The Final Dawn – Quest Guide – OSRS

The Final Dawn is a quest serving as the finale to the Twilight Emissaries quest series and sees players exploring “the history of Varlamore and the fate of the mysterious Old Ones”.

Details

Start point Map icon Speak to Servius in the Sunrise Palace.
Official difficulty Master
Official length Long
Description Unknown edit
Requirements

 

  • Completion of the following quests:
    • The Heart of Darkness
      • Twilight’s Promise
        • Children of the Sun
    • Perilous Moons
      • Twilight’s Promise
        • Children of the Sun
  • Thieving 66 Thieving
  • Runecraft 52 Runecraft
  • Fletching 52 Fletching
Items required
    • Emissary robes
    • Any kind of Bones (sun-kissed bones don’t work) or raw meat
    • A knife
    • A Beer (can be obtained during the quest)
[uncheck all]
Recommended
    • Combat level 85 Combat level
    • Combat Gear, melee and ranged swaps.
    • Food
    • Pendant of ates
    • Quetzal whistle
[uncheck all]
Enemies to defeat
  • Emissary Enforcer(lvl-196)
  • 2 Cultist (lvl-120)
  • Multiple waves of Twilight Emissaries (lvl-70 to lvl-90)
  • Ennius Tullus (lvl-306)
  • Augur Metzli (lvl-396)

Walkthrough

    • Talk to Servius, Teokan of Ralos in the sunrise palace, North of the Civitas illa Fortis teleport.
    • Go to the Twilight Temple, equip your robes and enter.
    • Watch the cut scene and go to the stairs in the back of the temple. Select the chat options “Final” and “Dawn” when prompted for the password.
    • Enter the basement, continue into the back hallway while avoiding the patrolling guard.
    • Enter the backroom and watch the cutscene.
    • Search the large bed in the south room for a key and use it to open the drawers in the south room or north room
    • Use the Canvas piece obtained from the drawer on the hanging picture of a sun and moon.
    • Inspect the painting and enter the passage.
    • Pick the lock on the blue chest by doing the lockpicking minigame.
    • Watch the cutscene and fight the Emissary Enforcer you snuck past earlier. This fight is doable without taking any damage as all of his attacks are dodgeable. Step one tile back during his normal attacks and then attack him to avoid damage. When he says Traitor! or Thief! step to the side or behind him to avoid his charge attack. You cannot teleport, pray or change your equipment during this fight.
      • If you die to the Enforcer, your gravestone will be located outside the Twilight Temple.
    • Loot and read the Emissary scroll dropped by the Enforcer.
    • Return to the queen, Servius, Teokan of Ralos on the top floor of the Sunrise Palace, in the Southwest Room in Civitas illa Fortis
    • Head behind the house south of the western bank of Civitas illa Fortis and talk to Captain Vibia
    • Inspect southern-east window, and go inside, give any bones or raw meat/beef to calm the dog down
    • Pet dog to get access code for door, the code is “GUS”
    • Grab Potatoes from the ground floor and empty it (you can drop potatoes) and keep sack
    • Grab Knife from the ground floor as well
    • Grab Coin purse from middle floor from the table in the eastern room and open it to remove the coins
    • Go on top floor and use Knife on Potted fan to get Branch
    • Fill Coin purse with sand from the empty plant pot.
    • Use the branch on the coin purse containing sand to obtain a Makeshift blackjack
    • Show the sack and blackjack to Captain Vibia (inside the house). You must speak to him TWICE. Cutscene follows right after.
    • After the cutscene, search the body for a key.
    • After the cutscene with the key, agree to go with the queen to Cam Torum
    • Speak to Attala in the Cam Torum Market
    • Enter the house east of the bank in Cam Torum, speak to Servius who will instruct you to search the house.
    • Go upstairs and take the Beer off the table, use it on Galna on the ground floor and then enter the basement.
      • Note, if it isn’t there, grab one from your bank or wait for it to respawn.
    • Go downstairs, search the cabinet for a Steamforge brew, Dwarven stout, Wizard’s mind bomb and Beer.
      • Place the Steamforge brew onto the barrel in the south-west.
      • Place the Dwarven stout onto the barrel next to the previous one.
      • Place the Beer on the barrel west of the stairs into the basement.
      • Take the beer from the barrel south of the stairs in the basement, drink it and set it the empty glass back down.
      • Place the Wizard’s mind bomb on the barrel in the closet to the south-east.
    • Inspect the fireplace to find a hidden lever, pull it.
    • In the room where you placed the Wizard’s mind bomb click the hole on the southern wall to climb through it.
    • Watch the cut scene.
    • Return to Servius and Attala in the room with the Beer puzzle and talk to them.
    • Gear up for fight (Two level 160 that use range and magic.)
    • Go to Neypotzli in the northern part of Cam Torum to prevent Ennius and Furia from obtaining the Old One Keystone.
    • Talk to Eyatlalli who will give you a Keystone fragment. This can be used to direct you.
      • Follow the Keystone fragment while continuing to click it. The idea here is to find all the different tiles around Neypotzli while using the Keystone fragment to guide you to the next one.
      • Click on the glowing symbol to enter a cutscene, after the cutscene the fight will start
    • Defeat the two level 160 cultist.
      • Alternate praying mage and ranged, each of the two enemies will attack in an alternating pattern, off tick of each other. Go to the glowing golden circles to negate the magic enemy’s special attack which will do heavy damage and disable prayers.
      • Focus down the ranged enemy first.
      • After the first enemy dies, the remaining one will attack faster but only use a single style. It may be helpful to bring a ranged swap to kill the mage, as you spend most of the time out of melee range.
      • After the fight talk to Attala
    • Head to Tal Teklan in the Tlati Rainforest and talk to Servius, Teokan of Ralos east of the Altar. This may be a good time to heal and resupply.
      • Tal Teklan is a stop on the Quetzal fast travel network.
    • Gear up with your melee gear and head south-east to the Tonali Cavern and enter it.
    • Watch the cutscene.
    • Defeat the all Emissarys enemies in the area.
      • This fight has six waves of enemies to defeat.
      • If all your allies are defeated, you will have to restart the fight from wave one.
      • After defeating all enemies a cutscene plays. After it finishes you are fighting a boss.
    • Watch the cutscene. (If you’re low on supplies, make sure to teleport out as soon as it finishes!) Prepare for another fight. (She prays magic and range so bring melee combat gear)
      • Ennius Tullus is praying Protect from Range and magic and can only be damage with melee,
      • Pray melee — the boss can turn it off so assign it to quick-pray to enable it again quickly.
      • During her special attack, stand on the “O”-shaped ground icons and move off the “*”-shaped icons.
      • She has a second phase once reaching 0-hp for the first time where she does more damage and her special attacks are enhanced. Kill her once more to finish the fight.
    • Watch the cutscene.
    • Follow the path in search of Furia and Metzli, praying melee to decrease damage taken from the Earthen Nagua.
    • Following path, walk onto the northern Sun teleporter to the North East or use the Agility shortcut to the west, continue using the sun and moon teleports going North. After the final teleport go east and climb the rope to the top and follow the path north past the Strange platform. (Activate this platform to enable the shortcut to get back from above, so you can resupply for the final fight).
    • Sun puzzle
      • Decend into the sun puzzle room, Search all the Urns for Kuhu essence.
      • Inspect the Sun Statue in the middle of the room and then have Prince Itzla Arkan translate the text for you.
      • Translation key: Oma = Two, Naui = Four, Kuli = Five, Chaki = Six, Koma = Seven, Ueai = Eight, Makti = 10
      • Each altar around the room corresponds to a number, with 1-10 being in the North-east position and then incrementing as it goes clock-wise around the circle (1-10, 2-10, 3-10… with 8-10 being in the north most position.
      • The first number corresponds to the altar you must send the prince to (by right-clicking Move) and the second number corresponds to the altar you must imbue yourself.
      • After successfully doing one round, the inscription on the Sun Statue resets and you must do this again two more times for a total of three rounds.
    • Moon Puzzle
      • Descend into the moon puzzle room and talk to Prince Itzla Arkan from afar. You are able to click the pressure plates on his left and right to move him. Moving him back and forth between the plates extinguishes the flames as you move around the room.
      • Navigate to the western part of the room, and search the Old tools on the ground to get a Knife blade.
      • Move around the room pulling up the large tree roots to obtain Ancient roots, click on the roots to fletch them into Root kindling
      • Count the number of lit braziers in total as Itzla stands on each of the two platforms.
      • Place a number of Root kindlings on the Moon Statue equal to the total number of lit braziers (total from Prince standing on both platforms).
      • Like the previous room, you will need to do this for a total of three times.
    • Exit the room and follow the prince to the large door to the north, click ‘open’ on the door to continue through.
    • Prepare to fight Augur Metzli before continuing to the center of the room.
      • This boss will swap between mage (blue form) and ranged (orange form), pray the correct style to minimize damage.
      • Damage the boss while avoiding the flame walls, there will either be a gap you can walk through or a small golden circle on the ground you can use to teleport.
      • This boss also incorporates some of the special attacks from previous bosses such as the “O”-shaped icons to stand on and the large golden circles that negate the magic form’s special attack.
      • In addition, the boss will summon waves of fire or water, which will harm you on contact.
        • Some of these have gaps, similar to Zebak’s waves.
        • Others will be accompanied with a portal to allow you to teleport behind the wave safely. After using this type of wave, she will swap attack styles.
      • Once the boss is low HP she will create a cross of flame walls, during this time she will fire an arrow that will AOE one section, use the teleporter to move to the next section before getting hit. She will do this until she dies, so keep hitting her between using each teleport.
      • Reduce the boss’ health to zero while keeping yours above to win.
    • Watch a short cut scene and continue to the northernmost room. With 75 Agility you can cross over the agility obstacle to the north, otherwise take the route down the western stairs (if going by this route, search the skeleton for a Stone tablet).
    • Upon entering the northern room, another cutscene plays.
      • investigate the ruins of Ranul and Ralos on bothsides
      • Search the skeleton next to the door to find a Stone tablet
      • Search the skeleton downstairs in the middle room on the west (not necessary if you already did this before)
      • Read both tablets
      • Interact with the sun and moon statues in the northern room
    • Continue through the door
    • Complete a final dialog with the queen and then speak to the prince to finish the quest. Note, the queen is in the cave, not at her palace as she was earlier in the quest.
[uncheck all]

Rewards

  • Quest points Quest points
  • Arkan blade
  • Thieving 55,000 experience
  • Runecraft 25,000 experience
  • Fletching 25,000 experience
  • A lamp granting 55,000 experience to any combat skill
  • Access to the Crypt of Tonali
  • Access to the Doom of Mokhaiotl (also known as Osto-Ayak) ‘delve’ boss