Mage Training Arena – Collection Log Guide OSRS

Mage Training Arena

Requirements:

Technically you can begin using the Mage Training arena at 7 magic but at a bare minimum you should have 60 magic in order to use Bones to Peaches.

There are 11 collection log slots in the Mage Training Arena (MTA) tab. In order to fill these slots you must train in the arena’s four activities, earn pizazz points and use them to purchase these collection log slots. One of them is the Bones to Peaches spell. The other ten are items that are either purchased, or, in the case of the Beginner wand, upgrading up to the Master wand. In MTA you are given a progress hat, which you must wear/bring into each room.

There are four different rooms/activities in MTA, the Telekinetic Theatre, the Creature Graveyard, the Enchanting Chamber, and the Alchemist’s playground. The award Telekinetic Pizazz points, Graveyard Pizazz points, Enchantment Pizazz points and Alchemist Pizazz points respectively. In order to complete the log, you need 2675 Telekinetic Pizazz points, 2675 Graveyard Pizazz points, 27500 Enchantment Pizazz points and 3075 Alchemist Pizazz points.

This helpful spreadsheet by Fersken 123 will help you keep track of progress and runes required as you work to complete MTA:

https://docs.google.com/spreadsheets/d/1NN4TQ1HGpXVGOcW4j2ju1YLIhavfNCdrLvpsvAhmyYs/edit#gid=0

Telekinetic Points:

Enter the Telekinetic theatre and use Telekinetic Grab on the Maze Guardian to move it throughout the maze. You will receive 2 Telekinetic Pizazz points for each maze you complete, and a bonus 8 points for completing 5 mazes in a row (you keep this streak even if you leave the arena).

Graveyard Points:

To earn Graveyard Pizazz points you must collect bones from 4 different types of bones, convert these to bananas or peaches and deposit them. Every 16 fruit deposited earns a Graveyard Pizazz point. The bone piles cyle through the different bone types, going from 1-4. They give 4 of each bone type and then advance to the next. Every 6 seconds you will take 2 damage in this room, so it’s important to be conscious of your health (this is a safe death for HCIM)

Equip a Mud battlestaff, a regen bracelet and a hitpoints cape and bring nature runes. Ensure you have 23 inventory spaces free. Enter the creature graveyard and head west to the deposit slots.

Collect 16 bones, giving 4 of each type of bone. Drop the 4 point and 3 point bone then drop the 2 and 1 point bones, alternating back and forth between which bone you drop.

Pick up 8 bones from the pile – either 2 and 3 or 4 and 1 fruit bones. This will give you 20 points. Pick up a bone from your dropped pile – this will be 3 or 4 fruit bone and will give you 23 points (or 24 if you have enough space in your inventory). Cast Bones to Bananas and deposit. Do this seven more times.

Then, collect 8 bones from the pile. Again, these will be 2 and 3 or 4 and 1 fruit bones. Now pick up TWO bones from your dropped piles – these should be a 2 fruit and a 1 fruit, giving you 23 total points. Cast Bones to Bananas, and repeat the process over again. When you feel you’re health is low, spend an full inventory or 23 points worth of fruit bones on casting bones to peaches. Drop 12 of these, eat the rest, and keep going with the method, eating the peaches off the ground as needed for healing.

Enchantment Points:

In order to gain enchantment points, you must use enchantment spells to enchant either shapes of dragonstones for points. When shapes are enchanted they become orbs. Depositing these orbs will give you runes, but it’s more efficient to drop them. Each type of shape (cubes, cylinders, pentamids and icosahedrons) are found in piles in each corner of the room. There will always be one shape that gives an additional 2 points per enchantment. This shape changes every 24 seconds.

Use Lvl-7 enchant for maximum (7) points, bring bloods, souls and cosmics to do this. Equip a mud battle staff so that you also have the runes to enchant dragonstones. Wear full graceful, bring staminas, and wear a ring of endurance if you have it.

The most efficient way to play this room is to run to each bonus shape and focus on enchanting as many as possible. Pick up one shape and enchant it before picking up another so that you don’t waste any time picking up shapes you won’t get to enchant. If you see a dragonstone directly in your path as you move between corners, pick it up and enchant it, but do NOT go out of your way to pick up extra dragonstones.

Alchemist Points:

In the Alchemist’s playground you need to search cupboards for items which you cast high alchemy on to convert into coins. You gain 1 pizazz point for each 100 coins deposited. To maximise the return for your effort, only deposit coins in factors of 100 – 199 coins deposited will return only 1 point while 200 coins will return 2. DO NOT gain over 12000 coins without depositing them – if you do this you won’t be able to deposit any of them and all your time will have been wasted.

The items’ values and locations change every 42 seconds. The highest possible value is 30, and you should only alch the item worth 30gp each cycle. This image from the wiki shows all the possible locations for an item, meaning you can always find the item in three searches:

If you open a cupboard and find that it’s the 30gp item, lucky you! If you open a cupboard and find an item that’s NOT the 30gp item, look at the image to see where the item you found is, and where therefore the 30gp item is. If you open a cupboard and it’s empty, rotate 3 items clockwise and search another cupboard. This cupboard will definitely have an item, which will either be the item you’re looking for or will enable you to find the item you’re looking for by checking the chart.