Sotetseg Quick Guide (Theatre of Blood)
- Use your specs wisely: At least 2 DWH specs at the start and 2 after each maze
- Prioritise your overhead prayers
- If you’re meleeing the boss, protect from melee when nothing is coming your way
- The big red attack needs to be shared between all players, you can do this by forming a square around the targeted player.
- Shadow Maze spawns at 66.6% and 33.3%
General Info
- Attack style: Melee, Ranged, Magic & typeless
- Total health: 4000
- Overhead Prayer: Melee + mage/range flicks
- Weapon: Twisted bow/Scythe/Tentacle Whip/Blowpipe
- Spec Weapon: DWH/BGS
Team Setup/Strategy
Melee Formation:
The cyan marked tiles is where you should be standing in a melee formation on a 4/3 man team.
1-minute Guide
Upon entering the room, 2 Dragon Warhammer specs should be used on the boss to lower its defenses but make sure your team has 4 specs left, 2 for after each maze.
More than 2 DWH specs (or 1 DWH/60BGS DMG) won’t do any good as the sotetsegs defense reduction is capped.
Sotetseg Regular attacks
With this boss, you have to be quick to react to his different attacks. Always pray melee when you’re standing within range of him and be ready to switch to magic (red orb) or range (grey orb) depending on the orbs he randomly shoots at players. This same orb can travel from player to player so paying good attention and communication is key.
Sotetseg Special Attacks
- Disable prayers
- Red Exploding Bomb (3X3) 115 Max hit
- Shadow Realm Maze (66.6%/33.3%)
Red Exploding Bomb
Every so often, sotetseg can target one of the players with a big red ball, once this happens all player should meet together in a square to share the damage of the attack. The designated spots for these are the 4 tiles south of the boss. No players should be on the same tile as this is an easy way to get comboed out due to a lack of visibility. The attack has a 3×3 range.
Sotetseg Maze (Shadow Realm Maze)
At 66% and 33% Sotetseg will teleport the players to the maze and assign one maze leader. This player is the only one who will see the maze and it’s their job to guide the other members through it.
The maze leader should wait on tile 1 for a few seconds before quickly making their way through the maze.
The rest of the team will attempt to follow the path that the leader is pointing out. Stepping on a wrong tile will give rapid damage to you and your surrounding team members.
Once the first player in the maze (not the leader) reaches the 4th row of the maze, a red tornado will star to chase the players along the path. Players who get behind and end up within 1 square of the tornado will be hit with two 44 hits, very possibly killing the player. Once it has hit one player, it will turn invisible and continue to chase the other players.