacles)
- Enraged phase (
→
on repeat, non-stop tentacles)
- Note: there is a chance for the freeze attacks to not occur. It may be caused by doing too much damage during a special phase. So always be prepared for the Whisperer to go straight into her mage/range attacks in case the skip happens.
Special phases can only follow 2 cycles:
- Orbs → Pillars → Ghosts
- Pillars → Ghosts → Orbs
Therefore you can always predict the order of the special phases based on the first one.
During the regular phases 1 and 2, tentacles will only spawn diagonally so you can just move one tile cardinally (N/S/E/W) to dodge them. In regular phases 3 and 4 tentacles can also spawn transversely so pay attention to whether you must move cardinally or diagonally.
Special Phase – Orbs
- Activate your Blackstone Fragment.
- Step on all of the glowing orbs to destroy them. Do not step on any of the other orbs (you may tile skip over them).
- Maintain maximum DPS while doing this. Destroy 3 orbs during your Trident/Sang cooldown, destroy 4 orbs during your Shadow cooldown.
Special Phase – Pillars
- Activate your Blackstone Fragment.
- There will be a timer above the Whisperer, after which she will send out 3 shockwaves.
- Always hide behind the lowest HP pillar for each shockwave.
- You can immediately plan out which pillars you want to hide behind. Identify a low hp pillar, a medium hp pillar, and the full hp pillar with convenient pathing so you end up at the full hp pillar for the final shockwave.
- You can squeeze in a shadow hit after each shockwave before running to the next pillar.
Special Phase – Ghosts
- Activate your Blackstone Fragment.
- 4 types of ghosts will spawn, split up into random groups of 3.
- 2x Vita / yellow (killing all will restore health)
- 3x Sanitas / light blue (killing all will restore sanity)
- 3x Oratio / dark blue (killing all will restore prayer)
- 4x Mors / green (killing all will deal 50 damage to the Whisperer)
- If you have a Venator Bow, you should kill all 12 of them. This will deal 75 damage to the Whisperer, as well as restore some health, prayer and sanity to the player. Use bronze/iron arrows so you don’t have to bother taking an Ava’s.
- If you don’t have a Venator Bow then aim to kill all of 1 type (Vita is easiest, however Mors is the most useful if you can manage it).
Regular Phase – Freeze
- After each special phase, the Whisperer will cast a freeze on the player then walk up to melee them for extreme damage.
- Note: there is a chance for this attack to not occur. It may be caused by doing too much damage during a special phase. So always be prepared for the Whisperer to go straight into her mage/range attacks in case the skip happens.
- The most efficient way to deal with this attack is to ensure that you’re standing exactly 10 tiles away from the Whisperer as the freeze connects with your character. This means you will be unfrozen by the time she reaches melee distance, and you can just step away once to avoid the melee attack.
- Radius Markers are amazing for this. Set a 10 tile marker around the Whisperer to easily see where you should stand.
Enraged Phase
- The Whisperer will always begin this phase by attacking with Ranged, so make sure you’re praying correctly at the start.
- Be careful with switching your prayers, ensure that the projectile has already connected with your character before switching.
- You can quite easily run ‘through’ the tentacles by just running circles around the room and constantly moving between your attacks.
Full Kill Example