PvP Changes: Skulling & Luring

For those unfamiliar with PvP, when attacking another player you receive a PK Skull marker which lasts for 30 minutes. In this time, it’s possible to get into a fight with someone with 29 minutes and 30 seconds left, causing the marker to disappear during combat. This means that in addition to losing your Skull, there’s a chance your opponent will receive a Skull from hitting you – negating your own risk and adding to theirs. To fix this, we’ve made it so that PvP Skulls no longer time out while in PvP combat.

We’re also addressing the issue of Skulltricking. Skulltricking takes various different forms, but ultimately, the end goal is the same – to trick an unsuspecting victim into attacking another player and gaining a Skull. This week’s update adds a new setting in the Control Settings interface which restricts attacking other players if that action would result in you getting Skulled.

Please note that this setting is always disabled on DMM worlds.

We’ve also added some additional safe areas in PvP worlds to tackle combat luring:

  • Ape Atoll Bank area
  • Barbarian Outpost
  • Blast Mine Bank Chests
  • Duel Arena entrance
  • Fossil Island – North Island Bank
  • Soul Wars Lobby
  • The Kourend Castle building (all floors)
  • Volcanic Mine Bank area
  • Xeric’s Glade – Grape Vines

Lastly, the Looting Bag can now be used in Ferox Enclave.