This guide provides detailed information as to recommended equipment and alloys, the acquisition of materials and workings of refinement of a preform in the Giants’ Foundry.
Recommended equipment
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The Smiths’ Uniform, a set obtainable in this minigame, provides a chance of bonus progress upon each machine tick, with the full set guaranteeing the bonus. This effectively results in an experience gain of approximately 15%, depending on the difficulty of the sword. The smiths gloves can be combined with ice gloves, making retrieving the preform seamless.
Kovac restores 50% run energy after handing in a blade. Even without the graceful outfit, it is very unlikely that the player will deplete their energy, so it is not required. At 75 agility and without graceful, approximately 15 kg of gear can be worn in addition to the preform. The hood and cape (or other weight-reducing items) can be used to compensate for the minute weight of the preform and the Smiths’ Uniform, if desired.
Hourly rates
This table shows the average experience and gold rates for optimal alloys, with the average scoring of commissions, all optimal moulds, optimal player performance, and without the Smiths’ Uniform. It should be noted that both the performance and the commissions issued will vary, and so these rates may also slightly vary hour-to-hour, albeit within 10% of deviation. Similarly, changes in Grand Exchange market prices will also result in changes in expenses and thus profits.
Unless stated otherwise, the alloys are in a 1:1 ratio, and due to optimal moulds requiring up to 81 Smithing, this Smithing level is assumed for this table. Claws are not considered as smelting material due to high difficulty in obtaining a sufficient amount.
Alloy | Swords/hr | Material cost | ![]() |
Rep/hr | Reward GP/hr | Using bars | Using items | Rep GP/ hr | ||||
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Bars/hr | Items/hr | Profit/hr | GP/XP | Profit/hr | GP/XP | Addtl. Profit /hr | ||||||
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Bronze/Iron[n 5] | 16 | 86,640 | 3,888 | 97,920 | 1,264 | 195,840 | 109,200 | 1.12 | 191,952 | 1.96 | 292,712.91 |
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Iron/Steel | 16 | 172,480 | 19,712 | 133,920 | 1,568 | 267,840 | 95,360 | 0.71 | 248,128 | 1.85 | 363,112.21 |
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Steel/Mithril | 14 | 254,604 | 110,152 | 164,640 | 1,722 | 329,280 | 74,676 | 0.45 | 219,128 | 1.33 | 398,775.02 |
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Mithril/Adamantite | 12 | 445,872 | 280,392 | 198,000 | 1,836 | 396,000 | −49,872 | -0.25 | 115,608 | 0.58 | 425,174.76 |
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Adamantite/Runite[n 6] | 11 | 2,177,406 | 1,660,274 | 253,110 | 2,068 | 506,220 | −1,671,186 | -6.60 | −1,154,054 | -4.56 | 478,900.55 |
- Coins received from Kovac as a reward for each sword completed.
- Based on price of using unsmithed bars.
- Based on best price per bar items of each metal, other than claws.
- When exchanged for Kovac’s grog
- Using a 9/19 alloy. 14/14 is nearly identical in quality.
- Requires
85 Smithing.
Refinement mechanics
Tool characteristics
The waterfall and lava pool both offer two different rates of temperature change, the faster one being accessible via right-click. In addition, the longer the time the character is spending there, the faster the rate becomes, easily jumping 10% of the entire temperature bar in one tick if left unattended.
The trip hammer is significantly slower than the other machines, but progresses in larger chunks. Some attention should be given to the progress bar, and occurrences where the temperature drops out of range in between strikes is also more likely.
The polishing wheel cools down the sword the fastest of all machines by a considerable margin and care should be taken to not have one’s attention wander while operating it. To complete a polishing section without re-heating the blade without a sweet spot bonus is extremely unlikely.
The grindstone is the only tool to heat the sword up instead of cooling it, and it does so relatively quickly, where finishing a grinding section without a sweet spot is only feasible in higher-difficulty swords. Less practiced players may cause damage to the sword by placing the temperature on the high end of range by mistake.
The preform storage functions quite simply, but it may be beneficial to point out that if the player leaves the Foundry, for example by the main entrance, the preform will be unequipped and placed in storage on its own. The storage stand is the only intended way to unequip the preform.
The Refinement HUD features a thin white border that appears around the temperature range and progress section where the sword is situated. It is very helpful when edging a temperature range to affirm the player may work the preform, or to resolve edge cases where the progress arrow is stuck between two sections.
Temperature management
It is not useful to attempt to set the temperature of the sword to the very edge of acceptable range, be it during heating, cooling, or working the sword. However, more practiced players may find the small margin it provides comforting due to a variety of reasons. If the player desires tighter temperature control, the following information may help.
The temperature adjustment acceleration over time is desirable when transitioning between extremes (fresh out of polish to hammering and vice versa), but it makes stopping at a precise temperature complicated. There are two ways to navigate this: the player can be ready to left-click the tool at the right time, immediately transitioning from fast adjustment to slow adjustment and spending a few ticks refining the last bit of travel. More practiced players can do the same, but right-clicking the tool and waiting to click the fast adjustment option again. This resets the rate back to the base one, and if the player has a good eye for the temperature meter, may be able to only spend one or two ticks fine-tuning the transition between tools.
Performing the more advanced method may still place the temperature slightly off of the desired point. With the hammer and polish wheel, passive cooling can allow the temperature to be brought slightly higher than the required range, trickling down onto the very high end of the range just as the player arrives to the machine. This requires finesse, as neither the passive cooling nor the precise temperature can be easily controlled. It can therefore be preferable to end the temperature adjustment slightly inside the grinder or polish wheel range, as otherwise the player may have to wait for the sword to cool.
The natural cooling of the sword oscillates in general and is not reliable. When on the edge of the temperature ranges while working a machine, particularly the trip hammer, keep a very close eye on the white outline around the temperature range. If it disappears, try to disengage immediately.
Passive cooling is especially tricky but also potentially helpful during grinding. Since the grinder is the only machine that heats up the sword instead of cooling it, it is preferable to adjust the temperature to the lower end of the range, which makes it far easier to fall out of range sometime between the player leaving the waterfall or lava lake and beginning grinding, and the uncertain cooling rate may become treacherous. On the other hand, passive cooling slightly pulls the temperature back while it is being brought up by the grinder, making it possible to complete the section in one action on a 6-section sword with the narrowest of margins and some overlap from the previous section’s progress, without a “sweet spot” event (the quick-time event which awards a lump of progress). Most of the time, the best a player can hope for is being one stroke away from finishing grinding and so slightly above range that they may simply wait by the machine idle, with passive cooling allowing for the final stroke sooner than one would run to the waterfall and back.
Progress management
If doing a sword of 5 sections or less, it is not possible to complete a stage of progress within one round of cooling or heating except through sweet spots. It is also exceptionally difficult on a 6-section sword without them (as mentioned above). They are unreliable, however, and without bonuses from the Smiths’ Uniform, will not complete the polishing wheel in one action, even on a 6-section sword. This is the main reason why it’s usually a waste of time trying to push the temperature to the very edge of a range to get the most out of a single adjustment: The margins by which the section falls short of completion are far too great to be compensated by squeezing extra 1% of temperature range out of precise control. In fact, doing this while working with a tool may cost the player a sweet spot.
Keep in mind the sweet spot occurrences and whether they have all passed for a given sword. It is possible that the very last strike of the tool which places the temperature out of range also triggers the coming of a sweet spot, which can now no longer be used. Unless all sweet spots have appeared, it is recommended to interrupt work one stroke before the temperature falls out of range and adjust temperature.
Players may want to consider staying off heavily populated worlds while playing in the Foundry. Occasional tick stutters may throw one off and delayed input response may cause the character to interact with a machine longer than intended, potentially resulting in damage.
- ^ At 5 sections, it is possible to do the trip hammer in a single heating cycle if the sword cools down into the heat range as the hammer strikes.
Obtaining materials for smithing
Pure metal
The simplest way to produce material to forge with is through metal bars. They are simply inserted in the amounts desired without having to work out how many bars they are worth and are readily available on the Grand Exchange at high buy limits.
Smelting weapons and armour
Obtaining smithable weapons and armour from the Grand Exchange to be used in the Foundry will result in a considerable increase in profit. However, acquiring a decent stock of such items may take some time and the player should note that many of the compatible items have a relatively low buy limit of 125, which may be fully spent in 2–3 hours of playing the Foundry, depending on the item. When used, the item will add an amount of bars that is one less than what is needed to smith it.
The cheapest method for obtaining rune materials is to use rune platebodies. For other materials, players may find that Aneirin’s Armour in Prifddinas has a stock of armour from mithril to rune and the Blacksmith in Civitas illa Fortis has stock from bronze to adamant that are useful for making alloys. The claws may seem like a near-universal choice for savings, but are impractical due to extremely low stocks, taking days to purchase in some cases.
The tables below contain all compatible items of all metal types, their worth in bars when used and their associated costs, whether purchased from the Grand Exchange, or from an NPC vendor. Click here to refresh the prices on the table below.
Bronze bar price: 95
Item | Recycled bars |
Grand Exchange | Specialty store | ||||||
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GE price | Price per bar | Profit per bar vs GE bars |
Daily volume |
Store price | Price per bar | Profit per bar vs GE bars |
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Bronze scimitar | 1 | 50 | 50.00 | 45.00 | 6,022 | 32 | 32.00 | 63.00 |
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Bronze longsword | 1 | 59 | 59.00 | 36.00 | 2,979 | 40 | 40.00 | 55.00 |
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Bronze full helm | 1 | 82 | 82.00 | 13.00 | 3,348 | 44 | 44.00 | 51.00 |
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Bronze sq shield | 1 | 52 | 52.00 | 43.00 | 1,395 | 48 | 48.00 | 47.00 |
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Bronze claws | 1 | 169 | 169.00 | -74.00 | 7 | 15 | 15.00 | 80.00 |
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Bronze warhammer | 2 | 32 | 16.00 | 79.00 | 6,319 | 61 | 30.50 | 64.50 |
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Bronze battleaxe | 2 | 47 | 23.50 | 71.50 | 1,364 | 52 | 26.00 | 69.00 |
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Bronze chainbody | 2 | 24 | 12.00 | 83.00 | 7,062 | 60 | 30.00 | 65.00 |
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Bronze kiteshield | 2 | 115 | 57.50 | 37.50 | 3,140 | 68 | 34.00 | 61.00 |
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Bronze 2h sword | 2 | 262 | 131.00 | -36.00 | 3,248 | 80 | 40.00 | 55.00 |
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Bronze platelegs | 2 | 257 | 128.50 | -33.50 | 2,829 | 80 | 40.00 | 55.00 |
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Bronze plateskirt | 2 | 49 | 24.50 | 70.50 | 393 | 80 | 40.00 | 55.00 |
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Bronze platebody | 4 | 32 | 8.00 | 87.00 | 18,620 | 160 | 40.00 | 55.00 |
Iron bar price: 240
Item | Recycled bars |
Grand Exchange | Specialty store | ||||||
---|---|---|---|---|---|---|---|---|---|
GE price | Price per bar | Profit per bar vs GE bars |
Daily volume |
Store price | Price per bar | Profit per bar vs GE bars |
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Iron scimitar | 1 | 124 | 124.00 | 116.00 | 10,868 | 112 | 112.00 | 128.00 |
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Iron longsword | 1 | 29 | 29.00 | 211.00 | 2,523 | 140 | 140.00 | 100.00 |
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Iron full helm | 1 | 200 | 200.00 | 40.00 | 7,436 | 154 | 154.00 | 86.00 |
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Iron sq shield | 1 | 28 | 28.00 | 212.00 | 449 | 168 | 168.00 | 72.00 |
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Iron claws | 1 | 124 | 124.00 | 116.00 | 102 | 50 | 50.00 | 190.00 |
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Iron warhammer | 2 | 18 | 9.00 | 231.00 | 19,323 | 173 | 86.50 | 153.50 |
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Iron battleaxe | 2 | 27 | 13.50 | 226.50 | 2,437 | 182 | 91.00 | 149.00 |
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Iron chainbody | 2 | 153 | 76.50 | 163.50 | 6,904 | 210 | 105.00 | 135.00 |
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Iron kiteshield | 2 | 98 | 49.00 | 191.00 | 4,438 | N/A | N/A | N/A |
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Iron 2h sword | 2 | 85 | 42.50 | 197.50 | 3,713 | 280 | 140.00 | 100.00 |
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Iron platelegs | 2 | 196 | 98.00 | 142.00 | 6,804 | 280 | 140.00 | 100.00 |
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Iron plateskirt | 2 | 104 | 52.00 | 188.00 | 1,722 | 280 | 140.00 | 100.00 |
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Iron platebody | 4 | 92 | 23.00 | 217.00 | 125,786 | 560 | 140.00 | 100.00 |
Steel bar price: 530
Item | Recycled bars |
Grand Exchange | Specialty store | ||||||
---|---|---|---|---|---|---|---|---|---|
GE price | Price per bar | Profit per bar vs GE bars |
Daily volume |
Store price | Price per bar | Profit per bar vs GE bars |
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Steel scimitar | 1 | 115 | 115.00 | 415.00 | 9,463 | 400 | 400.00 | 130.00 |
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Steel longsword | 1 | 150 | 150.00 | 380.00 | 5,931 | 500 | 500.00 | 30.00 |
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Steel full helm | 1 | 144 | 144.00 | 386.00 | 6,919 | 550 | 550.00 | -20.00 |
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Steel sq shield | 1 | 142 | 142.00 | 388.00 | 1,874 | 600 | 600.00 | -70.00 |
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Steel claws | 1 | 198 | 198.00 | 332.00 | 1,242 | 175 | 175.00 | 355.00 |
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Steel warhammer | 2 | 158 | 79.00 | 451.00 | 29,029 | 640 | 320.00 | 210.00 |
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Steel battleaxe | 2 | 229 | 114.50 | 415.50 | 13,944 | 650 | 325.00 | 205.00 |
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Steel chainbody | 2 | 296 | 148.00 | 382.00 | 7,862 | 750 | 375.00 | 155.00 |
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Steel kiteshield | 2 | 290 | 145.00 | 385.00 | 12,083 | 807 | 403.50 | 126.50 |
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Steel 2h sword | 2 | 400 | 200.00 | 330.00 | 6,984 | 1,000 | 500.00 | 30.00 |
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Steel platelegs | 2 | 415 | 207.50 | 322.50 | 10,089 | 1,000 | 500.00 | 30.00 |
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Steel plateskirt | 2 | 411 | 205.50 | 324.50 | 3,995 | 1,000 | 500.00 | 30.00 |
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Steel platebody | 4 | 873 | 218.25 | 311.75 | 294,341 | 2,000 | 500.00 | 30.00 |
Mithril bar price: 769
Item | Recycled bars |
Grand Exchange | Specialty store | ||||||
---|---|---|---|---|---|---|---|---|---|
GE price | Price per bar | Profit per bar vs GE bars |
Daily volume |
Store price | Price per bar | Profit per bar vs GE bars |
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Mithril scimitar | 1 | 483 | 483.00 | 286.00 | 18,471 | 1,040 | 1,040.00 | -271.00 |
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Mithril longsword | 1 | 585 | 585.00 | 184.00 | 4,310 | 1,300 | 1,300.00 | -531.00 |
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Mithril full helm | 1 | 743 | 743.00 | 26.00 | 7,836 | 1,430 | 1,430.00 | -661.00 |
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Mithril sq shield | 1 | 766 | 766.00 | 3.00 | 3,432 | 1,716 | 1,716.00 | -947.00 |
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Mithril claws | 1 | 750 | 750.00 | 19.00 | 679 | 522 | 522.00 | 247.00 |
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Mithril warhammer | 2 | 1,013 | 506.50 | 262.50 | 14,360 | 1,660 | 830.00 | -61.00 |
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Mithril battleaxe | 2 | 1,030 | 515.00 | 254.00 | 11,951 | 1,690 | 845.00 | -76.00 |
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Mithril chainbody | 2 | 1,017 | 508.50 | 260.50 | 13,711 | 1,950 | 975.00 | -206.00 |
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Mithril kiteshield | 2 | 1,048 | 524.00 | 245.00 | 52,825 | 2,431 | 1,215.50 | -446.50 |
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Mithril 2h sword | 2 | 1,303 | 651.50 | 117.50 | 52,788 | 2,600 | 1,300.00 | -531.00 |
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Mithril platelegs | 2 | 1,303 | 651.50 | 117.50 | 26,982 | 2,600 | 1,300.00 | -531.00 |
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Mithril plateskirt | 2 | 1,372 | 686.00 | 83.00 | 13,297 | 2,600 | 1,300.00 | -531.00 |
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Mithril platebody | 4 | 2,776 | 694.00 | 75.00 | 339,524 | 5,200 | 1,300.00 | -531.00 |
Adamantite bar price: 1,885
Item | Recycled bars |
Grand Exchange | Specialty store | ||||||
---|---|---|---|---|---|---|---|---|---|
GE price | Price per bar | Profit per bar vs GE bars |
Daily volume |
Store price | Price per bar | Profit per bar vs GE bars |
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Adamant scimitar | 1 | 1,493 | 1,493.00 | 392.00 | 6,934 | 3,840 | 3,840.00 | −1,955.00 |
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Adamant longsword | 1 | 1,524 | 1,524.00 | 361.00 | 12,779 | 3,200 | 3,200.00 | −1,315.00 |
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Adamant full helm | 1 | 1,707 | 1,707.00 | 178.00 | 56,779 | 3,520 | 3,520.00 | −1,635.00 |
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Adamant sq shield | 1 | 1,942 | 1,942.00 | -57.00 | 2,796 | 3,840 | 3,840.00 | −1,955.00 |
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Adamant claws | 1 | 1,476 | 1,476.00 | 409.00 | 47 | N/A | N/A | N/A |
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Adamant warhammer | 2 | 2,593 | 1,296.50 | 588.50 | 8,590 | 4,120 | 2,060.00 | -175.00 |
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Adamant battleaxe | 2 | 2,372 | 1,186.00 | 699.00 | 27,917 | 4,160 | 2,080.00 | -195.00 |
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Adamant chainbody | 2 | 2,638 | 1,319.00 | 566.00 | 12,003 | 4,800 | 2,400.00 | -515.00 |
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Adamant kiteshield | 2 | 2,937 | 1,468.50 | 416.50 | 28,136 | 5,440 | 2,720.00 | -835.00 |
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Adamant 2h sword | 2 | 3,474 | 1,737.00 | 148.00 | 20,691 | 6,400 | 3,200.00 | −1,315.00 |
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Adamant platelegs | 2 | 3,521 | 1,760.50 | 124.50 | 31,046 | 6,400 | 3,200.00 | −1,315.00 |
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Adamant plateskirt | 2 | 3,492 | 1,746.00 | 139.00 | 2,625 | 6,400 | 3,200.00 | −1,315.00 |
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Adamant platebody | 4 | 9,466 | 2,366.50 | -481.50 | 756,849 | 16,640 | 4,160.00 | −2,275.00 |
Runite bar price: 12,254
Item | Recycled bars |
Grand Exchange | Specialty store | ||||||
---|---|---|---|---|---|---|---|---|---|
GE price | Price per bar | Profit per bar vs GE bars |
Daily volume |
Store price | Price per bar | Profit per bar vs GE bars |
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Rune scimitar | 1 | 14,952 | 14,952.00 | −2,698.00 | 37,305 | 38,400 | 38,400.00 | −26,146.00 |
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Rune longsword | 1 | 18,693 | 18,693.00 | −6,439.00 | 76,083 | 32,000 | 32,000.00 | −19,746.00 |
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Rune full helm | 1 | 20,389 | 20,389.00 | −8,135.00 | 201,108 | 35,200 | 35,200.00 | −22,946.00 |
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Rune sq shield | 1 | 22,630 | 22,630.00 | −10,376.00 | 37,569 | N/A | N/A | N/A |
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Rune claws | 1 | 9,084 | 9,084.00 | 3,170.00 | 727 | N/A | N/A | N/A |
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Rune warhammer | 2 | 24,499 | 12,249.50 | 4.50 | 108,053 | N/A | N/A | N/A |
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Rune battleaxe | 2 | 24,411 | 12,205.50 | 48.50 | 51,831 | N/A | N/A | N/A |
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Rune chainbody | 2 | 29,342 | 14,671.00 | −2,417.00 | 197,081 | 47,500 | 23,750.00 | −11,496.00 |
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Rune kiteshield | 2 | 32,015 | 16,007.50 | −3,753.50 | 195,941 | N/A | N/A | N/A |
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Rune 2h sword | 2 | 37,893 | 18,946.50 | −6,692.50 | 111,169 | N/A | N/A | N/A |
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Rune platelegs | 2 | 37,722 | 18,861.00 | −6,607.00 | 177,396 | 60,800 | 30,400.00 | −18,146.00 |
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Rune plateskirt | 2 | 37,515 | 18,757.50 | −6,503.50 | 77,370 | 60,800 | 30,400.00 | −18,146.00 |
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Rune platebody | 4 | 38,381 | 9,595.25 | 2,658.75 | 219,766 | 84,500 | 21,125.00 | −8,871.00 |
Smithing items to be used in the Giants’ Foundry
An alternative method is to acquire a stock of bars, smithing them into weapons and/or armour and then using these smithed items in the Foundry. While this may seem like a method to gain experience cheaper as the experience potential of the bars is better utilised, this method is not recommended. Doing this would require a significantly higher Smithing level from the player, smithing the items takes time that could be spent in the Foundry, and using self smithed items in the Foundry results in loss of bars that could have been used in the Foundry directly. The experience gained from smithing does not compensate the loss of time and bars, resulting in experience that is both slower and more expensive, when compared to GE prices. For example, buying 42 steel bars and 42 mithril bars to smith into 14 steel platelegs and 14 mithril platelegs would result in approximately 3675 XP for the direct smithing and about 18022 XP for two games of Giant’s Foundry for a total of 21697 XP. Using those same bars on Giant’s Foundry directly would give approximately 27033 XP, because it would be enough for one extra game, and take much less time.
Metal score
Pure metals
Bar | Level | Score |
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10 |
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20 |
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30 |
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40 |
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50 |
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60 |
Alloys
The highest metal score for each bar combination is highlighted.
Choice of alloy (85 smithing or higher)
When choosing which alloy to make, there are four factors to consider: hourly experience rate, cost effectiveness, reputation per hour and click intensity. The highest hourly experience rate can be reached by using an alloy of 14 rune and 14 adamant bars, but this is also very expensive and click intensive. Having an alloy with a base score of below 120 will reduce the difficulty one level, meaning that you will have one less section per sword to worry about, and generally bigger margins for error. Some options to consider:
- Fewer sections means a lower click intensity.
- Assuming no mistakes and an active playstyle.
- Relative to using 14 rune bars and 14 adamant bars, and no unlocked moulds. With additional mould unlocks, relative xp/hr for lower quality alloys increases slightly (+/- 1%).
- Relative to using 14 rune bars and 14 adamant bars. When using mithril and adamant items instead of bars for the mithril/adamant alloy, the cost is even lower (roughly another 2% cheaper). Price fluctuations might cause the cost effectiveness to vary within +/- 1% to 3%, assuming that prices of adamant and rune bars remain roughly tied to the high alchemy value of the most profitable smithing products.
This table illustrates that sacrificing some experience per hour can greatly increase cost effectiveness. Using 9 rune bars and 19 adamant bars per sword saves 26% of the cost, while only losing out on 3% of the hourly experience, as more swords can be made per hour. Creating swords with 10 rune bars and 18 adamant bars will yield a bigger loss of experience per hour for a smaller reduction in cost per sword, which is thus not advisable. Do note however that while more swords per hour can be made when smithing swords with only 6 sections, this does still require a focused playstyle. If you are going for easier swords because you are looking for less focused gameplay, the relative experience rates could be lower for easier swords, assuming that you have some downtime between swords for example. Choosing for the mithril/adamant alloy entails that you will yield roughly 76% of your hourly experience rates relative to the 1:1 rune/adamant alloy, but saving more than 80% of the required cost in the process.
Also note that the expected reputation per hour decreases when using 10 rune and 18 adamant bars or 14 adamant and mithril bars, but that reputation per hour actually goes up slightly when using 9 rune bars and 19 adamant bars, making this option a very economically viable choice, sacrificing only minimal experience gains.
Optimal mould unlock order for maximum points
Over 79 Smithing
Note the Corrupted Point and Juggernaut Forte are always worse than other moulds at this level, so are skipped. These cost an extra 300 and 350 reputation respectively for a total cost of 5,400 reputation for all moulds.
Before 79 Smithing
The Corrupted Point mould, costing 300 reputation, is skipped as it becomes obsolete at 60 by buying the Serrated Tip. If you are very low level and solely doing Giants’ Foundry, you should have enough reputation to buy the moulds as you level, making the optimal order be the level requirement.
Best mould combinations
The following table contains a list of the best mould combinations for various objectives. It assumes you want to maximise the sum of both objectives. If the player already meets the level requirement to use all of the purchasable moulds, then there is no need to purchase the Juggernaut Forte and the Corrupted Point moulds from the shop, as they are never optimal. The Juggernaut Forte mould becomes obsolete at level 79, and the Corrupted Point mould at level 60.
Default Moulds
Commission | Forte | Blade | Tip | Score |
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Broad Heavy | Medusa Ricasso | Medusa Blade | Saw Tip | 44 (22+22) |
Broad Light | Medusa Ricasso/Chopper Forte | Medusa Blade/Saw Blade | Chopper Tip | 24 (20+4) |
Broad Spiked | Medusa Ricasso | Medusa Blade/Saw Blade/Defender’s Edge | Saw Tip | 30 (22+8) |
Broad Flat | Medusa Ricasso | Medusa Blade | Saw Tip/Gladius Point | 36 (22+14) |
Narrow Heavy | Serrated Forte | Gladius Edge | Gladius Point | 46 (22+24) |
Narrow Light | Serpent Ricasso | Stiletto Blade | Serpent’s Fang | 42 (22+20) |
Narrow Spiked | Serrated Forte | Stiletto Blade | Serpent’s Fang | 38 (24+14) |
Narrow Flat | Serpent Ricasso | Stiletto Blade | Gladius Point | 44 (22+22) |
Heavy Spiked | Serrated Forte | Gladius Edge/Medusa Blade/Defender’s Edge | Saw Tip | 38 (24+14) |
Heavy Flat | Medusa Ricasso | Gladius Edge | Gladius Point | 44 (22+22) |
Light Spiked | Serpent Ricasso/Disarming Forte | Saw Blade | Serpent’s Fang | 30 (18+12) |
Light Flat | Serpent Ricasso | Stiletto Blade | Gladius Point | 36 (14+22) |
The average mould score using the optimal default moulds is 38.
All Moulds
Default moulds are highlighted in bold.