Grotesque Guardians/Strategies Guide – OSRS

The Grotesque Guardians are gargoyle slayer bosses that reside at the top of the Slayer Tower.

A player fights the Grotesque Guardians on the Slayer Tower’s roof.

In order to access and fight them, the player must be assigned gargoyles as a Slayer task or be assigned a Grotesque Guardians boss task. Prior to this, the player must also obtain a brittle key to unlock the gate leading to the bosses. This key can only be dropped on task and has a drop rate of 1/150 from normal and marble gargoyles.

As with all other gargoyles, players must bring a rock hammer, granite hammer, or rock thrownhammer to finish them off.

Requirements

  • Slayer 75 and a Gargoyle slayer task
  • Completion of Quest pointsPriest in Peril to access Morytania
  • A Rock hammer or thrownhammer
  • Unlocked the Slayer tower rooftop with a Brittle key

Suggested skills

  • Attack 75+
  • Strength 75+
  • Defence 70+
  • Ranged 75+
  • Hitpoints 75+
  • Prayer 70+ for Piety, (74+ for Rigour)

Mechanics

Attack Styles

  • During phases 1-3, Dusk performs a simple slash-based attack consisting of a swipe with his left arm, dealing up to 15 damage if not protected against; activating Protect from Melee reduces the damage by 80%.
  • Dawn performs a simple ranged and melee attack:
    • The ranged attack deals two separate hits, both with a max hit of 9 if not protected against.
    • The melee attack consists of a simple kick that deals up to 15 damage if not protected against.

Damage Immunity

  • During phases 1 and 3, Dusk’s intact stone wing protects him from all types of damage. In phases 2 and 4, he can only be harmed with melee attacks.
  • As Dawn is flying above the ground, she can only be harmed with ranged or magic attacks.

Stone Ball

  • During phases 1 and 3, Dawn will fire a stone ball around the player’s position.
  • The ball has a 3×3 AoE (1 tile from the centre).
  • If struck by the ball, the player will become encased in stone, similar to the marble gargoyle’s special attack, which essentially acts as a stun for 5 seconds and deals up to 15 damage.

Trample

  • During phases 2 and 4, standing underneath Dusk may prompt him to trample the player for 30-40 damage.

Blinding knockback

  • During phase 2, Dusk will begin charging an attack, indicated by him covering his face and starting to glow.
  • Standing next to Dusk during this will cause the player to be knocked back and dealt damage in the high 20s.
  • The knockback animation essentially stuns the player for a few seconds, and can lead to getting comboed with the rockfall mechanic.

Rockfall

  • During phase 2, Dawn will cause rocks to fall down upon various spots in the area, indicated by shadows on the floor. Standing within a 3×3 area around the impact will inflict up to 22 damage and stun the player.
  • Getting hit while under Dusk can lead to being trampled for massive damage, thus it is highly recommended to not walk through him to dodge this mechanic.

Lightning Strike

  • During the transition to phase 3, Dawn and Dusk will stand on the west and east sides of the rooftop and discharge electrical bolts onto the ground.
  • This is indicated with blue circles for Dawn, and orange for Dusk.
  • The vortices have a 3×3 AoE (1 tile from the centre), dealing anywhere from 5-10 damage per tick regardless if the player is directly on or adjacent to one. There is a one-second warning frame indicated with a vortex of the respective colour before the player starts taking damage. One of these vortices will always target the player’s position when the mechanic initiates.
  • The vortices spawn anywhere on the rooftop. They do not stack on each other, and up to three circles may be in close proximity to each other.

Equipment

During the fight, players will need both a ranged weapon and a melee weapon, plus a rock hammer, granite hammer, or rock thrownhammer to deal the final blow. An eternal slayer ring is highly recommended for fairly quick banking and access to the bosses.

 

 

Inventory Max Setup

  • Ranged switches
  • 9 super restores
  • 7 pieces of food or saradomin brews
  • Divine super combat potion
  • Divine ranging potion
  • Rock hammer
  • Slayer ring
  • Divine rune pouch and book of the dead with runes for death charge and thralls.
    • Alternatively, High Level Alchemy and Teleport to House for more inventory space.
    • As Dawn is immune to Melee and Dusk to Magic and Ranged, four thralls total must be summoned per fight for permanent uptime.

Inventory Mid Game Setup

  • Ranged Switch and Gear
  • super restores
  • 5+ pieces of food or saradomin brews
  • Divine super combat potion
  • Divine ranging potion
  • Rock hammer
  • Slayer ring
  • Divine rune pouch with runes for High Level Alchemy and Teleport to House

Inventory Atlatl-Only Method

  • The Eclipse Atlatl scales off high strength values and can be paired easily with melee sets without extensive switching.
  • 10+ super restores
  • 5+ pieces of food or saradomin brews
  • Divine super combat potion
  • Divine ranging potion
  • Rock hammer
  • Slayer ring
  • Divine rune pouch with runes for High Level Alchemy and Teleport to House