The week one adjustments for Varlamore: The Rising Darkness are here!
The week one adjustments for Varlamore: The Rising Darkness are here!
Since last week’s release, we’ve been thrilled to see so many of you eagerly exploring all that Varlamore: The Rising Darkness has to offer. During this time, you’ve journeyed through the lush landscapes of Aldarin, indulged in the mesmerising tunes of a new realm, mastered lost arts of potion-making, confronted foes born of darkness and more!
Now that the first week of the release is behind us, it’s time to finetune the content and make improvements. Before we get into what we’re changing this week, we want to thank all of you for your enthusiasm and for sharing your valuable feedback! Following the points you’ve raised, this week we want to make a handful of feedback changes and fixes to enhance your gameplay experience across the vast lands of Varlamore. Without further ado, let’s see what’s changed!
Mastering Mixology Changes
We’ll start with an ‘in case you missed it’, because it’s an important one! On Friday afternoon, we released an additional hotfix to the potion hand-ins here so that you’re able to hand in multiple potions, but any potion hand-in will refresh all three offers. We think this captures the best of both worlds for improving the overall flow and feel of the activity, while still allowing you to single out orders offering Lye points if you’d like. We’ll be chatting more long-term about the Reward Points system, but we think this is the best option available in the short-term.
Now, on to this week’s changes!
First off, those of you who requested a more immersive name for the Pre-pot Device will be pleased to hear that we’ve renamed it to Chugging Barrel!
Secondly, we’ve seen many of you requesting a rebalance regarding the level requirements and XP given for potions, as well as points and costs for rewards. Some of you feel that the highest level potion requirement being 86 is a bit steep, and the balance of each reagent is also weighted in favour of higher levels. To address this, we’ve adjusted level requirements and rescaled potion unlocks every 3 levels instead of 4, with a better mix of the three reagents across the levels. With this in mind, we’ve also adjusted the points, XP and order rarities to ensure smooth progression. The overall result of these changes shouldn’t impact XP/hr. Points/hr will be impacted, but we’ve adjusted reward costs to counter this. Full details for all the changes for potions can be found below:
Potion | Level Requirement Changes | M/A/L Points Changes | Total Points Changes | XP Changes |
Mammoth-Might Mix (MMM) | 60 → 60 | From: 3/0/0 To: 2/0/0 |
3 → 2 | 135 → 190 |
Mystic Mana Amalgam (MMA) | 60 → 63 | From: 2/1/0 To: 2/1/0 |
3 → 3 | 175 → 215 |
Marley’s MoonLight (MML) | 60 → 66 | From: 2/0/1 To: 2/0/1 |
3 → 3 | 215 → 240 |
MixALot (MAL) | 64 → 81 | From: 1/1/1 To: 2/2/2 |
3 → 6 | 255 → 365 |
Azure Aura Mix (AAM) | 68 → 69 | From: 1/2/0 To: 1/2/0 |
3 → 3 | 215 → 265 |
AquaLux Amalgam (AAL) | 72 → 72 | From: 0/2/1 To: 0/2/1 |
3 → 3 | 295 → 290 |
Alco-AugmentAtor (AAA) | 76 → 60 | From: 0/3/0 To: 0/2/0 |
3 → 2 | 255 → 190 |
MegaLite Liquid (LLM) | 80 → 75 | From: 1/0/2 To: 1/0/2 |
3 → 3 | 295 → 315 |
Anti-Leech Lotion (LLA) | 84 → 78 | From: 0/1/2 To: 0/1/2 |
3 → 3 | 335 → 340 |
LipLack Liquor (LLL) | 86 → 60 | From: 0/0/3 To: 0/0/2 |
3 → 2 | 375 → 190 |
Here’s a breakdown of the Points cost rebalance for Mastering Mixology rewards:
Reward | Old Cost | New Cost |
Chugging Barrel | Mox: 20,700 Aga: 13,450 Lye: 28,550 Total Resin: 62,700 |
Mox: 17,250 Aga: 14,000 Lye: 18,600 Total Resin: 49,850 |
Potion Storage | Mox: 10,350 Aga: 6,700 Lye: 14,250 Total Resin: 31,300 |
Mox: 7,750 Aga: 6,300 Lye: 8,950 Total Resin: 23,000 |
Reagent Pouch | Mox: 16,350 Aga: 10,650 Lye: 22,600 Total Resin: 49,600 |
Mox: 13,800 Aga: 11,200 Lye: 15,100 Total Resin: 40,100 |
Apprentice Potion Pack | Mox: 420 Aga: 60 Lye: 40 Total Resin: 520 |
Mox: 420 Aga: 70 Lye: 30 Total Resin: 520 |
Adept Potion Pack | Mox: 180 Aga: 380 Lye: 90 Total Resin: 650 |
Mox: 180 Aga: 440 Lye: 70 Total Resin: 690 |
Expert Potion Pack | Mox: 430 Aga: 280 Lye: 590 Total Resin: 1,300 |
Mox: 410 Aga: 320 Lye: 480 Total Resin: 1,210 |
Prescription Goggles | Mox: 8,600 Aga: 5,600 Lye: 11,900 Total Resin: 26,100 |
Mox: 8,600 Aga: 7,000 Lye: 9,350 Total Resin: 24,950 |
Alchemist Labcoat | Mox: 2,250 Aga: 2,250 Lye: 4,750 Total Resin: 9,250 |
Mox: 2,250 Aga: 2,800 Lye: 3,700 Total Resin: 8,750 |
Alchemist Pants | Mox: 2,250 Aga: 2,250 Lye: 4,750 Total Resin: 9,250 |
Mox: 2,250 Aga: 2,800 Lye: 3,700 Total Resin: 8,750 |
Alchemist Gloves | Mox: 2,250 Aga: 2,250 Lye: 4,750 Total Resin: 9,250 |
Mox: 2,250 Aga: 2,800 Lye: 3,700 Total Resin: 8,750 |
Alchemist’s Amulet | Mox: 6,900 Aga: 4,500 Lye: 9,500 Total Resin: 20,900 |
Mox: 6,900 Aga: 5,650 Lye: 7,400 Total Resin: 19,950 |
Aldarium | Mox: 90 Aga: 60 Lye: 120 Total Resin: 270 |
Mox: 80 Aga: 60 Lye: 90 Total Resin: 230 |
TOTALS | Total Mox: 70,770 Total Aga: 48,430 Total Lye: 101,890 Total Resins Combined: 221,090 |
Total Mox: 62,140 Total Aga: 53,440 Total Lye: 71,170 Total Resins Combined: 186,750 |
Furthermore, for those of you who intend to do the activity for an extended period of time, we’ve also raised the cap of 300 for Mox, Aga and Lye paste up to 3,000.
Here’s a list of all the other improvements we’ve made to Mastering Mixology with this week’s game update:
In case you missed it or just want a recap, here are the rest of the highlights from the Mastering Mixology fixes we carried out late last week:
Hueycoatl Changes
Again, we’ll start with a ‘to keep you updated’ for a standout hotfix we implemented last Friday. One of the key pieces of feedback regarding Hueycoatl was that its drop table felt a bit underwhelming. Based on your feedback, we improved Hueycoatl’s loot, and here’s a breakdown of the changes:
Ok, back to this week!
Here are some other feedback changes and fixes we’ve done for Hueycoatl last week:
We hope all these adjustments improve your gameplay experience with Hueycoatl. We’ll be monitoring your feedback closely and are open to making further changes in the coming weeks, including tweaks to uniques. So make sure to let us know what you think!
Colossal Wyrm Agility Course Changes
It was great to see so many of you eager to take part in the Colossal Wyrm Agility Course, as well as enjoying the Varlamorean Graceful Transmog and Bone Squirrel Transmog! However, we heard some of you expected a more generous Amylase gain from the course, and we totally get that. In response to your input, we’ve halved the cost of Amylase packs, reducing it from 200 Termites to 100 Termites. This significantly increases the Amylase per hour obtained and puts it above similar courses in the level range. Plus, we’ve increased the ‘value’ of Termites so they’re less likely to be accidentally dropped.
The rest of this week’s fixes for the Colossal Wyrm Agility Course are as follows:
Aside from these, here’s a refresher for last week’s changes:
Other Varlamore Changes
Here are some other fixes we rolled out last week:
We’ll keep on keep an eye on your feedback and make further improvements if need be, especially paying close attention to the Hueycoatl fight itself. Please continue to share your thoughts with us so that we can keep shaping the experience together!