Free-to-play Crafting training Guide – OSRS

This guide outlines the best methods and alternative options for training the Crafting skill in free-to-play.

Quests that reward Crafting experience

  • Sheep Shearer: 150 Crafting experience
  • Goblin Diplomacy: 200 Crafting experience
  • Misthalin Mystery: 600 Crafting experience

Completing all of these quests will provide enough experience to level up Crafting from level 1 to level 8.

Potter’s wheel, spinning wheel and furnace locations

Barbarian Village has a potter’s wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby.

  • Varrock south-west mine to Varrock west bank is a good place to mine clay.
  • Waterpump (Falador) to Falador west bank is the closest water source to a bank. Water fountain in centre of Varrock square to Varrock west bank is also a good water source close to a bank.

Lumbridge bank to the spinning wheel downstairs is a good combination for a bank plus spinning wheel.

Edgeville has the furnace closest to a bank for crafting silver or gold. Al Kharid bank to a furnace is a decent location for a relatively short distance between bank and furnace, for crafting silver and gold.

Upon reaching Crafting Level 40, the Crafting Guild has no bank nearby, but contains clay rocks, a water source , a potter’s wheel, and a pottery kiln. The crafting guild also has two spinning wheels. A flock of wool-producing sheep can be found just a short walk north of the guild.

Ultimate Ironman

Until level 40, ultimate ironmen can mine clay in West Varrock mine, canoe up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions’ Guild/West Varrock mine. Yields 650–720 experience per run, depending on the amount of open inventory spaces.

After level 40, use the Crafting Guild. Mining and smelting gold, crafting them into jewellery to sell at Grum’s Gold Exchange. is a good way to make money while training Mining, Crafting and Smithing as an Ultimate Ironman.

Common training methods

In-Place Training Methods

These methods do not require any moving, and thus can be performed at the Grand Exchange or in a Bank (assuming you have already gathered the necessary resources).

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 279 12 −267 -9.89
28 Crafting hardleather bodies 35 Hard leather x 1 274 13 −261 -7.46
20 Cutting sapphires 50 Uncut sapphire x 1 273 270 −3 -0.06
27 Cutting emeralds 67.5 Uncut emerald x 1 427 404 −23 -0.34
34 Cutting rubies 85 Uncut ruby x 1 962 805 −157 -1.85
43 Cutting diamonds 107.5 Uncut diamond x 1 2,280 1,672 −608 -5.66

Commuter Training Methods

These methods require the player to move from place to place. The most common of which is moving back and forth between bank and a furnace. For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
8 Making bowls 33 Soft clay x 1 108 37 −71 -2.15
8 Smelting unstrung gold amulets 30 Gold bar x 1 130 160 30 1.00
23 Smelting tiaras 52.5 Silver bar x 1 114 124 10 0.19
50 Crafting Ruby Amulets 85 Gold bar x 1
Ruby x 1
935 1,046 111 1.31
56 Crafting Diamond Necklaces 90 Gold bar x 1
Diamond x 1
1,802 1,998 196 2.18

Levels 1–99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1–7 13.8 18,900 650 48 × Leather 13,392 576 −12,816
7–9 16.2 22,750 319 20 × Leather 5,580 940 −4,640
9–11 18.5 25,900 389 21 × Leather 5,859 168 −5,691
11–14 22 30,800 749 34 × Leather 9,486 340 −9,146
14–18 25 35,000 1,416 57 × Leather 15,903 684 −15,219
18–28 27 37,800 7,301 271 × Leather 75,609 3,252 −72,357
28–99 35 91,000 13,023,607 372,103 × Hard leather 101,956,222 4,837,339 −97,118,883
Total 13,034,431 451 × Leather;
372,103 × Hard leather
102,081,772 4,843,287 −97,238,485

Pottery

This guide assumes all products are formed and fired.

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss
1–7 12.6 650 52 × Soft clay 5,616 1,196 −4,420
7–8 25 151 6 × Soft clay 648 252 −396
8–99 33 13,033,630 394,959 × Soft clay 42,655,572 14,613,483 −28,042,089
Total 13,034,431 395,017 × Soft clay 42,661,836 14,614,931 −28,046,905

Gold jewellery

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit Profit / item GP/XP
5–6 15 20,250[1] 124 8 × Gold bar 1,040 1,424 384 48.00 3.20
6–8 20 27,000[1] 289 15 × Gold bar 1,950 2,805 855 57.00 2.85
8–20 30 40,500[1] 3,669 122 × Gold bar 15,990 19,680 3,690 30.00 1.00
20–22 40 42,000[2] 1,154 29 × Gold bar; 29 × Sapphire 11,600 14,355 2,755 95.00 2.38
22–24 55 57,750[2] 1,404 26 × Gold bar; 26 × Sapphire 10,400 12,922 2,522 97.00 1.76
24–31 65 68,250[2] 7,805 120 × Gold bar; 120 × Sapphire 48,000 54,240 6,240 52.00 0.80
31–40 70 73,500[2] 22,391 320 × Gold bar; 320 × Emerald 170,880 197,760 26,880 84.00 1.20
40–43 75 78,750[2] 13,115 175 × Gold bar; 175 × Ruby 163,625 190,750 27,125 155.00 2.07
43–56 85 89,250[2] 184,040 1,573 × Gold bar; 1,573 × Diamond 2,834,546 2,974,543 139,997 89.00 1.05
56–70 90 94,500[2] 553,587 6,151 × Gold bar; 6,151 × Diamond 11,084,102 12,289,698 1,205,596 196.00 2.18
70–99 100 105,000[2] 12,296,804 122,968 × Gold bar; 122,968 × Diamond 221,588,336 235,606,688 14,018,352 114.00 1.14
Total 13,034,431 131,506 × Gold bar,
175 × Sapphire, 320 × Emerald,
175 × Ruby, 129,719 × Diamond
234,303,353 249,524,575 15,221,222 115.75 1.17

 

Silver jewellery

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss Profit / item
16–23 50 3,545 71 × Silver bar 8,094 6,106 −1,988 -28.00
23–99 52.5 13,028,140 248,155 × Silver bar 28,289,670 30,771,220 2,481,550 10.00
Total 13,034,431 248,226 × Silver bar 28,297,764 30,777,326 2,479,562 9.99

Gems

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
20–27 50 145,000 5,260 105 × Uncut sapphire 28,665 28,350 −315 −3 -0.06
27–34 67.5 175,000 10,494 155 × Uncut emerald 66,185 62,620 −3,565 −23 -0.34
34–43 85 230,000 30,115 354 × Uncut ruby 340,548 284,970 −55,578 −157 -1.85
43–99 107.5 290,000 12,984,092 120,783 × Uncut diamond 275,385,240 201,949,176 −73,436,064 −608 -5.66
Total 13,034,431 See above 275,820,638 202,325,116 −73,495,522

Players have been observed cutting gems with the help of banknotes to make training more efficient. It requires the player to convert non-stackable uncut gems into notes from a bank. Then use the noted uncut gems on the bank/teller to receive gems for cutting; cut the resulting un-noted uncut gems with a chisel. Deposit cut gems into a deposit box; un-note more uncut gems from the noted uncut gems stack in inventory via bank/teller; repeating this process until the desired level is reached. Corsair Cove is a great place for this method because the bank and deposit box are 2 ticks away from each other, reducing time spent walking and manually depositing/withdrawing items to and from the bank. This method actually helps to offset the loss of potential experience per hour by cutting less expensive gems due to all the entities required for cutting being in such close proximity.

Miscellaneous

For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Stringing Amulets

Combining a ball of wool with one of many types of unstrung amulets. This action can be performed anywhere, requires no skills or equipment, and is very fast (only takes two ticks). Each amulet strung awards 4 crafting experience, regardless of what is being strung. When near a bank, it is possible to string 2500 amulets per hour, awarding 10,000 XP. Also, the Grand Exchange can make this a profitable endeavor:

Stringing Amulets Profitability
Inputs Output Input Cost Output Cost Profit Per GP/Hour
Unstrung symbol
Ball of wool
Unblessed symbol 136 93 −43 −107,500
Gold amulet (u)
Ball of wool
Gold amulet 210 179 −31 −77,500
Sapphire amulet (u)
Ball of wool
Sapphire amulet 502 472 −30 −75,000
Emerald amulet (u)
Ball of wool
Emerald amulet 668 677 9 22,500
Ruby amulet (u)
Ball of wool
Ruby amulet 1,096 1,171 75 187,500
Diamond amulet (u)
Ball of wool
Diamond amulet 1,966 2,019 53 132,500