Bounty Hunter Reward Mechanics
Coffer
To participate in Bounty Hunter, players are required to put minimum deposit of coins into the Bounty Hunter coffer. The minimum deposit depends on the player’s combat level:
Combat Level | Minimum Deposit |
---|---|
32-60 | 30,000 |
61-88 | 50,000 |
89-110 | 100,000 |
111-126 | 150,000 |
Upon a player’s death, an amount of coins are deducted from the coffer. Non-skulled players lose coins equal to their minimum deposit, while skulled players only lose 10,000.
Skulls
Bounty Hunter uses unique versions of the skull symbol that indicates how much a player is currently risking. A skull with yellow eyes indicates a player is also skulled.
— less than 200,000
— between 200,000 and 800,000
— between 800,000 and 2,000,000
— between 2,000,000 and 8,000,000
— more than 8,000,000

Fighting
When you enter the crater, you will spawn somewhere in the arena and be given a target from amongst the other players in the minigame. While in the crater, teleportation is blocked, though Teleport to Target may be used if the player has not been in combat within the last 12 seconds. Additionally, protection prayers cannot be used, phoenix necklaces will not activate, and binding spells such as ice and grasp spells will not stop players’ movement.
Players may create bounty supply crates to bring in more supplies. These come in two variants: manta ray crates and anglerfish crates. Crates are filled with eight blighted manta rays/blighted anglerfish, two blighted karambwan, one blighted super restore(4), and 1,000 coins. Up to two crates may be brought inside Bounty Hunter at a time, although players may make and store these crates en masse.
Equipment ending in the (bh) suffix are used exclusively during Bounty Hunter, providing very strong bonuses and special attacks. These weapons and armour (most being variants of Ancient Warriors’ equipment) can be obtained from the Bounty Hunter Store by either purchasing directly, or by purchasing an imbue scroll to upgrade a regular item. These items (excluding the imbued items) must be charged with 5,000,000 (armour, Vesta’s spear, Zuriel’s staff, Morrigan’s throwing axe), 10,000,000 (Statius’s warhammer, Morrigan’s javelin), or 50,000,000 (Vesta’s longsword) before they can be used. Upon dying in PvP, the coins used to activate the item are given to the killer, and players are left with the inactive item.
Players who do not have the level 78 Defence requirement to wear Ancient Warriors’ equipment can talk to the Corrupted Warrior to convert the item to its corrupted variant and vice versa. Corrupted Ancient Warriors’ equipment only requires 20 Defence, but has far lower bonuses than its uncorrupted variant.
Bounty Hunter points
Each target kill will earn you two Bounty Hunter points, which can be traded for rewards at the Bounty Hunter Store. In addition, bonus points are rewarded for milestone kills:
Total Kill Count | Bonus Points |
---|---|
Per 10th | 3 |
Per 50th | 5 |
Per 100th | 10 |
Per 500th | 25 |
Besides the points earned from kills, players can earn extra points by leveling up and trading in esoteric emblems. A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points. Each target kill will rank up your own emblem. Dying with an emblem will reduce its tier by 1. If the emblem has a tier of 1 upon death, it will be removed.
The following table shows how many points each emblem is worth:
Emblem Tier | BH Point Value |
---|---|
1 | 2 |
2 | 4 |
3 | 7 |
4 | 11 |
5 | 16 |
6 | 22 |
7 | 29 |
8 | 37 |
9 | 46 |
10 | 56 |
Target Skipping & Penalties
A player may skip up to two skulled targets within a thirty-minute window without incurring a penalty. Once a player skips their third skulled target, they will be blocked from matchmaking for thirty minutes. (You can skip unskulled targets without penalty) After the thirty minutes, the points rewarded after the first target killed will be halved and an esoteric emblem will not be dropped (if they don’t already have one). If the player has an esoteric emblem in their inventory instead, it will not be upgraded.
Bounty Hunter Store
Stock (Daimon’s Crater)
All purchases are made in Bounty Hunter Points. The majority of the rewards are untradeable, with the exception of Blighted supplies. Many of the weapons and equipment can ONLY be used within the minigame. Note that Ancient Warrior Armour can only be sold back to the BH shop if uncharged, in the as-bought form (not corrupted).
Item | Price sold at |
Price bought at |
GE price |
GP per point | |
---|---|---|---|---|---|
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Vesta’s chainbody | 600 | 480 | Not sold | N/A |
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Vesta’s plateskirt | 550 | 440 | Not sold | N/A |
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Statius’s full helm | 400 | 320 | Not sold | N/A |
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Statius’s platebody | 600 | 480 | Not sold | N/A |
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Statius’s platelegs | 500 | 400 | Not sold | N/A |
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Morrigan’s coif | 400 | 320 | Not sold | N/A |
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Morrigan’s leather body | 600 | 480 | Not sold | N/A |
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Morrigan’s leather chaps | 500 | 400 | Not sold | N/A |
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Zuriel’s hood | 300 | 240 | Not sold | N/A |
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Zuriel’s robe top | 500 | 400 | Not sold | N/A |
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Zuriel’s robe bottom | 400 | 320 | Not sold | N/A |
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Vesta’s spear | 300 | 240 | Not sold | N/A |
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Vesta’s longsword | 650 | 520 | Not sold | N/A |
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Statius’s warhammer | 450 | 360 | Not sold | N/A |
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Morrigan’s throwing axe | 300 | 240 | Not sold | N/A |
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Morrigan’s javelin | 550 | 440 | Not sold | N/A |
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Zuriel’s staff | 300 | 240 | Not sold | N/A |
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Dark bow imbue scroll | 100 | 80 | Not sold | N/A |
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Barrelchest anchor imbue scroll | 75 | 60 | Not sold | N/A |
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Dragon mace imbue scroll | 50 | 40 | Not sold | N/A |
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Dragon longsword imbue scroll | 50 | 40 | Not sold | N/A |
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Abyssal dagger imbue scroll | 150 | 120 | Not sold | N/A |
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Bounty hunter ornament kit | 50 | 40 | Not sold | N/A |
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Elder maul ornament kit | 50 | 40 | Not sold | N/A |
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Heavy ballista ornament kit | 50 | 40 | Not sold | N/A |
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Elder chaos robes ornament kit | 50 | 40 | Not sold | N/A |
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Target teleport scroll | 500 | N/A | ![]() |
22,171.24 |
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Blighted karambwan (x15) | 2 | N/A | ![]() |
1,140.00 |
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Blighted manta ray (x15) | 2 | N/A | ![]() |
3,622.50 |
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Blighted anglerfish (x15) | 2 | N/A | ![]() |
2,385.00 |
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Blighted super restore(4) (x4) | 2 | N/A | ![]() |
10,062.00 |
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Esoteric emblem (tier 1) | 2 | N/A | Not sold | N/A |
Combat experience
Players can also purchase combat experience from the shop, giving a varying amount of XP based on the player’s level, which is granted upon closing the shop interface.
Purchasing XP in bulk will grant bonus XP; the player will gain 1% additional XP for a purchase of 10-99, and 10% additional XP for a purchase of 100 or more (ex. from choosing the “Buy-50” option twice).
Level | Experience per point | ||
---|---|---|---|
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|
25-34 | 87.5 | 80 | 45 |
35-42 | 175 | 160 | 90 |
43-48 | 262.5 | 240 | 135 |
49-54 | 350 | 320 | 180 |
55-59 | 437.5 | 400 | 225 |
60-64 | 525 | 480 | 270 |
65-69 | 612.5 | 560 | 315 |
70-73 | 700 | 640 | 360 |
74-77 | 787.5 | 720 | 405 |
78-81 | 875 | 800 | 450 |
82-84 | 962.5 | 880 | 495 |
85-88 | 1,050 | 960 | 540 |
89-91 | 1,137.5 | 1,040 | 585 |
92-94 | 1,225 | 1,120 | 630 |
95-97 | 1,312.5 | 1,200 | 675 |
98-99 | 1,400 | 1,280 | 720 |
Prestige rewards
Note: Depending on the player’s rogue/target kills, the hat available for purchase differs; if a player’s rogue kills are greater than their target kills, the Rogue’s revenge will be available. If a player’s target kills are greater than their rogue kills, the Hunter’s honour will be available. Players can switch the hat’s appearance by having a greater amount of kills in either rogue or target kills. Players who have achieved a certain amount of target kills can claim a hat from the shop:
Item | Price sold at |
Target kill count | |
---|---|---|---|
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Bounty hunter hat (tier 1) | Free | 1 |
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Bounty hunter hat (tier 2) | Free | 25 |
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Bounty hunter hat (tier 3) | Free | 100 |
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Bounty hunter hat (tier 4) | Free | 250 |
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Bounty hunter hat (tier 5) | Free | 1000 |
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Bounty hunter hat (tier 6) | Free | 2500 |