The Earning Potential System – EP System – Bounty Hunter – OSRS

Bounty Hunter Reward Mechanics

Coffer

To participate in Bounty Hunter, players are required to put minimum deposit of coins into the Bounty Hunter coffer. The minimum deposit depends on the player’s combat level:

Combat Level Minimum Deposit
32-60 30,000
61-88 50,000
89-110 100,000
111-126 150,000

Upon a player’s death, an amount of coins are deducted from the coffer. Non-skulled players lose coins equal to their minimum deposit, while skulled players only lose 10,000.

Skulls

Bounty Hunter uses unique versions of the skull symbol that indicates how much a player is currently risking. A skull with yellow eyes indicates a player is also skulled.

 — less than 200,000

 — between 200,000 and 800,000

 — between 800,000 and 2,000,000

 — between 2,000,000 and 8,000,000

 — more than 8,000,000


Currently, skulls do not take into account the value of untradeable items, such as degraded Barrows equipment.

Fighting

When you enter the crater, you will spawn somewhere in the arena and be given a target from amongst the other players in the minigame. While in the crater, teleportation is blocked, though Teleport to Target may be used if the player has not been in combat within the last 12 seconds. Additionally, protection prayers cannot be used, phoenix necklaces will not activate, and binding spells such as ice and grasp spells will not stop players’ movement.

Players may create bounty supply crates to bring in more supplies. These come in two variants: manta ray crates and anglerfish crates. Crates are filled with eight blighted manta rays/blighted anglerfish, two blighted karambwan, one blighted super restore(4), and 1,000 coins. Up to two crates may be brought inside Bounty Hunter at a time, although players may make and store these crates en masse.

Equipment ending in the (bh) suffix are used exclusively during Bounty Hunter, providing very strong bonuses and special attacks. These weapons and armour (most being variants of Ancient Warriors’ equipment) can be obtained from the Bounty Hunter Store by either purchasing directly, or by purchasing an imbue scroll to upgrade a regular item. These items (excluding the imbued items) must be charged with 5,000,000 (armour, Vesta’s spear, Zuriel’s staff, Morrigan’s throwing axe), 10,000,000 (Statius’s warhammer, Morrigan’s javelin), or 50,000,000 (Vesta’s longsword) before they can be used. Upon dying in PvP, the coins used to activate the item are given to the killer, and players are left with the inactive item.

Players who do not have the level 78 Defence requirement to wear Ancient Warriors’ equipment can talk to the Corrupted Warrior to convert the item to its corrupted variant and vice versa. Corrupted Ancient Warriors’ equipment only requires 20 Defence, but has far lower bonuses than its uncorrupted variant.

Bounty Hunter points

Each target kill will earn you two Bounty Hunter points, which can be traded for rewards at the Bounty Hunter Store. In addition, bonus points are rewarded for milestone kills:

Total Kill Count Bonus Points
Per 10th 3
Per 50th 5
Per 100th 10
Per 500th 25

Besides the points earned from kills, players can earn extra points by leveling up and trading in esoteric emblems. A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points. Each target kill will rank up your own emblem. Dying with an emblem will reduce its tier by 1. If the emblem has a tier of 1 upon death, it will be removed.

The following table shows how many points each emblem is worth:

Emblem Tier BH Point Value
1 2
2 4
3 7
4 11
5 16
6 22
7 29
8 37
9 46
10 56

Target Skipping & Penalties

A player may skip up to two skulled targets within a thirty-minute window without incurring a penalty. Once a player skips their third skulled target, they will be blocked from matchmaking for thirty minutes. (You can skip unskulled targets without penalty) After the thirty minutes, the points rewarded after the first target killed will be halved and an esoteric emblem will not be dropped (if they don’t already have one). If the player has an esoteric emblem in their inventory instead, it will not be upgraded.

Bounty Hunter Store

Stock (Daimon’s Crater)

All purchases are made in Bounty Hunter Points. The majority of the rewards are untradeable, with the exception of Blighted supplies. Many of the weapons and equipment can ONLY be used within the minigame. Note that Ancient Warrior Armour can only be sold back to the BH shop if uncharged, in the as-bought form (not corrupted).

Item Price
sold at
Price
bought at
GE
price
GP per point
Vesta’s chainbody 600 480 Not sold N/A
Vesta’s plateskirt 550 440 Not sold N/A
Statius’s full helm 400 320 Not sold N/A
Statius’s platebody 600 480 Not sold N/A
Statius’s platelegs 500 400 Not sold N/A
Morrigan’s coif 400 320 Not sold N/A
Morrigan’s leather body 600 480 Not sold N/A
Morrigan’s leather chaps 500 400 Not sold N/A
Zuriel’s hood 300 240 Not sold N/A
Zuriel’s robe top 500 400 Not sold N/A
Zuriel’s robe bottom 400 320 Not sold N/A
Vesta’s spear 300 240 Not sold N/A
Vesta’s longsword 650 520 Not sold N/A
Statius’s warhammer 450 360 Not sold N/A
Morrigan’s throwing axe 300 240 Not sold N/A
Morrigan’s javelin 550 440 Not sold N/A
Zuriel’s staff 300 240 Not sold N/A
Dark bow imbue scroll 100 80 Not sold N/A
Barrelchest anchor imbue scroll 75 60 Not sold N/A
Dragon mace imbue scroll 50 40 Not sold N/A
Dragon longsword imbue scroll 50 40 Not sold N/A
Abyssal dagger imbue scroll 150 120 Not sold N/A
Bounty hunter ornament kit 50 40 Not sold N/A
Elder maul ornament kit 50 40 Not sold N/A
Heavy ballista ornament kit 50 40 Not sold N/A
Elder chaos robes ornament kit 50 40 Not sold N/A
Target teleport scroll 500 N/A  11,085,620 22,171.24
Blighted karambwan (x15) 2 N/A  152 1,140.00
Blighted manta ray (x15) 2 N/A  483 3,622.50
Blighted anglerfish (x15) 2 N/A  318 2,385.00
Blighted super restore(4) (x4) 2 N/A  5,031 10,062.00
Esoteric emblem (tier 1) 2 N/A Not sold N/A

Combat experience

Players can also purchase combat experience from the shop, giving a varying amount of XP based on the player’s level, which is granted upon closing the shop interface.

Purchasing XP in bulk will grant bonus XP; the player will gain 1% additional XP for a purchase of 10-99, and 10% additional XP for a purchase of 100 or more (ex. from choosing the “Buy-50” option twice).

Level Experience per point
Attack / Strength / Defence / Hitpoints Ranged / Magic Prayer
25-34 87.5 80 45
35-42 175 160 90
43-48 262.5 240 135
49-54 350 320 180
55-59 437.5 400 225
60-64 525 480 270
65-69 612.5 560 315
70-73 700 640 360
74-77 787.5 720 405
78-81 875 800 450
82-84 962.5 880 495
85-88 1,050 960 540
89-91 1,137.5 1,040 585
92-94 1,225 1,120 630
95-97 1,312.5 1,200 675
98-99 1,400 1,280 720

Prestige rewards

Note: Depending on the player’s rogue/target kills, the hat available for purchase differs; if a player’s rogue kills are greater than their target kills, the Rogue’s revenge will be available. If a player’s target kills are greater than their rogue kills, the Hunter’s honour will be available. Players can switch the hat’s appearance by having a greater amount of kills in either rogue or target kills. Players who have achieved a certain amount of target kills can claim a hat from the shop:

Item Price
sold at
Target kill count
Bounty hunter hat (tier 1) Free 1
Bounty hunter hat (tier 2) Free 25
Bounty hunter hat (tier 3) Free 100
Bounty hunter hat (tier 4) Free 250
Bounty hunter hat (tier 5) Free 1000
Bounty hunter hat (tier 6) Free 2500