Difficulty: Intermediate
Length: Medium
Members only: Yes
Reward:
- 2 quest points
- 2000 Attack, Defence, Strength and Crafting exp
Start:
Speak with Veliaf in the Secret passage under the Tavern in Canifis.
Needed skills:
- 15 Mining
- 25 Crafting
- 7 Magic
Needed quests:
- In Search of the Myreque
Needed items:
- Piece of food (any kind)
- Pickaxe
- Bucket
- Spade
- 11 Planks (Buyable from Mort’ton store, though its better to just get some and bring them)
- Hammer
- 4 Tinderboxes
- 1 Swamp paste (Buyable from Mort’ton store)
- 2 Silver bars
- Sickle mould
- Soft clay
- Mithril bar
- Rope
- Coal
- 2 Steel bars
- Silver sickle(b)
- Cut sapphire
- 1 Cosmic rune, 1 Water rune
- 10 Bronze hatchets
Walkthrough
To start this quest you want to make your way to Canifis. Find the trap-door behind the Tavern and make your way down the secret passage. On the eastern wall you’ll find a stalagmite that you can squeeze past. It’s the same one from the “In Search of the Myreque” quest. You’ll find yourself in a room with Veliaf and his followers. Speak with him to begin the quest.
Veliaf will tell you that the Vyre’s know of their hiding place. He will tell you of Ivandis and an artifact of great power. Then he’ll make you run down to Burgh De Rott and start doing chores for the local villagers so that they may let you start a new headquarters for the Myreque.
Leave the passage and head south through the marshes to the boat. Take it to Mort’ton and head southwest til you find a bridge. Cross it and you’ll find yourself in Burgh De Rott. Talk to Florin across the fence and he’ll accuse you of being a vampyre.
Head over to the Inn and use your pickaxe on the rubble to clear the trapdoor.
When you finish clearing out the basement you’ll find a plaque on the wall. It’s not particularly important right now, so head back to Florin and ask to help fix up the town. He’ll tell you to head over to the general store to help the owner. He’ll ask you to check the roof and the walls. You’ll need your planks for this. You’ll either need to have them on you or if you’ve done Shades of Mort’ton, you can buy them from the general store.
Fill the crate with supplies for the store, take them back and you’ll be instructed to go fix the bank. Talk to Cornelius and he’ll tell you what to do. You’ll need planks, nails, and 1 swamp paste. Fix the booth, then you’ll need to fix the hole in the wall on the western side of the building. After that you need to recruit a banker. Ask Cornelius if he’d like the job and he’ll take it. You’ll finally have a bank to work with in town.
Enter the general store and talk to Wiskit, Gadderanks and a vampyre. They’ll attack you after that. Have your Blessed Silver Sickle equipped and kill the vampyre juvenates.
After Gadderanks’ spiel talk to Veliaf and he’ll ask you to return to the Hollows to help organize the Myreque. Before you do so, make another sickle and go bless it. In order to hold two in your inventory you’ll need to drop the first one, bless the second, and pick the other up. When you reach the hollows talk to Radigad Ponfit. Then speak with Ivan. You need to take him to the Temple at the River Salve. When you speak with him, you’ll decide on what route to take.
The key is for a hole in the wall in the northeast corner in the same room as Drezel. Use the key on it and it will open a trap door. Go down it and search the book cases until you have 3 books. Read them and then head to the Secret Passage under the Canifis Tavern. Find the Tomb and use a piece of soft clay on it to get the mold for the staff. Then head to a furnace with the mold, a mithril bar, a silver bar, and a sapphire. Once you’ve made it, cast a level 1 enchantment (1 cosmic rune & 1 water rune) on it and head back to the Salve Temple.
With a piece of rope in your inventory, dip the rod into the well and then run down to Burgh De Rott. Talk to Veliaf to collect your reward.
Extra information
In order to use the Mort’ton General store, you’ll have to have finished Shades of Mort’ton. Also if you have an ectophial, it’s good to use when making the staff…also acient magicks would be a bonus for the Canifis Teleport.