We’re here to discuss the future of the Two-Handed Axe, ready for Forestry: Part Two.
We’ve seen the recent discussions surrounding Forestry: Part Two and more specifically the Two-Handed Axe and its mechanics. Well, we’re coming back to you today to carry on the conversation to make sure we get this reward right before it’s launch!
Before we jump into some slight tweaks, let’s talk about how the Two-Handed Axe works. If you would rather see a visual, then check out this week’s Livestream where we showed off the Two-Handed Axe in action!
Once you’ve got your Axe and the required level to use it (the same as the current Axe Tiers), you can get to chopping! The Two-Handed Axe will chop at the same speed as your regular one, but the benefit of this mighty axe will allow you to gain more experience whilst gathering fewer logs.
This benefit uses your run energy at the cost of 40 points per ‘successful’ chop (whenever you receive a log), and you’ll receive 20% more experience for each ‘successful’ hit of the tree, with a 20% chance not to gain a log.
To keep this up, you’ll need the Forester’s Rations! These treats will guarantee you restore 20 points of energy per swing when using a Two-Handed Axe, which means if you’ve got a bunch of Rations in your Forestry Kit, here’s what you’ll get:
Chop | Effect Active | Energy: Pre-Chop | Energy: Post-Chop | Energy: Ration Consumed |
1 | Yes | 100 | 60 | 80 |
2 | Yes | 80 | 40 | 60 |
3 | Yes | 60 | 20 | 40 |
4 | Yes | 40 | 0 | 20 |
5 | No | 20 | 20 | 40 |
This means if you have enough rations you’ll be able to gain the full benefits of the Two-Handed Axe. Rations are automatically consumed when chopping and stored in your Forestry Kit so you don’t need to worry about gobbling them up yourself! Also, you’re still able to chop with the Two-Handed Axe even if you don’t have the right amount of Run Energy, you just won’t gain the benefits.
While various other energy restore effects will work, we want to highlight that the reduced energy drain effect from Stamina Potions will not. This will mean for most areas in the game, you’ll have enough energy to bank and return! Now, we talked about some changes, so let’s go take a look at Rations.
We want to make sure you have a much better time making these rations, so our first change means you’ll now be able to use any type of cooked fish in order to create rations, alongside the normal cooked meat method.
Secondly, we’ve changed the scaling of Rations created dependent on the cooked fish and leaf type, hopefully giving some more uses out of the leaves collected from trees! Combining a fish/piece of cooked meat with a leaf will give you a different amount of rations based on its tier, let’s take a look.
- Normal Leaves: 2 Rations
- Oak Leaves: 4 Rations
- Willow Leaves: 6 Rations
- Maple Leaves: 8 Rations
- Yew Leaves: 10 Rations
- Magic Leaves: 12 Rations
That’s just the base level of each leaf, but depending on what tier of fish you use with the leaves will also give you an extra benefit:
- Level 1 – 33 Fish: 1x Rations
- Level 34 – 69 Fish or Cooked Meat: 2x Rations
- Level 70 – 99 Fish: 3x Rations
This means if you’re creating rations from Oak Leaves and a Cooked Herring you’d create 4 Rations with each interaction, but if you’re creating rations from Magic Leaves & Cooked Shark you’d create a whopping 36 Rations each time.
At the very highest tier, per inventory you’d make 972 Rations, which should be more than enough for a couple hours of tree chopping! Hopefully, these changes will make the Two-Handed Axe less daunting to use, as we understand this is something new we’re trying out.
We believe it was important to have a trade-off considering the Axe gives you more experience and will bring in fewer logs into the game which is a massive benefit for players in terms of the time you’ll spend chopping.
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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