In Retrospect: Wilderness Rejuvenation II

20 December 2017

In Retrospect: Wilderness Rejuvenation II & W345

In Retrospect: Wilderness Rejuvenation II & W345

We’re aware we could have done more. We will.
Wilderness Rejuvenation II
As with every update we release, we like to take time to look back and assess it. When looking back at Wilderness Rejuvenation II, we can see many things that went well. The content achieved its desired impact of improving Wilderness activity (as shown in this graph from the 2017 Data Stream), and members of the PvP community have largely praised the content. Unfortunately, there are quite a few things that we could have, and more importantly, should have done better. It’s clear that we didn’t meet your expectations. The overall synergy between content and graphics in particular was not up to your standards.

This post is our commitment to resolve what we see as the current major issues with the update.

During early 2018, we want to focus on the following:

  • Adjusting the Revenant graphics. It seems many have mixed opinions on how these should look. Your feedback is encouraged. Do you want them to pay homage to the Revenants of old?
  • Addressing the drops within the Revenant Cave to better align with the polled GP rates, as they are currently under what we had hoped to achieve. Once again, your feedback is welcomed. The caves currently do not offer close to what we polled.
  • Rework the Mage Arena 2 boss mechanics to make it feel more challenging.
  • Completely recreate the Mage Arena 2 boss graphics with new assets.
  • Nerf the Twisted bow’s effectiveness in Mage Arena 2.
  • Expand on the story and ensure Mage Arena 2 follows typical lore.
  • Consider enhancing the power of charged God spells vs the Mage Arena 2 bosses.


All feedback regarding Wilderness Rejuvenation II should be directed to this forum thread.