Giants’ Foundry/Strategies Guide – OSRS

This guide provides detailed information as to recommended equipment and alloys, the acquisition of materials and workings of refinement of a preform in the Giants’ Foundry.

Recommended equipment

The Smiths’ Uniform, a set obtainable in this minigame, provides a chance of bonus progress upon each machine tick, with the full set guaranteeing the bonus. This effectively results in an experience gain of approximately 15%, depending on the difficulty of the sword. The smiths gloves can be combined with ice gloves, making retrieving the preform seamless.

Kovac restores 50% run energy after handing in a blade. Even without the graceful outfit, it is very unlikely that the player will deplete their energy, so it is not required. At 75 agility and without graceful, approximately 15 kg of gear can be worn in addition to the preform. The hood and cape (or other weight-reducing items) can be used to compensate for the minute weight of the preform and the Smiths’ Uniform, if desired.

Hourly rates

This table shows the average experience and gold rates for optimal alloys, with the average scoring of commissions, all optimal moulds, optimal player performance, and without the Smiths’ Uniform. It should be noted that both the performance and the commissions issued will vary, and so these rates may also slightly vary hour-to-hour, albeit within 10% of deviation. Similarly, changes in Grand Exchange market prices will also result in changes in expenses and thus profits.

Unless stated otherwise, the alloys are in a 1:1 ratio, and due to optimal moulds requiring up to 81 Smithing, this Smithing level is assumed for this table. Claws are not considered as smelting material due to high difficulty in obtaining a sufficient amount.

Alloy Swords/hr Material cost Smithing XP/hr Rep/hr Reward GP/hr Using bars Using items Rep GP/ hr
Bars/hr Items/hr Profit/hr GP/XP Profit/hr GP/XP Addtl. Profit /hr
Bronze/Iron[n 5] 16 86,640 3,888 97,920 1,264 195,840 109,200 1.12 191,952 1.96 292,712.91
Iron/Steel 16 172,480 19,712 133,920 1,568 267,840 95,360 0.71 248,128 1.85 363,112.21
Steel/Mithril 14 254,604 110,152 164,640 1,722 329,280 74,676 0.45 219,128 1.33 398,775.02
Mithril/Adamantite 12 445,872 280,392 198,000 1,836 396,000 −49,872 -0.25 115,608 0.58 425,174.76
Adamantite/Runite[n 6] 11 2,177,406 1,660,274 253,110 2,068 506,220 −1,671,186 -6.60 −1,154,054 -4.56 478,900.55
  1. Coins received from Kovac as a reward for each sword completed.
  2. Based on price of using unsmithed bars.
  3. Based on best price per bar items of each metal, other than claws.
  4. When exchanged for Kovac’s grog
  5. Using a 9/19 alloy. 14/14 is nearly identical in quality.
  6. Requires Smithing 85 Smithing.

Refinement mechanics

Tool characteristics

The waterfall and lava pool both offer two different rates of temperature change, the faster one being accessible via right-click. In addition, the longer the time the character is spending there, the faster the rate becomes, easily jumping 10% of the entire temperature bar in one tick if left unattended.

The trip hammer is significantly slower than the other machines, but progresses in larger chunks. Some attention should be given to the progress bar, and occurrences where the temperature drops out of range in between strikes is also more likely.

The polishing wheel cools down the sword the fastest of all machines by a considerable margin and care should be taken to not have one’s attention wander while operating it. To complete a polishing section without re-heating the blade without a sweet spot bonus is extremely unlikely.

The grindstone is the only tool to heat the sword up instead of cooling it, and it does so relatively quickly, where finishing a grinding section without a sweet spot is only feasible in higher-difficulty swords. Less practiced players may cause damage to the sword by placing the temperature on the high end of range by mistake.

The preform storage functions quite simply, but it may be beneficial to point out that if the player leaves the Foundry, for example by the main entrance, the preform will be unequipped and placed in storage on its own. The storage stand is the only intended way to unequip the preform.

The Refinement HUD features a thin white border that appears around the temperature range and progress section where the sword is situated. It is very helpful when edging a temperature range to affirm the player may work the preform, or to resolve edge cases where the progress arrow is stuck between two sections.

Temperature management

It is not useful to attempt to set the temperature of the sword to the very edge of acceptable range, be it during heating, cooling, or working the sword. However, more practiced players may find the small margin it provides comforting due to a variety of reasons. If the player desires tighter temperature control, the following information may help.

The temperature adjustment acceleration over time is desirable when transitioning between extremes (fresh out of polish to hammering and vice versa), but it makes stopping at a precise temperature complicated. There are two ways to navigate this: the player can be ready to left-click the tool at the right time, immediately transitioning from fast adjustment to slow adjustment and spending a few ticks refining the last bit of travel. More practiced players can do the same, but right-clicking the tool and waiting to click the fast adjustment option again. This resets the rate back to the base one, and if the player has a good eye for the temperature meter, may be able to only spend one or two ticks fine-tuning the transition between tools.

Performing the more advanced method may still place the temperature slightly off of the desired point. With the hammer and polish wheel, passive cooling can allow the temperature to be brought slightly higher than the required range, trickling down onto the very high end of the range just as the player arrives to the machine. This requires finesse, as neither the passive cooling nor the precise temperature can be easily controlled. It can therefore be preferable to end the temperature adjustment slightly inside the grinder or polish wheel range, as otherwise the player may have to wait for the sword to cool.

The natural cooling of the sword oscillates in general and is not reliable. When on the edge of the temperature ranges while working a machine, particularly the trip hammer, keep a very close eye on the white outline around the temperature range. If it disappears, try to disengage immediately.

Passive cooling is especially tricky but also potentially helpful during grinding. Since the grinder is the only machine that heats up the sword instead of cooling it, it is preferable to adjust the temperature to the lower end of the range, which makes it far easier to fall out of range sometime between the player leaving the waterfall or lava lake and beginning grinding, and the uncertain cooling rate may become treacherous. On the other hand, passive cooling slightly pulls the temperature back while it is being brought up by the grinder, making it possible to complete the section in one action on a 6-section sword with the narrowest of margins and some overlap from the previous section’s progress, without a “sweet spot” event (the quick-time event which awards a lump of progress). Most of the time, the best a player can hope for is being one stroke away from finishing grinding and so slightly above range that they may simply wait by the machine idle, with passive cooling allowing for the final stroke sooner than one would run to the waterfall and back.

Progress management

If doing a sword of 5 sections or less, it is not possible to complete a stage of progress within one round of cooling or heating except through sweet spots. It is also exceptionally difficult on a 6-section sword without them (as mentioned above). They are unreliable, however, and without bonuses from the Smiths’ Uniform, will not complete the polishing wheel in one action, even on a 6-section sword. This is the main reason why it’s usually a waste of time trying to push the temperature to the very edge of a range to get the most out of a single adjustment: The margins by which the section falls short of completion are far too great to be compensated by squeezing extra 1% of temperature range out of precise control. In fact, doing this while working with a tool may cost the player a sweet spot.

Keep in mind the sweet spot occurrences and whether they have all passed for a given sword. It is possible that the very last strike of the tool which places the temperature out of range also triggers the coming of a sweet spot, which can now no longer be used. Unless all sweet spots have appeared, it is recommended to interrupt work one stroke before the temperature falls out of range and adjust temperature.

Players may want to consider staying off heavily populated worlds while playing in the Foundry. Occasional tick stutters may throw one off and delayed input response may cause the character to interact with a machine longer than intended, potentially resulting in damage.

  1. ^ At 5 sections, it is possible to do the trip hammer in a single heating cycle if the sword cools down into the heat range as the hammer strikes.

Obtaining materials for smithing

Pure metal

The simplest way to produce material to forge with is through metal bars. They are simply inserted in the amounts desired without having to work out how many bars they are worth and are readily available on the Grand Exchange at high buy limits.

Smelting weapons and armour

Obtaining smithable weapons and armour from the Grand Exchange to be used in the Foundry will result in a considerable increase in profit. However, acquiring a decent stock of such items may take some time and the player should note that many of the compatible items have a relatively low buy limit of 125, which may be fully spent in 2–3 hours of playing the Foundry, depending on the item. When used, the item will add an amount of bars that is one less than what is needed to smith it.

The cheapest method for obtaining rune materials is to use rune platebodies. For other materials, players may find that Aneirin’s Armour in Prifddinas has a stock of armour from mithril to rune and the Blacksmith in Civitas illa Fortis has stock from bronze to adamant that are useful for making alloys. The claws may seem like a near-universal choice for savings, but are impractical due to extremely low stocks, taking days to purchase in some cases.

The tables below contain all compatible items of all metal types, their worth in bars when used and their associated costs, whether purchased from the Grand Exchange, or from an NPC vendor. Click here to refresh the prices on the table below.

Bronze bar price: 95

Bronze Item Prices
Item Recycled
bars
Grand Exchange Specialty store
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 50 50.00 45.00 6,022 32 32.00 63.00
1 59 59.00 36.00 2,979 40 40.00 55.00
1 82 82.00 13.00 3,348 44 44.00 51.00
1 52 52.00 43.00 1,395 48 48.00 47.00
1 169 169.00 -74.00 7 15 15.00 80.00
2 32 16.00 79.00 6,319 61 30.50 64.50
2 47 23.50 71.50 1,364 52 26.00 69.00
2 24 12.00 83.00 7,062 60 30.00 65.00
2 115 57.50 37.50 3,140 68 34.00 61.00
2 262 131.00 -36.00 3,248 80 40.00 55.00
2 257 128.50 -33.50 2,829 80 40.00 55.00
2 49 24.50 70.50 393 80 40.00 55.00
4 32 8.00 87.00 18,620 160 40.00 55.00

 

Iron bar price: 240

Iron Item Prices
Item Recycled
bars
Grand Exchange Specialty store
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 124 124.00 116.00 10,868 112 112.00 128.00
1 29 29.00 211.00 2,523 140 140.00 100.00
1 200 200.00 40.00 7,436 154 154.00 86.00
1 28 28.00 212.00 449 168 168.00 72.00
1 124 124.00 116.00 102 50 50.00 190.00
2 18 9.00 231.00 19,323 173 86.50 153.50
2 27 13.50 226.50 2,437 182 91.00 149.00
2 153 76.50 163.50 6,904 210 105.00 135.00
2 98 49.00 191.00 4,438 N/A N/A N/A
2 85 42.50 197.50 3,713 280 140.00 100.00
2 196 98.00 142.00 6,804 280 140.00 100.00
2 104 52.00 188.00 1,722 280 140.00 100.00
4 92 23.00 217.00 125,786 560 140.00 100.00

 

Steel bar price: 530

Steel Item Prices
Item Recycled
bars
Grand Exchange Specialty store
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 115 115.00 415.00 9,463 400 400.00 130.00
1 150 150.00 380.00 5,931 500 500.00 30.00
1 144 144.00 386.00 6,919 550 550.00 -20.00
1 142 142.00 388.00 1,874 600 600.00 -70.00
1 198 198.00 332.00 1,242 175 175.00 355.00
2 158 79.00 451.00 29,029 640 320.00 210.00
2 229 114.50 415.50 13,944 650 325.00 205.00
2 296 148.00 382.00 7,862 750 375.00 155.00
2 290 145.00 385.00 12,083 807 403.50 126.50
2 400 200.00 330.00 6,984 1,000 500.00 30.00
2 415 207.50 322.50 10,089 1,000 500.00 30.00
2 411 205.50 324.50 3,995 1,000 500.00 30.00
4 873 218.25 311.75 294,341 2,000 500.00 30.00

 

Mithril bar price: 769

Mithril Item Prices
Item Recycled
bars
Grand Exchange Specialty store
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 483 483.00 286.00 18,471 1,040 1,040.00 -271.00
1 585 585.00 184.00 4,310 1,300 1,300.00 -531.00
1 743 743.00 26.00 7,836 1,430 1,430.00 -661.00
1 766 766.00 3.00 3,432 1,716 1,716.00 -947.00
1 750 750.00 19.00 679 522 522.00 247.00
2 1,013 506.50 262.50 14,360 1,660 830.00 -61.00
2 1,030 515.00 254.00 11,951 1,690 845.00 -76.00
2 1,017 508.50 260.50 13,711 1,950 975.00 -206.00
2 1,048 524.00 245.00 52,825 2,431 1,215.50 -446.50
2 1,303 651.50 117.50 52,788 2,600 1,300.00 -531.00
2 1,303 651.50 117.50 26,982 2,600 1,300.00 -531.00
2 1,372 686.00 83.00 13,297 2,600 1,300.00 -531.00
4 2,776 694.00 75.00 339,524 5,200 1,300.00 -531.00

 

Adamantite bar price: 1,885

Adamant Item Prices
Item Recycled
bars
Grand Exchange Specialty store
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 1,493 1,493.00 392.00 6,934 3,840 3,840.00 −1,955.00
1 1,524 1,524.00 361.00 12,779 3,200 3,200.00 −1,315.00
1 1,707 1,707.00 178.00 56,779 3,520 3,520.00 −1,635.00
1 1,942 1,942.00 -57.00 2,796 3,840 3,840.00 −1,955.00
1 1,476 1,476.00 409.00 47 N/A N/A N/A
2 2,593 1,296.50 588.50 8,590 4,120 2,060.00 -175.00
2 2,372 1,186.00 699.00 27,917 4,160 2,080.00 -195.00
2 2,638 1,319.00 566.00 12,003 4,800 2,400.00 -515.00
2 2,937 1,468.50 416.50 28,136 5,440 2,720.00 -835.00
2 3,474 1,737.00 148.00 20,691 6,400 3,200.00 −1,315.00
2 3,521 1,760.50 124.50 31,046 6,400 3,200.00 −1,315.00
2 3,492 1,746.00 139.00 2,625 6,400 3,200.00 −1,315.00
4 9,466 2,366.50 -481.50 756,849 16,640 4,160.00 −2,275.00

 

Runite bar price: 12,254

Rune Item Prices
Item Recycled
bars
Grand Exchange Specialty store
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 14,952 14,952.00 −2,698.00 37,305 38,400 38,400.00 −26,146.00
1 18,693 18,693.00 −6,439.00 76,083 32,000 32,000.00 −19,746.00
1 20,389 20,389.00 −8,135.00 201,108 35,200 35,200.00 −22,946.00
1 22,630 22,630.00 −10,376.00 37,569 N/A N/A N/A
1 9,084 9,084.00 3,170.00 727 N/A N/A N/A
2 24,499 12,249.50 4.50 108,053 N/A N/A N/A
2 24,411 12,205.50 48.50 51,831 N/A N/A N/A
2 29,342 14,671.00 −2,417.00 197,081 47,500 23,750.00 −11,496.00
2 32,015 16,007.50 −3,753.50 195,941 N/A N/A N/A
2 37,893 18,946.50 −6,692.50 111,169 N/A N/A N/A
2 37,722 18,861.00 −6,607.00 177,396 60,800 30,400.00 −18,146.00
2 37,515 18,757.50 −6,503.50 77,370 60,800 30,400.00 −18,146.00
4 38,381 9,595.25 2,658.75 219,766 84,500 21,125.00 −8,871.00

Smithing items to be used in the Giants’ Foundry

An alternative method is to acquire a stock of bars, smithing them into weapons and/or armour and then using these smithed items in the Foundry. While this may seem like a method to gain experience cheaper as the experience potential of the bars is better utilised, this method is not recommended. Doing this would require a significantly higher Smithing level from the player, smithing the items takes time that could be spent in the Foundry, and using self smithed items in the Foundry results in loss of bars that could have been used in the Foundry directly. The experience gained from smithing does not compensate the loss of time and bars, resulting in experience that is both slower and more expensive, when compared to GE prices. For example, buying 42 steel bars and 42 mithril bars to smith into 14 steel platelegs and 14 mithril platelegs would result in approximately 3675 XP for the direct smithing and about 18022 XP for two games of Giant’s Foundry for a total of 21697 XP. Using those same bars on Giant’s Foundry directly would give approximately 27033 XP, because it would be enough for one extra game, and take much less time.

Metal score

Pure metals

Bar Level Score
 Bronze Smithing 15 10
 Iron Smithing 15 20
 Steel Smithing 30 30
 Mithril Smithing 50 40
 Adamant Smithing 70 50
 Rune Smithing 85 60

Alloys

The highest metal score for each bar combination is highlighted.

Bar 1 Bar 2 Level # of Bar 1 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
# of Bar 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
 Bronze  Iron Smithing 15 11 12 12 13 14 15 16 16 17 18 18 19 19 20 20 20 20 20 21 21 21 21 21 20 20 20 20
 Bronze  Steel Smithing 30 11 13 15 16 17 19 20 21 22 24 25 25 26 27 28 28 29 29 30 30 30 30 30 30 30 30 30
 Bronze  Mithril Smithing 50 12 14 17 19 21 23 25 26 28 29 31 32 33 35 36 36 37 38 39 39 40 40 40 40 40 40 40
 Bronze  Adamant Smithing 70 13 16 19 21 24 26 29 31 33 35 37 39 41 42 43 45 46 47 48 48 49 49 50 50 50 50 50
 Bronze  Rune Smithing 85 13 17 21 24 27 30 33 36 39 41 43 46 48 50 51 53 54 55 57 57 58 59 59 60 60 60 60
 Iron  Steel Smithing 30 22 24 26 28 30 32 33 35 36 37 38 38 39 40 40 40 40 40 39 39 38 37 37 35 34 33 31
 Iron  Mithril Smithing 50 23 26 29 32 35 37 40 42 43 45 46 48 49 50 50 51 51 51 51 50 50 49 48 46 45 43 42
 Iron  Adamant Smithing 70 24 28 32 36 40 43 46 48 51 53 55 57 58 60 60 61 62 62 62 61 61 60 59 57 56 54 52
 Iron  Rune Smithing 85 25 30 35 40 44 48 52 55 59 61 64 66 68 70 71 72 72 73 73 73 72 71 70 68 67 65 62
 Steel  Mithril Smithing 50 34 38 42 46 49 52 55 57 59 61 62 63 64 65 65 65 64 63 62 61 60 58 55 53 50 47 43
 Steel  Adamant Smithing 70 35 41 46 51 55 59 63 66 69 71 73 75 76 77 78 78 77 77 76 74 73 70 68 65 62 58 54
 Steel  Rune Smithing 85 37 44 50 56 61 66 71 75 78 82 84 86 88 90 90 91 91 90 89 88 86 83 81 77 74 69 65
 Mithril  Adamant Smithing 70 47 53 60 65 71 75 80 83 86 89 91 93 94 95 95 94 93 92 90 87 85 81 77 73 68 62 56
 Mithril  Rune Smithing 85 48 57 65 72 78 84 90 94 98 102 105 107 108 110 110 110 109 107 105 103 100 96 91 86 80 74 67
 Adamant  Rune Smithing 85 60 70 79 88 95 102 108 114 118 122 125 127 129 130 129 129 127 125 122 118 113 108 102 95 87 79 69

Choice of alloy (85 smithing or higher)

When choosing which alloy to make, there are four factors to consider: hourly experience rate, cost effectiveness, reputation per hour and click intensity. The highest hourly experience rate can be reached by using an alloy of 14 rune and 14 adamant bars, but this is also very expensive and click intensive. Having an alloy with a base score of below 120 will reduce the difficulty one level, meaning that you will have one less section per sword to worry about, and generally bigger margins for error. Some options to consider:

 
Bar 1 Bar 2 Base score Sections Swords per hour Relative xp/hr Relative cost/xp Relative rep/hr
14  14  130 7 11 100% 100% 100%
10  18  122 7 11 93% (−7%) 79% (-21%) 95% (-5%)
19  118 6 12 97% (-3%) 74% (-26%) 101% (+1%)
14  14  95 6 12 76% (-24%) 19% (-81%) 86% (-14%)

 

  1. Fewer sections means a lower click intensity.
  2. Assuming no mistakes and an active playstyle.
  3. Relative to using 14 rune bars and 14 adamant bars, and no unlocked moulds. With additional mould unlocks, relative xp/hr for lower quality alloys increases slightly (+/- 1%).
  4. Relative to using 14 rune bars and 14 adamant bars. When using mithril and adamant items instead of bars for the mithril/adamant alloy, the cost is even lower (roughly another 2% cheaper). Price fluctuations might cause the cost effectiveness to vary within +/- 1% to 3%, assuming that prices of adamant and rune bars remain roughly tied to the high alchemy value of the most profitable smithing products.

This table illustrates that sacrificing some experience per hour can greatly increase cost effectiveness. Using 9 rune bars and 19 adamant bars per sword saves 26% of the cost, while only losing out on 3% of the hourly experience, as more swords can be made per hour. Creating swords with 10 rune bars and 18 adamant bars will yield a bigger loss of experience per hour for a smaller reduction in cost per sword, which is thus not advisable. Do note however that while more swords per hour can be made when smithing swords with only 6 sections, this does still require a focused playstyle. If you are going for easier swords because you are looking for less focused gameplay, the relative experience rates could be lower for easier swords, assuming that you have some downtime between swords for example. Choosing for the mithril/adamant alloy entails that you will yield roughly 76% of your hourly experience rates relative to the 1:1 rune/adamant alloy, but saving more than 80% of the required cost in the process.

Also note that the expected reputation per hour decreases when using 10 rune and 18 adamant bars or 14 adamant and mithril bars, but that reputation per hour actually goes up slightly when using 9 rune bars and 19 adamant bars, making this option a very economically viable choice, sacrificing only minimal experience gains.

Optimal mould unlock order for maximum points

Over 79 Smithing

 
Order Mould Level Reputation Cost Cumulative Cost
1 The Point! Smithing 81 450 450
2 Spiker! / Choppa! Smithing 79/80 450 900
3 Spiker! / Choppa! Smithing 79/80 450 1,350
4 Fleur de Blade Smithing 71 400 1,750
5 Serrated Tip Smithing 60 350 2,100
6 Chopper Forte +1 Smithing 70 400 2,500
7 Claymore Blade Smithing 59 350 2,850
8 Flamberge Blade Smithing 48 300 3,150
9 Defenders Tip Smithing 52 300 3,450
10 Stiletto Forte Smithing 50 300 3,750
11 Defender Base Smithing 51 300 4,050
12 Needle Point Smithing 69 400 4,450
13 Serpent Blade Smithing 50 300 4,750

Note the Corrupted Point and Juggernaut Forte are always worse than other moulds at this level, so are skipped. These cost an extra 300 and 350 reputation respectively for a total cost of 5,400 reputation for all moulds.

Before 79 Smithing

 
Order Mould Level Reputation Cost Cumulative Cost
1 Flamberge Blade Smithing 48 300 300
2 Serrated Tip Smithing 60 350 650
3 Juggernaut Forte Smithing 61 350 1,000
4 Claymore Blade Smithing 59 350 1,350
5 Chopper Forte +1 Smithing 70 400 1,750
6 Fleur de Blade Smithing 71 400 2,150
7 Defenders Tip Smithing 52 300 2,450
8 Needle Point Smithing 69 400 2,850
9 Stiletto Forte Smithing 50 300 3,150
10 Serpent Blade Smithing 50 300 3,450
11 Defender Base Smithing 51 300 3,750

 

The Corrupted Point mould, costing 300 reputation, is skipped as it becomes obsolete at 60 by buying the Serrated Tip. If you are very low level and solely doing Giants’ Foundry, you should have enough reputation to buy the moulds as you level, making the optimal order be the level requirement.

Best mould combinations

The following table contains a list of the best mould combinations for various objectives. It assumes you want to maximise the sum of both objectives. If the player already meets the level requirement to use all of the purchasable moulds, then there is no need to purchase the Juggernaut Forte and the Corrupted Point moulds from the shop, as they are never optimal. The Juggernaut Forte mould becomes obsolete at level 79, and the Corrupted Point mould at level 60.

Default Moulds

 
Commission Forte Blade Tip Score
Broad Heavy Medusa Ricasso Medusa Blade Saw Tip 44 (22+22)
Broad Light Medusa Ricasso/Chopper Forte Medusa Blade/Saw Blade Chopper Tip 24 (20+4)
Broad Spiked Medusa Ricasso Medusa Blade/Saw Blade/Defender’s Edge Saw Tip 30 (22+8)
Broad Flat Medusa Ricasso Medusa Blade Saw Tip/Gladius Point 36 (22+14)
Narrow Heavy Serrated Forte Gladius Edge Gladius Point 46 (22+24)
Narrow Light Serpent Ricasso Stiletto Blade Serpent’s Fang 42 (22+20)
Narrow Spiked Serrated Forte Stiletto Blade Serpent’s Fang 38 (24+14)
Narrow Flat Serpent Ricasso Stiletto Blade Gladius Point 44 (22+22)
Heavy Spiked Serrated Forte Gladius Edge/Medusa Blade/Defender’s Edge Saw Tip 38 (24+14)
Heavy Flat Medusa Ricasso Gladius Edge Gladius Point 44 (22+22)
Light Spiked Serpent Ricasso/Disarming Forte Saw Blade Serpent’s Fang 30 (18+12)
Light Flat Serpent Ricasso Stiletto Blade Gladius Point 36 (14+22)

The average mould score using the optimal default moulds is 38.

All Moulds

Default moulds are highlighted in bold.

Level Commission Forte Blade Tip Score
Smithing 71 Broad Heavy Defender Base Fleur de Blade Defenders Tip 58 (22+36)
Smithing 80 Broad Light Stiletto Forte Choppa! Serrated Tip 49 (1+48)
Smithing 79 Broad Spiked Spiker! Claymore Blade Defenders Tip 56 (26+30)
Smithing 81 Broad Flat Chopper Forte +1 Claymore Blade The Point! 65 (21+44)
Smithing 71 Narrow Heavy Serrated Forte Fleur de Blade Needle Point 52 (26+26)
Smithing 80 Narrow Light Stiletto Forte Choppa! Needle Point 61 (26+35)
Smithing 79 Narrow Spiked Spiker! Flamberge Blade Needle Point 59 (27+32)
Smithing 70 Narrow Flat Chopper Forte +1 Serpent Blade Needle Point / The Point! 58 (28+30)
Smithing 79 Heavy Spiked Spiker! Fleur de Blade Saw Tip / Defenders Tip 59 (28+31)
Smithing 81 Heavy Flat Defender Base / Chopper Forte +1 Fleur de Blade The Point! 58 (28+30)
Smithing 80 Light Spiked Spiker! Choppa! Serrated Tip 64 (38+26)
Smithing 81 Light Flat Chopper Forte +1 Choppa! The Point! 69 (27+42)