Gielinor Gazette – May 2022

Gielinor Gazette - May 2022

MAY we present you with the latest version of the Gazette? This month we witnessed democracy in action, with loads of content revisions based on your feedback. We went back to the drawing board for Giants’ Foundry, Tombs of Amascut, and the PvP Arena Rewards to make them as polished as they can possibly be.

While we weren’t poring over tomes of your feedback, we launched the first bits from Poll 76, the final part of the Equipment Rebalance project, and some big changes to Group Ironman!

Keep reading to get your chance to give us YET MORE FEEDBACK, this time on the recent crop of Game Jam ideas. Plus, Postie Pete is back this month with an extra-big bag of letters – obviously he’s spent his holiday working out.

Let’s get cracking!

Project Status Update
 

Released Content

 

Group Ironman

We made some big changes to Group Ironman this month with the release of Unranked Group Ironman! GIM players now have greater flexibility when switching groups in return for being struck from the HiScores.

Meanwhile, we also launched our first-ever GIM Boss Bash, a whole new experience which will see players tackle various bosses in the game for a chance to win fabulous membership prizes. Check out the details in the link above, and good luck to all the participating groups!

New Client Features and Next Steps

We’re refreshing the Mobile User Interface to make space for all the new client features we’re working on! Read all about it right here on the blog.

Right now we’re taking a look at all your feedback, and we’ll update the blog once we’ve had the chance to talk through any changes as a team.

We’ll also be sharing our future milestones for the C++ client in the next few weeks – so keep your eyes peeled!

Speaking of peeled eyes (gross), those of you who missed the iOS Closed Betas will be keen to look out for our new mobile client, which will launch on iOS and Android sometime next month.

We’ll also be adding new features very soon – Clue Scroll Helpers, anyone? Get ready for this, and more, in late July.

If all this has enticed you to take your adventure on the go, then you’re in luck – we’ll be following up with everything you need to know in a dedicated newspost very soon.

 

Upcoming Content

 

Tombs of Amascut

Ready to foil Amascut’s evil plans? We hope so, because our third raiding dungeon is launching this August!

This month our team has been working on the invocation system, a new feature that lets you customise the difficulty of each individual raid. Activate invocations to increase the raid level and earn greater rewards… assuming you survive long enough to claim them.

We also released an updated rewards blog earlier this month, all of which passed! Thanks to everyone who provided feedback!

Lastly, feast your eyes on this: the first four bosses of Tombs of Amascut!

 

Baba, the final challenge on the Path of Apmeken. She’s just monkeying around.
 

 

Zebak, the final challenge on the Path of Crondis. Looking snappy!
 

 

Kephri, the final challenge on the Path of Scabaras. Don’t bug her!
 

  
Akkha, the final challenge on the Path of Het. We know he looks like just some guy, but we assure you, he is very tall.
 

Giants’ Foundry

Good news, everybody! Everything in our latest Giants’ Foundry poll has passed!

This means you’ll be able to experience this new Smithing method as described in the blog on June 8th! Have a read through the newspost, brush up on your Smithing knowledge, and get ready to forge some absolutely massive swords!

Deadman Re-Run

After two very successful betas we’re closing in on the main event: the Deadman Mode Re-Run! We’ll be able to confirm the date sometime in early June, along with all the other details, including how those who qualified for last year’s event (and this month’s closed beta) can participate. Stay tuned!

Quest Speedrunning

Last month, we announced that we’re turning the Quest Speedrunning ideation prototype into a full project.

For those of you who missed it, Quest Speedrunning is a new way to experience Old School’s most iconic quests – in record time! You’ll play on a dedicated Speedrunning World with a separate save profile, allowing you to replay your favourite quests as many times as you like, with the aim of setting new best times.

For now, our focus is getting the system up and running, so on launch only a few quests will be available to speedrun, including:

  • Cook’s Assistant
  • Demon Slayer
  • Dragon Slayer I
  • Ernest the Chicken
  • Vampyre Slayer

Don’t despair, though – we plan to add more quests at regular intervals after launch. Which ones do you want to see most?

Content Recommender

Can’t pick just one quest? Funny enough, our player experience team have been working on something to help with that, too!

The upcoming quest recommendation system will point players towards quests suitable for their current account progress. Useful in those moments when you’re not sure what to do next!

Like we said back in February , we don’t want these systems to become guides that take away player’s choices; we want you to set your own goals and walk your own path. This system is intended to highlight content players might not already know about, and point out how it can help them with their goals.

As such, the current quest recommendation system shows a few quests the player can tackle now, as well as one or two they might want to work towards. They’re based on their existing stats and completed quests, so there’ll always be something to jump into and explore!

Stay tuned for more details in the coming months.

Game Jam Survey
Our first ever Game Jam was a great success, full of creative ideas – some of which we’ve already shown off. If you missed it, you can rewatch our Game Jam preview stream here for all the coolest details on the different projects.

So, what’s next?

Well, currently these ideas are only ideas, and none of them are confirmed for the game. That’s where you come in! We want to know what you think. Which ideas do you want to play? Which ones need more refinement? We don’t know! That’s why we’re asking you!

We’ve put together a little survey so you can send us your thoughts. Go go go!

That’s your lot! We’d love to hear your feedback on the newest edition and, as with everything else, if you’ve got any ideas about the sorts of things you’d like to see in upcoming editions of the Gielinor Gazette, then please do let us know via our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord. For reference on any of the above content, check out the official Old School Wiki.

 

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