Free-to-play Smithing training Guide – OSRS

This guide outlines the best methods for training the Smithing skill in free-to-play. There are a few ways to profit with Smithing in free-to-play, such as smelting bars or making rune equipment, however it is more beneficial to simply perform the fastest experience methods and use the saved time to make money from alternative methods.

Fastest experience

General Advice

5000

When making equipment with bars, experience gained is based off the number of bars used, therefore using larger amounts of bars at once yields the highest experience rates. This means smithing platebodies when available is always the fastest experience per tier of bar. The best place to smith bars is the anvil south of Varrock west bank, as it is the closest anvil to a bank in free-to-play. Energy potions (264) can optionally be brought in the two empty inventory spaces when making platebodies to continuously sprint with level 1 Agility, at an added cost of roughly 2.03 per bar (1 energy potion dose per 32.5 bars). Depending on starting gp and profit from making certain platebodies, one can gain much more gold per hour as well as experience per hour using energy potions instead of letting run energy recharge naturally by walking.

An option available to players with 55 Magic is to cast High Level Alchemy on their created platebodies to either reduce costs, increase profits, or gain Magic experience. If choosing to alch their platebodies, then it is possible to alch 1-2 platebodies efficiently as a zero time Magic training method on the run from the anvil back to the bank. For this, one should equip a staff of fire and bring nature runes in place of one of their energy potions while smithing. Otherwise, the platebodies can be alched later, on their own or during other activities such as combat.

Level 1-29: The Knight’s Sword

It is highly recommended to complete The Knight’s Sword quest immediately for the reward of 12,725 Smithing experience, enough to level Smithing from 1 to 29.

Level 18/29-33: Bronze platebodies

 Smith bronze platebodies from level 18 (or 29 if The Knight’s Sword has been completed) to 33 for 5 bars and 62.5 experience each. Smithing bronze platebodies at the anvil south of Varrock west bank gives experience rates of 50,000 Smithing XP per hour constantly running. Since bronze platebodies are smithed from 5 bars each, energy potions can be used in the two empty inventory spaces to continuously sprint while training.

Starting at 18:

  • Starting experience: 3,525
  • Experience required: 14,722
  • Ending experience: 18,247
  • Bronze bars required: 1,180
  • Input cost: 120,360
  • Output: 8,024
  • Profit: −112,336 (−476 each)
  • High alchemy (Magic 55) profit: −123,900 (−525 each)

Starting at 29:

  • Starting experience: 12,725
  • Experience required: 5,522
  • Ending experience: 18,200
  • Bronze bars required: 445 (299 bars if you are smelting the bars yourself)
  • Input cost: 45,390
  • Output: 3,026
  • Profit: −42,364 (−476 each)
  • High alchemy (Magic 55) profit: −46,725 coins (−525 each)

Level 33-48: Iron platebodies

 Smith iron platebodies from levels 33 to 48 for 125 experience each. Smithing iron platebodies at the anvil south of Varrock west bank gives experience rates of 100,000 Smithing XP per hour constantly running. Since iron platebodies are smithed from 5 bars each, energy potions can be used in the two empty inventory spaces to continuously sprint while training.

  • Starting experience: 18,287.5
  • Experience required: 64,726.5
  • Ending experience: 83,014
  • Iron bars required: 2,590 (1,735 bars if you are smelting[1] the bars yourself)
  • Input cost: 613,830
  • Output: 49,210
  • Profit: −564,620 (−1,090 each)
  • High alchemy (Magic 55) profit: −497,280 coins (−960 each)

Level 48-68: Steel platebodies

 Smith steel platebodies from level 48 to 68 for 187.5 experience each. Smithing steel platebodies at the anvil south of Varrock west bank gives experience rates of 150,000 Smithing XP per hour constantly running. Since steel platebodies are smithed from 5 bars each, energy potions can be used in the two empty inventory spaces to continuously sprint while training.

  • Starting experience: 83,037.5
  • Experience required: 521,994.5
  • Ending experience 605,030
  • Steel bars required: 13,920 (9,491 bars if you are smelting the bars yourself – (1899 platebodies))
  • Input cost: 8,379,840
  • Output: 2,438,784
  • Profit: −5,941,056 (−2,134 each)
  • High alchemy (Magic 55) profit: −5,348,064 (−1,921 each)

Level 68-88: Mithril platebodies

 Smith mithril platebodies from levels 68 to 88 for 250 experience each. Smithing mithril platebodies at the anvil south of Varrock west bank gives experience rates of 200,000 Smithing XP per hour constantly running. Since mithril platebodies are smithed from 5 bars each, energy potions can be used in the two empty inventory spaces to continuously sprint while training.

Levelling smithing from level 68 to 88 takes smithing 15,123 mithril platebodies.

  • Starting experience: 605,037.5
  • Experience required: 3,780,750
  • Ending experience: 4,385,787.5
  • Mithril bars required: 75,615 (47,260 bars if you are smelting the bars yourself – (9452 platebodies))
  • Input cost: 66,465,585
  • Output: 42,359,523
  • Profit: −24,106,062 (−1,594 each)
  • High alchemy (Magic 55) profit: −20,960,478 coins (−1,386 each)

Level 87/88-98: Adamant platebodies

 Smith adamant platebodies from levels 88 to 98 for 312.5 experience each. Alternatively, from level 87 Smithing players can also boost to 88 for adamant platebodies with dwarven stout. Adamant platebodies give up to 250,000 experience per hour with the use of energy potions. Smithing adamant platebodies from levels 87/88 to 98/99 may take upwards of 35-45 hours depending on efficiency and use of energy potions.

Note: The next section for rune platebodies is helpful and slightly faster experience per hour. However, most players will opt to continue smithing adamant platebodies all the way to level 99 even though rune platebodies are more experience per item, as adamant platebodies may be cheaper experience per gold spent for comparable XP rates.

Starting at level 88:

  • Starting experience: 4,385,787.5
  • Experience required: 7,419,818.5
  • Ending experience: 11,805,787
  • Adamant bars required: 118,720 (74,200 bars if you are smelting the bars yourself – (14,840 platebodies))
  • Input cost: 231,266,560
  • Output: 225,520,512
  • Profit: −5,746,048 (−242 each)
  • High alchemy (Magic 55) profit: 3,157,952 coins (133 each)

Level 98-99: Rune platebodies

 Starting at level 98, smith rune platebodies for the fastest experience at level 98 for 375 experience each by drinking a dwarven stout for a +1 Smithing boost for one minute. Maintain energy with energy potions. This will give experience rates of up to 300,000 Smithing experience per hour. However, rune platebodies can be extremely expensive despite offering the highest experience gained per hour for free-to-play Smithing training.

Starting at level 98:

  • Starting experience: 11,805,787.5
  • Experience required: 1,228,643.5
  • Runite bars required: 16,385 (9,835 bars if you are smelting the bars yourself – (1966 platebodies))
  • Input cost: 201,338,880
  • Output: 125,935,110
  • Profit: −75,403,770 (−23,010 each)
  • High alchemy (Magic 55) profit: −73,899,627 coins (−22,551 each)

Alternative methods

Level 1-5: Bronze axes

 Smith bronze axes by using bronze bars and a hammer at an anvil until level 5, giving 12.5 experience each. Smithing bronze axes at the anvil south of Varrock west bank gives experience rates of 13,500 Smithing XP per hour.

  • Starting experience: 0
  • Experience required: 388
  • Ending experience: 400
  • Bronze bars required: 32
  • Input cost: 3,264
  • Output: 3,456
  • Profit: 192 (6 each)
  • High alchemy (Magic 55) profit: −6,528 (−204 each)

Level 5-9: Bronze scimitars

 At level 5, switch to smithing bronze scimitars from levels 5 to 9 for 2 bars and 25 experience each. Smithing bronze scimitars at the anvil south of Varrock west bank gives experience rates of 25,500 Smithing XP per hour.

  • Starting experience: 400
  • Experience required: 569
  • Ending experience: 975
  • Bronze bars required: 46
  • Input cost: 4,692
  • Output: 1,104
  • Profit: −3,588 (−156 each)
  • High alchemy (Magic 55) profit: −6,808 coins (−296 each)

Level 9-18: Bronze warhammers

 Smith bronze warhammers from levels 9 to 18 for 3 bars and 37.5 experience each. Smithing bronze warhammers at the anvil south of Varrock west bank gives experience rates of 36,000 Smithing XP per hour.

  • Starting experience: 975
  • Experience required: 2,548
  • Ending experience: 3,523
  • Bronze bars required: 204
  • Input cost: 20,808
  • Output: 2,244
  • Profit: −18,564 (−273 each)
  • High alchemy (Magic 55) profit: −26,452 coins (−389 each)

Level 20-88: Smelting and Crafting

Crafting gold jewellry (and silver jewellry) is a potentially profitable way to train Crafting. If you’re already making jewellry, you can use gold ore (or silver ore) as your input material instead of gold bar (or silver bar). While this is a significantly slower overall method of training smithing, the marginal time cost of smelting is simply the smelting itself (because you already have to make trips between the bank and furnace anyway). Your effective marginal smelting rate is 1200 bars an hour (one bar every 5 ticks); or potentially even more, as the increased time per bank trip allows run energy to recover sustainably.

Smelting While Crafting Viability Table
Item Levels Required Materials Smithing Exp Marginal Smithing Exp/Hr Material Cost Product Value Profit/Loss
Unstrung symbol Smithing 20
Crafting 16
1xSilver ore
Holy mould (not consumed)
13.7 16,440 59 86 27
Tiara Smithing 20
Crafting 23
1xSilver ore
Tiara mould (not consumed)
13.7 16,440 59 124 65
Gold ring Smithing 40
Crafting 5
1xGold ore
Ring mould (not consumed)
22.5 27,000 142 178 36
Gold necklace Smithing 40
Crafting 6
1xGold ore
Necklace mould (not consumed)
22.5 27,000 142 187 45
Gold amulet (u) Smithing 40
Crafting 7
1xGold ore
Amulet mould (not consumed)
22.5 27,000 142 160 18
Sapphire ring Smithing 40
Crafting 20
1xGold ore , 1xSapphire
Ring mould (not consumed)
22.5 27,000 412 495 83
Sapphire necklace Smithing 40
Crafting 22
1xGold ore , 1xSapphire
Necklace mould (not consumed)
22.5 27,000 412 497 85
Sapphire amulet (u) Smithing 40
Crafting 24
1xGold ore , 1xSapphire
Amulet mould (not consumed)
22.5 27,000 412 452 40
Emerald ring Smithing 40
Crafting 27
1xGold ore , 1xEmerald
Ring mould (not consumed)
22.5 27,000 546 660 114
Emerald necklace Smithing 40
Crafting 29
1xGold ore , 1xEmerald
Necklace mould (not consumed)
22.5 27,000 546 653 107
Emerald amulet (u) Smithing 40
Crafting 31
1xGold ore , 1xEmerald
Amulet mould (not consumed)
22.5 27,000 546 618 72
Ruby ring Smithing 40
Crafting 34
1xGold ore , 1xRuby
Ring mould (not consumed)
22.5 27,000 947 1,049 102
Ruby necklace Smithing 40
Crafting 40
1xGold ore , 1xRuby
Necklace mould (not consumed)
22.5 27,000 947 1,090 143
Ruby amulet (u) Smithing 40
Crafting 50
1xGold ore , 1xRuby
Amulet mould (not consumed)
22.5 27,000 947 1,046 99
Diamond ring Smithing 40
Crafting 43
1xGold ore , 1xDiamond
Ring mould (not consumed)
22.5 27,000 1,814 1,891 77
Diamond necklace Smithing 40
Crafting 56
1xGold ore , 1xDiamond
Necklace mould (not consumed)
22.5 27,000 1,814 1,998 184
Diamond amulet (u) Smithing 40
Crafting 70
1xGold ore , 1xDiamond
Amulet mould (not consumed)
22.5 27,000 1,814 1,916 102

Based on this marginal 1200 bars per hour, we have the following experience and cost table:

Marginal Smelting Efficiency Table
Input Ore Level Required Output Bar Experience Bars/Hour Smithing Exp/Hour GP/Hour GP/Exp
Silver ore Smithing 20 Silver bar 13.7 1200 16,440 66,000 3.29
Gold ore Smithing 40 Gold bar 22.5 1200 27,000 −14,400 -0.53

Level 70-99: Superheat Item

Players with level Magic 43 can cast superheat item, which can smelt a bar from anywhere at its normal ore cost, plus 1 nature rune and 4 fire runes (no fire runes are necessary with a staff of fire equipped). This saves time travelling between the furnace and bank. Also, it only has a 3 tick cast time (1.8 seconds) rather than the standard 5 ticks (3 seconds) it takes to smelt a bar in a furnace. As such, it can process more bars per hour, earning Magic experience in addition to the normal Smithing xp. As a bonus, it successfully smelts iron bars 100% of the time, without needing a ring of forging.

One disadvantage of superheat item is that it does not auto-cast if you have the supplies to make multiple bars; it must be cast on each ore in the inventory, making this method more click intensive.

While this method is still considerably slower at gaining experience than the fastest experience mentioned above, it can be more cost effective.

Bar Levels
Required
Experience
Per Bar
Materials
required
Input
cost
GE Price Profit
Per Bar
Bars
Per Bank
Banks
Per Hour
Bars
Per Hour
Experience
Per Hour
Profit
Per Hour
Coins Profit
Per Smithing Exp
Smithing 1
Magic 43
Smithing 6.2
Magic 53
×1
×1
×1
141 102 −39 13 131 1,703 Smithing 10,559
Magic 90,259
−66,417 -6.29
Smithing 15
Magic 43
Smithing 12.5
Magic 53
×1
×1
257 237 −20 27 68 1,836 Smithing 22,950
Magic 97,308
−36,720 -1.60
Smithing 20
Magic 43
Smithing 13.67
Magic 53
×1
×1
170 114 −56 27 68 1,836 Smithing 25,098
Magic 97,308
−102,816 -4.10
Smithing 30
Magic 43
Smithing 17.5
Magic 53
×1
×2
×1
521 602 81 9 178 1,602 Smithing 28,035
Magic 84,906
129,762 4.63
Smithing 40
Magic 43
Smithing 22.5
Magic 53
×1
×1
253 130 −123 27 68 1,836 Smithing 41,310
Magic 97,308
−225,828 -5.47
Smithing 50
Magic 43
Smithing 30
Magic 53
×1
×4
×1
772 879 107 5 277 1,385 Smithing 41,550
Magic 73,405
148,195 3.57
Smithing 70
Magic 43
Smithing 37.5
Magic 53
×1
×6
×1
1,733 1,948 215 3 383 1,149 Smithing 43,088
Magic 60,897
247,035 5.73
Smithing 85
Magic 43
Smithing 50
Magic 53
×1
×8
×1
11,514 12,288 774 3 383 1,149 Smithing 57,450
Magic 60,897
889,326 15.48

This table assumes a staff of fire is equipped and each cycle takes ~4 seconds for banking.

Level 98-99: Smithing Rune Equipment

 Using a dwarven stout, players can boost from 98 to 99 Smithing and smith rune platelegs, rune plateskirts, and rune 2h swords as a potentially profitable alternative to adamant/rune platebodies. One dwarven stout must be drank every minute to maintain 99 Smithing from 98; this adds a cost of approximately one dwarven stout per 45 runite bars, or roughly 2.42 per bar. Currently, the most profitable 3 bar rune item to smith when selling on the Grand Exchange is Rune 2h sword. If casting High Level Alchemy after smithing, it does not matter whether rune platelegs, rune plateskirts, or rune 2h swords are made, as they have the same High Level Alchemy value.

Experience rates of approximately 215,000 Smithing experience per hour can be obtained from equipment made with 3 runite bars.

  • Starting experience: 11,805,787.5
  • Experience required: 1,228,643.5
  • Runite bars required: 16,383
  • Most profitable: Rune 2h sword
  • Input cost (bars and stouts): 201,353,987.27
  • Output: 207,179,418
  • Profit: 5,825,430.73 (1,066.73 each)
  • High alchemy (Magic 55) profit: 7,742,241.73 (1,417.73 each)

AFK Methods

Level 1-99: Smelting Bars

As stated at the start of this guide, if you are just looking to make money or train smithing as fast as possible, it is usually better to train smithing using the faster methods above and use the time saved on faster money makers. However, smelting bars can be a good method for players looking for an AFK method that also generates a profit. Be sure to check the GE before making any bars to make sure you will be making a profit instead of a loss. To use this method, it is recommended that you bank a large number of ores ahead of time: either by purchasing them from the GE, or mining them yourself if you don’t have any gold or want the mining experience. Then head to the Edgeville Furnace as it is the closest furnace to a bank in free-to-play.

Consult the following table to see profits from smelting bars:

Bar Smithing Level Experience Ore
required
Input cost GE Price Profit
1 6.2 ×1
×1
30 102 72
15 12.5 ×1 146
153.12[1]
237 -27.50
83.88[1]
20 13.67 ×1 59 114 55
30 17.5 ×1
×2
410 602 192
40 22.5 ×1 142 130 −12
50 30 ×1
×4
661 879 218
70 37.5 ×1
×6
1,622 1,948 326
85 50 ×1
×8
11,403 12,288 885

This is based on using the Ring of forging for smelting, guaranteeing successful smelting of iron.

Level 14+: Barronite Deposits

 With 14 Mining and 14 Smithing, barronite deposits can be mined from barronite rocks in the Camdozaal Mines after completing the quest Below Ice Mountain. Using them on the special barronite crusher anvil near Ramarno with a hammer yields various rewards, including barronite shards and 30 Smithing experience. This method generates very slow smithing experience since the deposits are untradeable and must be mined before crushing. If you are also trying to AFK train Mining in Camdozaal, crushing deposits can be a good way to generate some additional Smithing experience, otherwise it is better to use any of the other methods in this guide. Since Smithing experience is directly tied to how quickly barronite deposits can be mined, a higher Mining level will lead to higher Smithing experience rates.

If using this method, the best technique is to keep a hammer and the highest tier pickaxe you can in your inventory and mine the barronite rocks until your inventory is full. If you have a high enough Attack level, wielding your pickaxe will give you an extra inventory slot for a deposit, however it is better to carry a higher tier pickaxe in your inventory than wielding a lower tier one. Once your inventory is full of deposits, head to the barronite crusher and crush all of the deposits for Smithing experience. You can drop any items you get from the deposits, or bank them at the bank chest east of Ramarno; however, since barronite shards stack, it is easiest just to leave them in your inventory for the entire session and use them to purchase buffs from Ramarno. The mining and boost buffs will increase your experience rates, and the luck buff will increase the odds of finding rare ancient artefacts when crushing deposits.