1 | Barrows Gloves Speedrun | ||
---|---|---|---|
2 | |||
3 | ROUTE: | ||
4 | Make your character female to save time on Recruitment Drive | ||
5 | Complete Tutorial Island. Refer to the current tutorial island speedrun WR to see how to speedrun it if you want to -> | Tutorial Island 3:36 (by Bertractor) | |
6 | Inventory: Pot of flour, egg, bucket of milk, 20 balls of wool, Lumbridge teleport tabs, Lumbridge Graveyard tabs, Necklace of Passage, stamina potion | ||
7 | Run north to the house near the sheep pen and talk to Farmer Fred (chat 1, 1, talk again) | ||
8 | Sheep Shearer complete! | ||
9 | Speedrunning: Teleport back to Lumbridge Castle | ||
10 | Talk to Father Aereck in the church (chat 3, 1) | ||
11 | Speedrunning: Teleport back to Lumbridge Castle | ||
12 | Head inside and talk to the Cook (chat 1, 1, talk again) | ||
13 | Cook’s Assistant complete! | ||
14 | Go upstairs and start Rune Mysteries at the Duke (chat 1, 1) | ||
15 | Speedrunning: Teleport to Lumbridge Graveyard | ||
16 | Run south out of the graveyard to the two NPC’s near the southern shore | ||
17 | Talk to Abigale (chat 1, 1). | ||
18 | Head south and board the boat. | ||
19 | Head into the fenced area, then west to a fountain. Pick up the bucket on the western side (no red dot) | ||
20 | Continue north to a barrel of rainwater. Watch a cutscene | ||
21 | Use your bucket on the barrel and search it for a key. | ||
22 | Head back around to the front doors of the manor and enter. | ||
23 | |||
24 | Take the knife spawn from the table. | ||
25 | Open the door north into the small room with a pink doorknob. | ||
26 | Watch the cutscene, take the note and read it. | ||
27 | Head into the south-western room | ||
28 | Use the knife on the painting on the east wall (the one with a river) | ||
29 | Search the painting for ruby key. | ||
30 | Enter the ruby door south-east | ||
31 | |||
32 | Take a tinderbox from the shelves and light the 4 candles around the room. | ||
33 | Use the tinderbox on the barrel of fuse and leave the room. | ||
34 | Re-enter the ruby door and climb over the damaged wall. | ||
35 | Head north of the manor and then west until you trigger a cutscene. | ||
36 | Pick any chat option, doesn’t matter. Take the note and read it. | ||
37 | Head back east into the room nearby and play the piano, hit the notes “D, E, A, D” (any octave) | ||
38 | Search the piano for a key. | ||
39 | Return to the manor via the damaged wall. | ||
40 | |||
41 | Head to the north-western area, go through the green doorknob and attempt to open the door into the room with a Bandos Godsword inside. | ||
42 | Take the note and read it. | ||
43 | Head back to the ruby door (south-east), then head north into the room with a fireplace. | ||
44 | Use your knife on it and search it. | ||
45 | Solution: – Sapphire – Diamond – Zenyte – Emerald – Onyx – Ruby Search the fireplace again for a sapphire key Go back through the ruby door | ||
46 | |||
47 | Go all the way west into the blue door room | ||
48 | |||
49 | Move the mirror around by clicking on it, you must face it towards the correct wardrobe. | ||
50 | There will be some black ‘smoke’ animation next to the wardrobe about 10 ticks before it opens. | ||
51 | Whichever direction you move the mirror in last to face the wardrobe, move it back in the opposite direction after the knife is reflected. | ||
52 | |||
53 | After 3 successful hits, watch a cutscene. Once it ends, take the Killer’s Knife and wield it, then attack Abigale. | ||
54 | Exit the room. Head outside to the front of the manor, talk to Mandy. (don’t board the boat back to Lumbridge swamp) | ||
55 | Misthalin Mystery complete! | ||
56 | Teleport to Wizard’s Tower (necklace of passage opt. 1) | ||
57 | Run north, then south-east into the swamp and talk to Father Urhney (chat 2, 1) for a Ghostspeak Amulet. Once you have it you can leave. | ||
58 | Speedrunning: Teleport to Lumbridge Graveyard | ||
59 | Enter the mausoleum in the south-eastern corner of the Graveyard, equip the Ghostspeak amulet and search the coffin, talk to the ghost (chat 1). | ||
60 | |||
61 | Red, white, black, yellow beads, Air talisman, 1k coins, Stam pot, Necklace of Passage, Tabs: 1 Lumby graveyard, 1 Camelot, 1 House | ||
62 | Teleport to Wizard’s Tower (Necklace of Passage opt. 1) | ||
63 | Run south and climb up stairs to the top floor, talk to Wizard Mizgog (chat 1, 1, 1, talk again) | ||
64 | Imp Catcher complete! | ||
65 | |||
66 | We are now going to start training magic while we quest | ||
67 | With bolt enchanting, click on the spell while holding spacebar, after you see two XP drops you should click somewhere else. Wait until the animation ends (and you “jump” forward), then repeat. | ||
68 | – Enchant ~1000 Sapphire bolts to 17 magic (100 cosmic, 100 mind, water staff) | ||
69 | – From 17 onwards, low alch rune arrows (or whatever you please) | ||
70 | |||
71 | Climb down to the basement. Talk to Sedridor in the western room for Rune Mysteries (chat 3, 1, 1) | ||
72 | Head south and into the eastern room, then search the altar for a skull. | ||
73 | Teleport to Lumbridge Graveyard | ||
74 | Enter the mausoleum south-east, open the coffin, use the skull on the coffin. | ||
75 | Restless Ghost complete! | ||
76 | Teleport to Camelot | ||
77 | Run north-west to the Real Estate Agent and buy a house (chat 1, 1) | ||
78 | Continue north into Sinclair mansion and talk to the Guard. Just offer to help and see “Murder Mystery” quest turn yellow. | ||
79 | |||
80 | We have a good chance to train to 43 prayer on our trip to rimmington now, so if you choose to do this later then bear in mind the rest of the guide assumes you train to 43 prayer now. | ||
81 | You can either use 113 Dagannoth bones (850k+), 196 Dragon bones (460k+) or 938 Big bones (200k) | ||
82 | |||
83 | Teleport to your House in Rimmington, hop to world 30 if you need a gilded altar | ||
84 | Train to 43 prayer. | ||
85 | Inventory: Burnt meat, onion, eye of newt, Magic potion, air, earth and mind runes, House tab | ||
86 | Equipped: Staff of Fire, Mage gear (eg. Amulet of Glory/Fury, Combat bracelet, seers ring, wizard top, zammy robes, cream hat) | ||
87 | You cannot buy burnt meat on the G.E. You can get it by using cooked beef on a range (careful not to eat it). If only using one account, there is a range right next door to Hetty. | ||
88 | Talk to Hetty in the south-eastern house of Rimmington (chat 1, 1). | ||
89 | Sip a magic potion and set autocast to Earth strike. Use the 10% magic prayer. | ||
90 | Kill a rat in the house west of you, take it’s tail. | ||
91 | Talk to Hetty again, drink from the cauldron. | ||
92 | Witch’s Potion complete! | ||
93 | |||
94 | 1k+ Coins, Games Necklace, 2 Falador tabs, 6 clay, 4 copper, 2 iron, 3 Goblin mails (dye one orange and one blue), 2 Stamina potions | ||
95 | Teleport to Barbarian Outpost (Games Necklace opt. 2) | ||
96 | Head north of the Outpost, then east around to the other side. Talk to a guard (chat 1, 2) to get a Barcrawl card. | ||
97 | Teleport to Falador | ||
98 | Run north near the Taverly gate to Doric’s house, talk to him (chat 1, 1, talk again) | ||
99 | Doric’s Quest complete! | ||
100 | Continue north into Goblin Village, talk to either General (chat 3, 3), use orange armour on either of them, then blue armour, then brown (regular). | ||
101 | Goblin Diplomacy complete! | ||
102 | |||
103 | Inventory: Bronze med helm, iron chainbody, cabbage, Barcrawl card, stamina pots | ||
104 | Teleports: Falador, Varrock, skills necklace | ||
105 | Teleport to Falador | ||
106 | Run south to the White Knight’s Castle | ||
107 | Talk to the Squire (chat 1, 2, 1 1) – start Knight’s Sword | ||
108 | Climb up the western ladders and talk to Sir Amik (chat 1, 1, 1) | ||
109 | Teleport to Edgeville Monastary (combat bracelet opt. 3) | ||
110 | Head south-west towards Dwarven Mines / Ice Mountain. Go north past Ice Mountain towards the Black Knight’s Fortress. | ||
111 | Equip your Bronze med helm and Iron chainbody. Enter the fortress. | ||
112 | |||
113 | Push the wall and climb up TWO ladders. | ||
114 | Climb down the southern ladder | ||
115 | Go through a door and climb up the ladder. | ||
116 | Climb down the eastern ladder | ||
117 | Go through the southern door and climb down the ladder. | ||
118 | Listen-at the grill and watch a cutscene. | ||
119 | |||
120 | Go back the way we came to the entrance: | ||
121 | Climb back up the ladder, go through a door and climb up the ladder in the room. | ||
122 | Climb up another ladder and go through the door. | ||
123 | Climb down two ladders, push the wall again. | ||
124 | |||
125 | Head through the eastern door (chat 2) | ||
126 | If the black knight is attacking you, click on the door instantly after you see a hitsplast on yourself, spamming spacebar and 2. | ||
127 | Climb-up the ladder, run east and then south, and push the wall. | ||
128 | Right click -> USE your Cabbage on the hole. Watch a cutscene. | ||
129 | Teleport to the Cooking Guild (skills necklace opt. 4) | ||
130 | Run south and talk to Juliet upstairs in the mansion (chat 1, 1) – start Romeo & Juliet | ||
131 | Exit the mansion, run south and talk to Gertrude (chat 1) – start Gertrude’s Cat | ||
132 | Teleport to Varrock | ||
133 | Talk to the Gypsy to start Demon Slayer (chat 1, 3, 3) | ||
134 | Watch the cutscene (pay attention) | ||
135 | Take a screenshot when Wally says the incantation (or just remember it and write it down) | ||
136 | Copy the screenshot into Paint and keep it for the end of Demon Slayer. | ||
137 | If you miss it, you can ask the Gypsy for the incantation. | ||
138 | |||
139 | Talk to Romeo until you see the letter taken from your inventory. | ||
140 | |||
141 | North-east, talk to either Shilop or Wilough (chat 2, 2) | ||
142 | |||
143 | Run north into the Varrock Castle and talk to King Roald north-east of the guards, (chat 1) – start Priest in Peril | ||
144 | Head north to the Library and talk to Reldo (chat 1) about a quest | ||
145 | Talk to him again (chat 4) about Imcando dwarves Head a little east over to the next row of the library. | ||
146 | Search the bookcase with the obvious blue book in it, read it. Talk to Reldo again. | ||
147 | |||
148 | Inventory: 2 iron bars, steel Pickaxe, redberry pie, 3 bronze bars, hammer, stamina pots, Barcrawl card | ||
149 | Teleports: Falador, House, Dueling ring | ||
150 | Teleport to House | ||
151 | Exit, then run south-east past Skippy down towards Mudskipper Point. | ||
152 | Hug the western shore, go to the small house with a quest symbol. | ||
153 | Talk to Thurgo the dwarf (chat 2, 2). Talk again (chat 2). | ||
154 | Enter the dungeon east of Thurgo, follow it around and mine a blurite ore | ||
155 | Teleport to Falador | ||
156 | Run south into the castle. Talk to the Squire, make sure the conversation closes. | ||
157 | Head east through several doors and up a ladder. Go west, then climb up the staircase. | ||
158 | In the southern room, head inside Make sure Sir Vyvin is not in the room, then close the door. | ||
159 | Search his cabinet for a picture, take it. | ||
160 | Teleport to House | ||
161 | Return to Thurgo (chat 2), talk twice and receive the Knight’s Sword | ||
162 | Teleport to Falador | ||
163 | Return to the squire, give him the sword. | ||
164 | The Knight’s Sword complete! | ||
165 | |||
166 | Equipped: Amulet of glory (6 charges) | ||
167 | Inventory: Soft clay, 3 balls of wool, Yellow dye, redberries, ashes, flour, bucket of water, bronze bar, pink skirt, 3 beers, rope | ||
168 | Teleport to Draynor Village (Amulet of Glory opt. 3) | ||
169 | Head east to the jail | ||
170 | Head inside, you may need to trap guards outside if they interrupt conversation Talk to Keli (chat 1, 2, 3, 1, 1) | ||
171 | Teleport to Al Kharid (Amulet of Glory opt. 4) | ||
172 | Talk to Hassan (chat 1), until you start the quest. Exit north and talk to Osman by the fence (chat 1, talk again). | ||
173 | Teleport to Draynor Village (Amulet of Glory opt. 3) | ||
174 | Go south-west to Ned’s house and talk to him (chat 1, 2, 1), use yellow dye on the wig. | ||
175 | Go west to Aggie’s house and talk to her (chat 1, 1) | ||
176 | Speedrunning: teleport to Draynor Village (Amulet of Glory opt. 3) | ||
177 | Talk to Leela twice, receive the key. | ||
178 | Head back into the jailhouse and talk to Joe the guard (chat 1) until he is drunk. | ||
179 | Use the rope on Lady Keli to tie her up. | ||
180 | Head into the jail cell and talk to Prince Ali, finish the conversation. | ||
181 | Teleport to Al Kharid (Amulet of Glory opt. 4) | ||
182 | Talk to Hassan. | ||
183 | Prince Ali Rescue complete! | ||
184 | |||
185 | All accounts bank to withdraw your Barcrawl card and Package from Sedridor | ||
186 | White apron, amulet of glory (charged), 10 bananas, coins, staminas, varrock tabs, Barcrawl card | ||
187 | Teleport to Draynor Village (Amulet of Glory opt. 3) | ||
188 | Head north-west into Morgan’s house | ||
189 | Talk to Morgan (chat 2) to start Vampire Slayer. | ||
190 | Run west to Port Sarim, talk to Redbeard Frank (chat 1, 1). | ||
191 | Teleport to Karamja (Amulet of Glory opt. 2) | ||
192 | Head south-east to the pub on Musa Point, buy a karamja rum from Zambo | ||
193 | Talk to him about the Barcrawl miniquest as well, complete that section | ||
194 | |||
195 | Head north-east and talk to Luthas the banana farmer, ask him for a job (chat 1) | ||
196 | Outside his house, use your Rum on the crate. | ||
197 | Right click -> Fill the crate to add bananas to it. | ||
198 | Talk to Luthas and he will pay you. TALK AGAIN (chat 3). | ||
199 | Head east to the docks and talk to the Custom’s Officer, take the boat back to Port Sarim (chat 1, 2, 1) | ||
200 | |||
201 | Head south-west to the food store. Talk to Wydin (chat 4) | ||
202 | Enter the back area of the shop and search the crate with a banana on it, take your rum. | ||
203 | Return to Redbeard Frank and give him the rum. | ||
204 | Head into the Rusty Anchor pub north and complete that section of the Barcrawl miniquest. | ||
205 | |||
206 | Equipped: Mage gear | ||
207 | Garlic, hammer, spade, Beer, package from Sedridor, Pirates key, Barcrawl card, Stamina pots, Varrock teleport, Draynor Manor teleports, ring of wealth | ||
208 | Teleport to Varrock | ||
209 | Run south to the pub, talk to Dr. Harlow (chat 2) | ||
210 | Talk to him again and give him a beer, he’ll give you a stake. | ||
211 | After talking to Dr. Harlow, complete the Blue Moon Inn section of the Barcrawl miniquest | ||
212 | |||
213 | Climb up the stairs east of you, head into the most western room with a chest, search it. Keep this message on you. | ||
214 | Climb down, run east, talk to Aubury in the Runes shop for some research notes (chat 3, talk again) | ||
215 | Teleport to Draynor Manor | ||
216 | Run south and talk to Veronica (chat 1). Run north and enter the manor. | ||
217 | Climb up the big staircase, then head around east into the room south of you, take the fish food. | ||
218 | |||
219 | Back on the ground floor, head to the north-western corner where the witch is. | ||
220 | In the small room south of her, take the poison off the ground. Head out south. | ||
221 | |||
222 | In the most south-western room, search the book case to go through, climb down the ladder into the basement. | ||
223 | – Pull levers A and B down. – Enter Door 1. – Pull lever D down, leave C up. – Enter Door 1. – Pull levers A, B up. – Enter Doors 3, 4 & 5. – Pull levers E, F down. – Enter Doors 6 & 7. – Pull lever C down. – Enter Doors 7 & 6. – Pull lever E up. – Enter Doors 6, 8, 3, 9 and pick up the oil can. | ||
224 | Climb back up the ladder and pull the lever. | ||
225 | Head east to the eastern side of the manor, and climb down the stairs. Search the coffin and kill the Vampire. | ||
226 | Vampire Slayer complete! | ||
227 | Head around north to the grave on the nothern fence. | ||
228 | Stand on it and dig with your spade, you’ll get the Draynor skull. Hold onto this (can bank it when needed) | ||
229 | |||
230 | Head west, then south to a compost pile. Dig on it and find a key. | ||
231 | Head south to the fountain. | ||
232 | Use your poison on the fish food, then use the poisoned fish food on the fountain. | ||
233 | Search the fountain for a pressure gauge. | ||
234 | Speedrunning: Teleport to Draynor Manor | ||
235 | Enter the manor | ||
236 | North of the main staircase, unlock the door and take the rubber tube. | ||
237 | Now head up the stairs to the top floor (two staircases). | ||
238 | |||
239 | Talk to Professor Oddenstein (chat 1, 2). | ||
240 | Talk again. | ||
241 | Ernest the Chicken complete! | ||
242 | |||
243 | Equipped: mage gear | ||
244 | Inventory: Seasoned sardine, bucket of milk, bucket of water, spade, Pirate’s message, coins, Varrock and Lumberyard teleports, Ring of wealth, skills necklace, stamina pots, Necklace of Passage | ||
245 | Teleport to the Lumberyard | ||
246 | Enter the Lumberyard. Climb up the ladder in the middle (near 1) Try to pick up Gertrude’s Cat. (maybe the cat is thirsty) Use your milk on the cat. Try to pick up Gertrude’s Cat again. (maybe the cat is hungry) Use your seasoned sardine on the cat. Try to pick up Gertrude’s Cat again. (you hear kittens nearby) Head back onto the ground. The map shows Crates with YELLOW text (not blue) —–> Search them until you find a kitten. Once you have the kitten, climb back up the ladder USE the Kitten on Gertrude’s Cat | ||
247 | Teleport to the Cooking Guild (skills necklace opt. 4) | ||
248 | Run south and talk to Gertrude, hand in Gertrude’s Cat. | ||
249 | Gertrude’s Cat complete! | ||
250 | From now on, bring 1 or 2 sardines where possible to feed your cat. In a pinch, you can use any raw or cooked fish that you happen to have on you. If you need, just pick up the cat until you have food. | ||
251 | It takes about 3 hours to raise the cat and we have approx 9+ hours of time left until we actually need it, so there’s no huge rush. Take your time with it but don’t forget about it either. | ||
252 | Teleport to Falador Park (ring of wealth opt. 3) | ||
253 | (read the pirates map if you haven’t), Dig at the X near the Saradomin Statue, kill the farmer | ||
254 | Pirate’s Treasure complete! | ||
255 | Teleport to Wizard’s Tower (Necklace of Passage opt. 1) | ||
256 | Take the notes to Sedridor in the basement to finish Rune Mysteries. | ||
257 | Rune Mysteries complete! | ||
258 | |||
259 | Dwellberries, rope, spade, 4 buckets of water, chocolate dust, bucket of milk, snape grass, staminas, mage gear, coins, Barcrawl card | ||
260 | Skills necklace, Varrock tabs, Ardougne tabs | ||
261 | Teleport to Fishing Guild (Skills Necklace opt. 1) | ||
262 | Run south-west and talk to Edmund at the western quest symbol (chat 1, 2) | ||
263 | Speak to Alrena inside or near the house. Give Alrena the dwellberries for a gas mask. Take the picture of Elena off of the table in the house. Speak to Edmond, then use 4 buckets of water on the mud patch behind the house. Use a spade on the softened ground. | ||
264 | Travel to the southern pipe and attempt to open the grill, then use a rope on the grill. Speak to Edmond. Put on the gas mask and climb up the pipe. Speak to Jethick to your east (chat 1, 1). Go north-west to the house against the wall (the building made from wood) Hold spacebar and enter the door. Speak to Martha. Go upstairs and speak to Milli. Go south of the town square to the large building with an “X” on the doors. | ||
265 | Attempt to open the door (chat 1, 2) | ||
266 | Go to the large building north of the manhole in the town square. Inside, talk to the clerk (chat 2, 1) Speak to Bravek (chat 1, 3) He will give you a scruffy note for a hangover cure. Use chocolate dust in a bucket of milk Use snape grass on the chocolate milk Use the hangover cure on Bravek (chat 3) | ||
267 | Return to the Mourners’ house (“X” on the doors) Search the barrel west of the staircase for a small key. Go downstairs, enter the cell and speak to Elena. Go back down the manhole and speak to Edmond. | ||
268 | Plague City complete! | ||
269 | NOTE: KEEP your Plague mask. We will need it later for Desert Treasure. | ||
270 | Read the magic scroll | ||
271 | Climb up the mud pile Head south into the pub Talk to the Bartender about the Barcrawl Miniquest | ||
272 | Talk to Lucien and start Temple of Ikov (chat 1, 2). KEEP THE PENDANT. | ||
273 | |||
274 | Go to Elena’s house (quest symbol to the north-east) and start Biohazard (chat 1) | ||
275 | Go to the house south of the northern Ardougne bank (with a water symbol) Speak to Jerico | ||
276 | Search cupboard for bird feed. | ||
277 | Grab 6 pigeon cages from the backyard. | ||
278 | Head west across the bridge and then south-west along the big wall to Omart, talk to him. | ||
279 | Go north to small watchtower along the wall, stand in the corner where the two spiked fences meet. | ||
280 | Use your bird feed on the fence, then release one pigeon cage. | ||
281 | |||
282 | Go back and speak to Omart (chat 1, there are several pauses in the conversation). | ||
283 | Wait until your character stands in West Ardougne over the wall | ||
284 | Run north to the Mourner HQ | ||
285 | Pick up rotten apple west of the backyard. | ||
286 | Squeeze through the fence into the backyard. | ||
287 | Right click -> Use the rotten apple on the cauldron. Go back through the fence. | ||
288 | Attempt to enter the mourner HQ | ||
289 | |||
290 | Go to Nurse Sarah’s house, south-east of the graveyard. | ||
291 | Search the cupboard for a Doctors’ gown. | ||
292 | Equip the doctor’s gown, unequip weapons. | ||
293 | Go back to the Headquarters and open the door. Go upstairs and kill a Mourner. A key will automatically be placed in your inventory. Use the key on the gate to get into the caged room. Search the crates to find Elena’s Distillator (North-Eastern single crate). | ||
294 | Teleport to Ardougne | ||
295 | Run west and talk to Councillor Halgrive (chat 1, 1) | ||
296 | Talk to Doctor Orbon in the church (chat 2) | ||
297 | Teleport to the Fishing Guild (skills necklace opt. 1) | ||
298 | Equip your Plague jacket and trousers. Head south-west to the incinerator pen, go inside. | ||
299 | Near the furnace there’s a cattle prod on the ground, take it. Equip the prod. | ||
300 | Exit and head over north-west to the blue sheep. | ||
301 | |||
302 | Using the cattle prod, stand west of a sheep and prod it over towards the pen. You can spam click on it. Each click moves it 5-6 tiles. | ||
303 | You need to prod it within a few tiles of the gate. | ||
304 | Do the same for the remaining sheep – there are some near the fishing guild teleport spot (speedrunning: tele here), and two south-east of there. | ||
305 | |||
306 | Once all 4 sheep are inside the pen, use the poisonous feed on them to kill them. | ||
307 | Take their bones and use them all on the incinerator. | ||
308 | |||
309 | Return to Elena and give her the Distillator. | ||
310 | Head east to the bank (DO NOT TELEPORT) | ||
311 | Deposit Vials of Ethenea, Liquid Honey and Sulphuric Broline, Plague Sample, Plague Mask, 5 pigeon cages, Pendant of Lucien, draynor skull etc. Keep your barcrawl card. | ||
312 | Withdraw/trade: Priest gown top and bottom, 3 x law and air runes, Pest Control scroll, If 29-32 magic, a magic potion. | ||
313 | Teleport to Pest Control (PC scroll or free minigame tele) | ||
314 | Board the boat to Port Sarim. Run West to Rimmington. | ||
315 | Go to the Chemist in southwestern Rimmington. | ||
316 | Speak to the chemist (chat 2, 2, 2). He will give you the touch paper. | ||
317 | Return to Pest Control via Port Sarim, deposit your 3 vials and Plague Sample at the bank. | ||
318 | Teleport to Varrock | ||
319 | Run east to the bank, withdraw your 3 vials and Plague Sample. | ||
320 | Head south-east of the bank to the fenced area with a guard by it. | ||
321 | Drop your 3 vials (Ethenea, Honey and Sulphuric Broline) next to the gate on the outside. | ||
322 | Talk to the guard and go through the gate. | ||
323 | From inside, telegrab your 3 vials off the ground. | ||
324 | |||
325 | Head east and start Family Crest at Diminthius (chat 3, 2, 1) | ||
326 | |||
327 | Head to the south-eastern building, equip your Priest gown top and bottom and go inside | ||
328 | Talk to Guidor (chat 1, 2) | ||
329 | |||
330 | Jug of water, logs, bucket of water, mage gear, stamina pots, coins, Barcrawl card. | ||
331 | Teleports: Ardougne, Skills Necklace | ||
332 | Teleport to Ardougne | ||
333 | Run west to Councillor Halgrive, talk to him. | ||
334 | Sheep Herder complete! | ||
335 | |||
336 | Go north over the bridge to Elena’s house, talk to her about Biohazard. | ||
337 | |||
338 | Run south all the way to the quest symbol above valve “2” on the map below | ||
339 | Inside this house you will find Ceril, talk to him (chat 1, 2) | ||
340 | |||
341 | Enter the dungeon south of “3” on the map. | ||
342 | Talk to Clivet (chat 1, 1). | ||
343 | Head outside and turn valves 1 and 2 to the RIGHT (1 and 2 on the map) | ||
344 | Head into the Clocktower with the range symbol. Talk to Brother Kojo (chat 1). Go through the door and down the ladder to the south Head north-east to the 4 coloured squares. Take the north-eastern (black) door first. Follow it all the way to some flames Use your bucket of water on the cog and take it. Return to the ladder where we came down. Next to the ladder, use your black cog on the black spindle Head back to the 4 coloured squares Take the red door and follow it to some ogres. Take the cog and return to the ladder, climb up. On the ground floor, use your cog on the red spindle. | ||
345 | |||
346 | Head south-east and talk to Brother Omad at the monastery (chat 1, 1). Head west of the Monastery and slightly southwest of the Clocktower to find a perfect stone circle Enter it and a ladder will appear. Go down it. Follow the southern path, go through the door. Pick the Child’s blanket up. Return to Brother Omad and talk to him twice (chat 1, 2). Head north-west to “3” on the map, turn the lever LEFT. Head north-east to “4” and turn it RIGHT. Go south-east to Brother Cedric, talk THREE times (chat 2) | ||
347 | |||
348 | Go down the ladder and go all the way south, then north. Push the wall to get inside and pick up the blue cog. Climb back up the ladder. Head back inside and climb the stairs to the 1st floor. Use the blue cog with the blue spindle. Return down the ladder under the Clock Tower to the 4 squares. Head through the north-western (white) door. Pick up the rat poison to the north west. Go east until you see two levers near the dungeon rats. Pull the levers up to open the rat cage. Use the rat poison with the food trough. Head through the western gate. Pick up the white cog and climb-up the ladder. Go inside and climb to the topmost floor. Use the white cog with the white spindle | ||
349 | |||
350 | Talk to Brother Kojo again. | ||
351 | Clock Tower complete! | ||
352 | Head east of the clocktower to “5” on the map, turn this lever RIGHT. | ||
353 | Head south into the Monastary and hand in Monk’s Friend. | ||
354 | Monk’s Friend complete! | ||
355 | Head back to the cave south of “3” on the map and board the raft. | ||
356 | Talk to Alomone and he will attack you. Kill him and pick up the armour. | ||
357 | Run back to the Carnilleans house (“2” on map). Head upstairs and talk to Butler Jones and then Ceril Carnillean. Search the cupboard nearby to find the evidence. | ||
358 | Hazeel Cult complete! | ||
359 | |||
360 | Pickaxe, lit candle, Eye of newt, greenman’s ale, rotten tomato, fruit blast, ashes, lumbridge teleports | ||
361 | Teleport to Lumbridge | ||
362 | Talk to the Cook (chat 1, 1, 1). Use your ashes on the fruit blast. Talk to the Cook again and head through the doors, watch the cutscene. | ||
363 | RFD: Cook complete! | ||
364 | Inspect the Goblins and talk to the Gypsy about them (start the RFD: Goblins subquest) | ||
365 | Talk to Sigmund upstairs (chat 1) Talk to the following people until one of them mentions a goblin in the basement: the Duke, Cook, Hans, Father Aereck, Donie, Bob and a level 3 Man/Woman. Talk to the duke. Use your pickaxe on the rubble in the basement and climb through the hole | ||
366 | Grab the brooch (red dot on ground) | ||
367 | Speedrunning: Teleport to Lumbridge | ||
368 | Show the brooch to the duke (chat 3) | ||
369 | |||
370 | Equipped: Mage combat gear | ||
371 | Inventory: Falador tele, Mage gear, Leather gloves, cheese, raw bear, raw chicken, raw rat, raw beef, Barcrawl card, stamina pot | ||
372 | Teleport to Falador | ||
373 | Head into Taverly, talk to the boy (chat 1, 1), | ||
374 | Go north around the house and talk to Kaqemeex (chat 2, 1) | ||
375 | Run south-west, search the pot by the door of the Witch’s house for a key. | ||
376 | Head inside, then into the nothern door and down the stairs into the basement. | ||
377 | |||
378 | With leather gloves equipped, go through the gate and search the cupboard on the wall for a magnet. | ||
379 | Head out and back up the ladder. | ||
380 | In the southern room, drop your cheese and without closing the dialogue use your magnet on the mouse (may need to zoom in) | ||
381 | Head through the eastern door to the garden. | ||
382 | Don’t walk through a gap in the hedges if the witch is nearby, wait til she is behind another hedge | ||
383 | Head all the way around to the north side to a fountain, search it for a key. Run back east to the shed and enter. | ||
384 | Attempt to take the ball and kill the 4 experiments that spawn, then take the ball. | ||
385 | Carefully exit the garden avoiding the Witch’s gaze. Leave the house and give the ball back to the kid. | ||
386 | Witch’s House complete! | ||
387 | Run south-west to the circular building of Taverly, climb up the stairs, talk to Sanfew (chat 1) | ||
388 | Climb down, run south to the dungeon ladder, enter the dungeon | ||
389 | Run north to the gate (click 3 times if armour sets are unspawned), use all 4 meats on cauldron | ||
390 | Return back to Sanfew, talk to him | ||
391 | Return to Kaqemeex, talk to him. | ||
392 | Druidic Ritual complete! | ||
393 | |||
394 | Hammer, Coins, 6 air, earth and water runes, 6 logs, rope, 2-3 pieces of food, Skills Necklace, Combat bracelet, Smoke staff (or fire staff + more air runes) and mage gear, 2-3 Stamina pots, Barcrawl card, Prayer potion | ||
395 | NOTE: If you do not have a friend or another account with Lunars and 79 Magic, you’ll also need a Pest Control scroll and 5k coins | ||
396 | Teleport to the Fishing Guild (Skills Necklace opt. 1) | ||
397 | Run north-west and talk to Captain Lawgof in the Dwarven encampment, talk to him (chat 2), start the quest. | ||
398 | Head around the fence looking for bent railings and repair all 6 of them. (3 on south wall, 3 on west wall) | ||
399 | Talk to Lawgof again. Head south of the encampment and up the 2 ladders of the watchtower. | ||
400 | Take the corpse and return to Lawgof, talk to him. | ||
401 | Teleport to the Fishing Guild (Skills Necklace opt. 1) | ||
402 | Head a few steps east into the cave. Take the north-western path all the way to the end. | ||
403 | Search the crates in the northeast corner to find Lollk, wait til the chat is over. | ||
404 | Teleport to the Fishing Guild (Skills Necklace opt. 1) | ||
405 | Return to the Dwarven encampment. Talk to Lawgof (chat 1). | ||
406 | Use the toolkit he gives you on the broken multicannon next to him. | ||
407 | Use the hooked tool on the spring, use the pliers on the safety switch at the bottom, use the tooth tool on the gear located at the bottom of the hammer. | ||
408 | Talk to Lawgof (chat 2). Hold spacebar as he will talk again, go through the entire conversation. | ||
409 | |||
410 | Head up north-west to Baxtorian Falls, talk to Almera in the house (chat 2) | ||
411 | Exit east through the gate and board the raft. Hold spacebar until you’re done talking to Almera’s son. | ||
412 | Swim in the water (do NOT use your rope on the rock) | ||
413 | When you wash ashore, enter the information centre north-west. | ||
414 | Climb up the stairs and search the middle bookcase for a Book on Baxtorian, read it. | ||
415 | With another account, Telegroup Khazard (or use your PC scroll and charter from Port Sarim to Port Khazard) | ||
416 | Run north-west and talk to Lady Servil (chat 2) | ||
417 | Head directly east to the north-easternmost house with a chest in it. Search the chest for Khazard armour. | ||
418 | Equip the armour and head south. | ||
419 | Open the door with fences around it into the prison, hold spacebar and you will be let inside. | ||
420 | Head all the way south to the south-eastern corner room. | ||
421 | RIGHT CLICK Talk-to a guard. Leave via the western exit and head into the bar. | ||
422 | |||
423 | Talk to the bartender and buy a Khali brew for 5gp. Return to the Khazard prison east and re-enter. | ||
424 | Head back to the guard we talked to, RIGHT CLICK talk to him again for some jail cell keys. | ||
425 | Use the keys on the northern-most cell with Jeremy inside. Hold spacebar until your camera is free and you’re inside the arena. | ||
426 | You can safespot the Ogre with the skeleton on the ground. Kill the Ogre. | ||
427 | Talk to Justin Servil in prison, wait for the guards to come take you. | ||
428 | Kill the scorpion and bouncer, then wait for General Khazard to talk to you. | ||
429 | Once he starts walking towards you, you can leave the area and exit the jail complex. | ||
430 | Head back to Lady Servil to finish the quest. | ||
431 | Fight Arena complete! | ||
432 | Enter the Tree Gnome Village maze and head through (use minimap) | ||
433 | After you pass the ogres, you will soon come to a ladder. Climb down. | ||
434 | In the eastern room, search the differently-coloured crate for “A key”. | ||
435 | Head west, all the way to the north-western corner of this dungeon and use the key on the door. | ||
436 | Talk to the gnome, holds spacebar until Glarial’s pebble is in your inventory. | ||
437 | |||
438 | Return up the ladder and squeeze-past the fence to your west. Run east and talk to King Bolren (chat 2, 1). | ||
439 | |||
440 | Speak to Commander Montai (chat 1) Talk to him again and give him 6 logs. Talk again (chat 2). Talk to Gnome 2, then Gnome 1. Head south-west to Gnome 3. Talk to him. He will give you the coordinates after you see this text: You: “Do you know the coordinates for the stronghold?” Gnome 3: “Who holds the stronghold?” You: “What?” – “Less than my hands” = 1 – “More than my head but less than my fingers” = 2 – “More than we but less than our feet” = 3 – “My hands and your hands” = 4 | ||
441 | |||
442 | Head south, back over the western bridge to the ballista | ||
443 | Fire it, the chat option is the answer from Gnome 3. | ||
444 | |||
445 | Hold spacebar. When you see “The missile crashes into the stronghold”, PRESS SPACEBAR AGAIN, make sure the chat closes. | ||
446 | |||
447 | Run north, climb over the damaged wall into the Khazard stronghold. | ||
448 | Climb up the ladder and search the chest for the orb. | ||
449 | Exit the stronghold and return to the Tree Gnome Village. Right click -> Follow on Elkoy. | ||
450 | |||
451 | Talk to King Bolren (chat 1). After you leave the maze, run north over the bridge, then north to the wall of West Ardougne. | ||
452 | Follow it west past some wolves, then north to 3 Khazard guards. | ||
453 | |||
454 | Talk to the Khazard Warlord and kill him. You can either just pray melee or safespot him to the west by getting him stuck on the trees west. | ||
455 | Take the 2 orbs and return to Elkoy, then talk to King Bolren. | ||
456 | Tree Gnome Village complete! | ||
457 | You will probably need 1 or 2 pieces of food and a sip of prayer potion for speedrunning the rest of Waterfall quest as the Moss Giants can hit through prayer. | ||
458 | Teleport to the Edgeville Monastary (combat bracelet opt. 3) | ||
459 | Head south-west to the Dwarven mines, in the western house talk to Nulodion. | ||
460 | Teleport to the Fishing Guild (Skills Necklace opt. 1) | ||
461 | Run north-west to Glarial’s Tomb (south of the Dwarven watchtower). | ||
462 | Drop all runes, weapons and armour on the ground by the tombstone. | ||
463 | Use Glarial’s Pebble on the tombstone. | ||
464 | Run West all the way and search the chest for an amulet. | ||
465 | Head to the most southern area and search the tomb for Glarial’s Urn. | ||
466 | Exit the tomb and pick up your items. | ||
467 | |||
468 | Return to Lawgof and talk to him. | ||
469 | Dwarf Cannon complete! | ||
470 | |||
471 | Run north-west back to the waterfall. Board the raft | ||
472 | USE your rope on the rock further down the river. | ||
473 | Then USE the rope on the DEAD tree. | ||
474 | Enter the door. Head into the north-eastern room | ||
475 | On the northern wall there are two crates stacked on each other. Search these. | ||
476 | |||
477 | Head all the way west, then north past the fire giants. | ||
478 | Use your key on the door north. Use it on the second door as well. | ||
479 | |||
480 | In this final room, use items in this order: | ||
481 | – use 1 air, water and earth rune on each pillar (6 of each rune total) | ||
482 | – use Glarial’s Amulet of the Statue of Glarial | ||
483 | – use Glarial’s Urn on the Chalice of Eternity | ||
484 | Waterfall Quest complete! | ||
485 | |||
486 | 888 bronze arrowtips and headless arrows, Some coins, Desert top/robe/boots, 3 bronze bars, Rune scim, strength boosting gear, super att/str pots, 1 waterskin(4), hammer, arrow shafts / feathers, stamina pots, prayer pot | ||
487 | Make bronze arrows while running, you can do 2 or 3 sets before needing to click again. You don’t need lvl 10 fletching to start Tourist Trap, can get it during. | ||
488 | Teleport to Duel Arena (Ring of Dueling opt. 1) | ||
489 | Run south to shantay pass. Buy one pass and go through. | ||
490 | Talk to Irena here (chat 1, 1, 3, 1, 1) | ||
491 | Run south to the Desert Mining camp (western side, with the entrance). | ||
492 | Talk to Mercenary Captain (chat 1, 2, 2, 2, 1). Sip super defence and just kill him, unless you are able to set up the safespot without losing any time Kill the mercenary captain | ||
493 | Unequip anything except desert robes, rings or ammo | ||
494 | Head through the gate into the camp. | ||
495 | Pick up the jail cell key from inside the first building on the table | ||
496 | |||
497 | On the eastern wall, talk to a Male slave (chat 1, 2, 1, 1, 1, 1, 1) | ||
498 | Equip the slave robes and enter the door north of the slave. | ||
499 | |||
500 | Run around the entire path to 2 guards. Right click and talk to one (chat 2, 2, 2) | ||
501 | Unequip slaves robes | ||
502 | Exit the jail through the door | ||
503 | Leave the desert mining camp (keep slave top+bottom robes off) | ||
504 | |||
505 | Run west to the Bedabin camp. | ||
506 | Talk to Al Shabim in the southern tent (chat 1, 1) | ||
507 | Return to the mining camp. | ||
508 | Unequip anything except rings or ammo | ||
509 | Enter the camp. | ||
510 | |||
511 | Go up the ladder in the jail building Search the southwest bookcase on the western wall Talk to Captain Siad (chat 1, 5, 3, 1) Open the chest to obtain Technical plans | ||
512 | |||
513 | Go back to the Bebadin Camp and show Al Shabim the plans (chat 1, 1) Use the anvil in the northern tent Following the plans, create a Prototype dart Use a bronze bar to create a Prototype dart tip Run to Al Shabim Use 10 feathers on the tip to create the dart Talk to Al Shabim, receive a pineapple | ||
514 | |||
515 | Return to the bedabin camp | ||
516 | Unequip anything except rings or ammo | ||
517 | Enter the camp | ||
518 | Equip slaves robes | ||
519 | Head back to the guards in the mine, talk to one Go through the cave entrance Head east until you’re beside the mine cart Search the nearby barrels to get a barrel (chat 1) Get into the mine cart by searching it (chat 1) | ||
520 | |||
521 | Go down the west-northwest path Use a barrel on Ana (blonde hair in the northwest area) | ||
522 | |||
523 | Head back to the mine cart. Put Ana in the mine cart, then take the cart yourself (chat 1) Search nearby barrels to find Ana Put Ana on the winch bucket in the north-west area (chat 1, 1) | ||
524 | |||
525 | Head back to the surface | ||
526 | Operate the winch (southwest in the camp) | ||
527 | Then search the barrel west of the winch to find Ana | ||
528 | Put Ana on the wooden cart at the centre of the Camp | ||
529 | Talk to the Mine cart driver. (Chat 2, 2, 1, 3, 3, 3, 1, 2) | ||
530 | Get on the cart by searching it (chat 1) | ||
531 | Head back to Irena for your reward. | ||
532 | Tourist Trap complete! | ||
533 | |||
534 | not sure what happened here sorry, will fix it asap. i think you just need items for the end of tribal totem | ||
535 | |||
536 | Teleport to Ardougne | ||
537 | Run south-east, take the boat to Brimhaven. | ||
538 | Go east, then south to the food store symbol. Talk to Kangau Mai (chat 1, 1, 1). | ||
539 | Head south-east to the pub, complete that section of the barcrawl. | ||
540 | Teleport to Ardougne | ||
541 | Talk to Wizard Cromperty in the north-eastern corner of Ardougne (chat 2, 2, 1) | ||
542 | Investigate the most north-eastern crate for a label, use it on the crate you where teleported next to. | ||
543 | Talk to an RPDT employee (chat 1) | ||
544 | Teleport to Ardougne | ||
545 | Talk to Wizard Cromperty again (chat 2, 2, 1) Go west 2 doors and enter the password KURT. Investigate the stairs, then climb them. Take the totem from the chest on the top floor. | ||
546 | Teleport to Ardougne | ||
547 | Run south-east and board the boat to Brimhaven. Talk to Kangau Mai. | ||
548 | Tribal Totem complete! | ||
549 | |||
550 | Mage gear, staff and runes for best spell, magic pots, stamina pots, pray pot | ||
551 | EITHER: 3 x Grand seed pods, House tabs (PoH Spirit Tree) or 1 full Ring of Wealth (grand exchange spirit tree) Speedrunning: Bring 5 seed pods | ||
552 | If you do not have a friend or another account with Lunars and 79 Magic, you’ll also need a Pest Control scroll and 5k coins | ||
553 | Head to the Grand Tree (squash Seed pod, PoH spirit tree or Exchange spirit tree) | ||
554 | Talk to King Narnode (chat 1, 2), receive a Translation book and bark sample. | ||
555 | Telegroup Khazard, or use a PC scroll and board the boat to Port Sarim, then charter to Port Khazard | ||
556 | Travel to the island east of Yanille with spiders and a fairy ring. Climb up the ladder in the building and talk to Hazelmere, receive translation notes. | ||
557 | Head to the Grand Tree (squash Seed pod, PoH spirit tree or Exchange spirit tree) | ||
558 | Talk to King Narnode (chat 1, 5, 5, 2, 1, 4) | ||
559 | Head south down the ramp. | ||
560 | Enter the first ladder east up into Glough’s house and speak to Glough. | ||
561 | Speedrunning: Squash a seed pod | ||
562 | Return and talk to King Narnode. | ||
563 | Climb up the ladders to the very top floor and talk to the prisoner. | ||
564 | Climb all the way back down and return to Glough’s house. | ||
565 | Search his cabinet and read the journal, talk to Glough. | ||
566 | |||
567 | Hold spacebar through 2 conversations with Charlie and King Narnode. | ||
568 | After they end, talk to the Gnome Pilot north. Travel to Karamja. | ||
569 | Head east of the crash site to a fence with a guard. Enter the gate (chat 2, 1, 2, 2) | ||
570 | Head a little south-east onto the southern dock, find the Foreman and kill him | ||
571 | Take the lumber order that drops at your feet. | ||
572 | Head to the Grand Tree (squash Seed pod, PoH spirit tree or Exchange spirit tree) | ||
573 | Talk to King Narnode. Climb up the ladders and talk to Charlie again. | ||
574 | Climb all the way back down and exit the Grand Tree, head out north-west. | ||
575 | Continue running west, north of the gnomeball field, south of the swamp. | ||
576 | |||
577 | Here there are 5 ladders, climb up the most north-western of them and find Anita | ||
578 | Talk to her and get a key. Once you have this key you can leave. | ||
579 | Speedrunning: Use house tab and PoH spirit tree to Stronghold | ||
580 | Return to Glough’s house, use the key to open the chest and take the Invasion plans. | ||
581 | Speedrunning: Squash a seed pod | ||
582 | Take the invasion plans to the king. He will give you four letters made of sticks (need 4 inventory spaces). | ||
583 | Enter Glough’s house and climb up the branch on the north-eastern corner. | ||
584 | Use the sticks on the four pillar things, from left to right: T U Z O | ||
585 | Climb down the trapdoor. Watch a cutscene. | ||
586 | Pray melee and kill the Black Demon (can safespot by standing on top of Glough, make sure the safespot is setup correctly before turning off prot melee). | ||
587 | Follow the path around and talk to Narnode, watch a cutscene. | ||
588 | Search all the roots in the area until you find the Daconia rock. | ||
589 | Talk to King Narnode | ||
590 | The Grand Tree complete! | ||
591 | |||
592 | For Shield of Arrav, prepare F2P alts with the certificates and crossbows ready to be traded over at the Black Arm hideout (2 crossbows, 1 of each cert half) | ||
593 | Stamina pot, Lumberyard scrolls and Varrock teleports, cert halves and 2 crossbows from SoA | ||
594 | Teleport to the Lumberyard | ||
595 | Head east to the temple. Right click on the door and Knock (chat 1, 1) | ||
596 | Go north and climb down the trapdoor. Kill the Temple Guardian (magic attacks will not work). | ||
597 | Teleport to Varrock | ||
598 | Run south past the weapon store, talk to the Tramp (chat 5, 2) | ||
599 | Continue down the alley into the Black Arm Gang hideout. | ||
600 | Talk to Katrine (chat 1, 1, 1, 1, 1). | ||
601 | Talk to her again. | ||
602 | Teleport to Varrock | ||
603 | Head north to the Church and talk to the Priest there (cutscene). Finish the conversation. | ||
604 | Run west into the castle and talk to King Roald about Shield of Arrav | ||
605 | Talk to King Roald again about Priest in Peril | ||
606 | Shield of Arrav complete! | ||
607 | Run west and talk to Sir Prysin about Demon Slayer (chat 3, 1, 2, 2) | ||
608 | |||
609 | Inventory: Bucket, stamina pot, Lumberyard scroll, 23+ unnoted pure essence (or waiting on another account at Drezel) – solo accounts, have another 27 rune essence in your bank, and an extra lumberyard scroll | ||
610 | Teleport to the Lumberyard | ||
611 | Return east to the temple and enter. | ||
612 | Kill a level 30 Mage of Zamorak (not the lower level ones), take the golden key it drops. | ||
613 | Go back to the trapdoor and go past where the Temple Guardian was. | ||
614 | Use your key on the monuments until it is swapped for an iron key. | ||
615 | Use your bucket on the well in the middle. | ||
616 | Return to the temple and climb up to the top floor. | ||
617 | |||
618 | Use your Iron key on the jail door, talk to Drezel. | ||
619 | Use the blessed bucket on the coffin outside. Talk to Drezel again. | ||
620 | Head back past the monuments of the trapdoor and give him your 23+ pure essence. | ||
621 | If you have another account here, trade over the rest and give him the remaining essence, otherwise bank and return with it. | ||
622 | Complete the conversation and finish the quest. | ||
623 | Priest in Peril complete! | ||
624 | At the end of the quest, continue talking to Drezel twice (chat 2, 2, 4, 1) | ||
625 | Go through the magical barrier into Morytania. Bank now if needed at Canifis. (or duel ring and use a salve tab to return) | ||
626 | |||
627 | Equipped: Mage gear | ||
628 | Inventory: Ghostspeak amulet, silver sickle, 3 Mort Myre Fungi, runes etc, stamina potions, pray pots, Salve Graveyard tabs, Falador teleport | ||
629 | Speedrunning: Teleport to the Salve Graveyard | ||
630 | At the Salve Graveyard, go through the fence into the swamp. | ||
631 | Run directly south through mort myre swamp to the Nature Grotto northwest of Mort’ton | ||
632 | |||
633 | Attempt to enter the grotto and Filliman will come out. | ||
634 | Put on your Amulet of Ghostspeak and talk to him (chat 1) | ||
635 | Take the washing bowl off the nearby table to find a mirror underneath | ||
636 | Take the mirror and drop the bowl. | ||
637 | Use the mirror on Filliman, hold spacebar until the conversation closes. | ||
638 | Right click -> Search his Grotto tree, take the journal and read it. | ||
639 | Talk to Filiman again (chat 4). | ||
640 | Teleport to the Salve Graveyard | ||
641 | Go back down the trapdoor to Drezel. Hold spacebar. | ||
642 | Speedrunning: Teleport to the Salve Graveyard | ||
643 | Return to the swamp. Stand next to any rotting log, equip your sickle and Cast Bloom on the green spell card. | ||
644 | Take the Mort Myre Fungi that spawns on the log. | ||
645 | |||
646 | Return to Filiman at the Grotto. Use items on the stones on the ground: | ||
647 | – mushroom on the light-brown stone | ||
648 | – Used Spell Card on the grey stone | ||
649 | Attempt to enter the grotto to spawn Filiman. | ||
650 | Stand on the southern orange stone and talk to Filiman. | ||
651 | Enter the Grotto (for real this time), search the grotto fountain thing in the middle of the cave. | ||
652 | Talk to Filiman again and get him to bless your sickle | ||
653 | Wait and then receive a Druid pouch. | ||
654 | |||
655 | Exit the grotto, cross the bridge, run west | ||
656 | Cast bloom on your sickle near a rotting log, take the mushroom. | ||
657 | Click “fill” on the pouch to add 3 fungi to it. Use your druid pouch on Ghasts around the area to make them attackable, kill 3 of them. | ||
658 | Return to Filiman inside the grotto cave and talk to him | ||
659 | Nature Spirit complete! | ||
660 | |||
661 | Inventory: 2 Falador tab, super combat, Ring of Wealth (only if using multiple accounts, for Fally park tele), duel ring | ||
662 | Teleport to Falador | ||
663 | Run south into the castle and climb up the western stairs to Sir Amik, hand in Black Knight’s Fortress. | ||
664 | Black Knight’s Fortress complete! | ||
665 | Talk to Sir Amik again (chat 1). | ||
666 | This quest requires an empty inventory and nothing equipped. Deposit items at a bank now if needed. Bring a 1-dose of combat potions and drop the vials at Sir Tiffy. | ||
667 | If using 2 accounts, Teleport to Falador Park (ring of wealth opt. 3) (you will still need to bank your barcrawl card etc) | ||
668 | With no items equipped or in your inventory, talk to Sir Tiffy Cashien sitting in Falador Park north of the bank (chat 3). | ||
669 | You will be given 5 puzzles in random order, and you will always need to kill Sir Leye. | ||
670 | |||
671 | Sir Kuam Ferentse / Sir Leye (the fight) | ||
672 | – Beat Sir Leye. Prayer is allowed. | ||
673 | |||
674 | Lady Table (statue room): | ||
675 | Quickly look for the color (bronze, silver, gold) that only has three statues. Check which weapon is missing from that color. (sword, halberd, axe, mace) Once the time is up, click on the statue that was missing before. | ||
676 | |||
677 | Bookcase room (Miss Cheevers): | ||
678 | First door: – Starting from the south-western corner, search: – The most south-western book case for a knife. – All four of the most southern book cases with vials, take all of them. – (In North-East corner) middle-sized crate next to the chest for a cake tin. – The four northern book cases for the remaining vials, take all of them. – Take the spade from the table and use it on the bunsen burner. – Use the spade on the door. – Use cupric sulfate on door. – Use a vial of liquid on door. – Open the first door. | ||
679 | Second door: (NOTE: Tin ore powder resembles an empty vial!) – Use a vial of liquid on the tin. – Use gypsum on tin. – Near the entrance, use your tin on the key (while it’s on the ground) – Use cupric ore powder and tin ore powder on the tin. – Use tin on Bunsen burner. – Use knife on tin. – Use key on door and exit. | ||
680 | |||
681 | Miss Hynn Terprett (sitting on throne): | ||
682 | “Death sentence” riddle – Fed to wolves “Husband and daughter” riddle – 10 “Identical stones” riddle – Bucket A (32 degrees) “Fingers on left hand” riddle – 0 “Which is true” riddle – Three False | ||
683 | |||
684 | Grain, Chicken and Wolf (Sir Spishyus): | ||
685 | Grab chicken and cross. Unequip the chicken and cross back over. Grab grain and cross. Unequip grain and pick up the chicken. Cross back over. Unequip chicken, grab fox and cross. Unequip fox and cross back over. Grab chicken and cross. Walk to the door and unequip chicken. | ||
686 | |||
687 | Sir Tinley: | ||
688 | Left-click on Sir Tinley, finish the conversation. Press nothing until he speaks to you again. | ||
689 | |||
690 | Sir Ren Itchood standing on a crate: | ||
691 | Ask for the clue to the door. The answer is the first letter of each sentence. | ||
692 | Recruitment Drive complete! | ||
693 | |||
694 | Kitten, tinderbox, bag of salt, willow log, bucket of sap, antidote++, waterskin(4)x2, food, stamina pots, rune scim, super att/str, food, pray pots, Nardah scroll or Sceptre | ||
695 | Teleport to Nardah, or teleport to the Agility Pyramid on a sceptre (Jaleustrophos) | ||
696 | Head to the quest symbol west of the Agility Pyramid, talk to the Wanderer (chat 2, 1) | ||
697 | Give the Wanderer a tinderbox and full waterskin (chat 4). | ||
698 | Touch the pyramid where you wake up. | ||
699 | Navigate by clicking the minimap to automatically avoid the traps. Jump the pit (20% minimum energy required, 2 free hands help). Go west and open the door. Click on the large golden bird to reset the puzzle until it lands on the solution shown. Then click the tiles indicated in the picture | ||
700 | |||
701 | Drop your cat and talk to the Sphinx, ask for help. (chat 1, 1) (the answer is 9) Talk to the High Priest to the southwest. | ||
702 | Return to the pyramid (right-click door and open) Jump over the pit again to trigger the next flashback Open the western door and take the canopic jar back (you can only pick up the correct one). A level 75 or 81 enemy will appear, kill it and take the jar. Jump back across the pit. Jump across the pit once more. Solve the western door puzzle and drop the jar where you found it. Exit the pyramid via the entrance ladder. | ||
703 | Talk to the High Priest (chat 1) Go to the house south of the church and talk to the Embalmer. Go east, north and talk to the Carpenter (chat 2) Talk to him again. Go north and talk to Raetul. Talk to the Embalmer Talk to the Carpenter again to get the holy symbol. | ||
704 | Enter the pyramid (right click, open) and jump the gap again to trigger the 3rd flashback. Enter the EAST door and use the unholy symbol on any sarcophagus. Exit the room. Jump back across the pit and enter the eastern room again. Kill the level 91 Possessed Priest. Talk to the High Priest. Exit the pyramid. Talk to the High Priest in the temple. | ||
705 | Icthlarin’s Little Helper complete! | ||
706 | Talk to the High Priest again (chat 1, 5) – Contact! is now started. | ||
707 | |||
708 | Kitten, catspeak amulet, 5 death runes, choc cake(full), logs, tinderbox, milk, shears, 4 potato seeds, rake, seed dibber, stamina potion, Cadava berries, desert top/bottom, vial of water | ||
709 | Teleports: Pharaoh’s Sceptre (or Nardah scrolls), games necklace, varrock teleports, ring of wealth | ||
710 | Teleport to Burthorpe (games necklace opt. 1) | ||
711 | Equip your Catspeak amulet, talk to Unferth in the house north-west (chat 1). | ||
712 | Speak to Hild in the house north-east. | ||
713 | |||
714 | If using two accounts, find Bob with another account now. Spots where you are very likely to find Bob: Draynor Manor (where you dig up the skull), Varrock anvils, Taverly, Burthorpe | ||
715 | Talk to Bob the Cat. | ||
716 | Teleport to the Grand Exchange (ring of wealth opt. 2) | ||
717 | Talk to Gertrude in her house in Varrock (chat 1) | ||
718 | Teleport to Varrock | ||
719 | Talk to Reldo about the brooch, search the north-western bookcase for a goblin book | ||
720 | Read ALL of it, make sure your character talks to themself about goblins | ||
721 | Talk to Reldo again about Robert the Strong and cats | ||
722 | |||
723 | Find Bob again and speak to him. | ||
724 | |||
725 | Teleport to Sophanem (Pharaoh’s Sceptre opt. 1 OR Nardah Scroll) | ||
726 | Talk to the Sphinx outside the pyramids (chat 1, 2) | ||
727 | Teleport to Burthorpe (Games necklace opt. 1) | ||
728 | Return to Unferth’s House. Complete these chores: – Weed the patch and plant potato seeds in it and wait until they are grown. Your cat will notify you when they are done (The patch will take 25-35 minutes to grow). – Make the bed (click on it). – Use the logs on fireplace. Then light fireplace with your tinderbox. – Right Click -> Use the chocolate cake and bucket of milk on the table. – Use your shears on Unferth to cut his hair. | ||
729 | Log out for 20 minutes | ||
730 | Equip your Catspeak amulet and talk to Unferth. | ||
731 | Teleport to Varrock | ||
732 | Run south-west to the Apothacarey, talk to him about Romeo & Juliet for a potion. Keep this potion (can bank it later) | ||
733 | Also talk to him about A Tail of Two Cats | ||
734 | Teleport to Burthorpe (Games Necklace opt. 1) | ||
735 | Unequip everything except the doctor’s hat, white robes and catspeak amulet. Talk to Unferth. | ||
736 | Find Bob again and talk to him. Watch the cutscene. | ||
737 | Teleport to Burthorpe (Games Necklace opt. 1) | ||
738 | Talk to Unferth with your catspeak amulet equipped. | ||
739 | A Tail of Two Cats complete! | ||
740 | Use XP rewards on Agility | ||
741 | |||
742 | 10 bread, 10 cooked trout, Blurberry special, asgarnian ale, iron bar, stamina pots, coins. At least 1 full games necklace, speedrunning will need 11+ teleports. Also a charged combat bracelet. | ||
743 | You probably can’t fit all the items on you right now, leave the bread or trouts in the bank (or on another acc) for now. | ||
744 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
745 | Head south-west and speak to Denulth in the Burthorpe army camp (chat 1, 1) | ||
746 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
747 | Head north into the Games Room, climb up the stairs. Talk to Eohric (chat 1) | ||
748 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
749 | Head south-east into the bar, climb up the eastern staircase | ||
750 | Run to the westernmost room. Enter and talk to Harold (chat 1) | ||
751 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
752 | Return and talk to Eohric upstairs in the games room | ||
753 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
754 | Return to Harold in the bar. | ||
755 | Ask him if he wants a drink twice, give him the Blurberry special. | ||
756 | Talk to him again and ask if he wants to gamble. | ||
757 | Bet 101 coins, roll the dice and take his I.O.U note, read the note. | ||
758 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
759 | Run north into the games room. Pick up the 5 coloured balls and arrange them as shown in the image. Keep the note. | ||
760 | |||
761 | Speedrunning: Teleport to Warriors Guild (combat bracelet opt. 1) | ||
762 | Go north-west of Burthorpe, enter the cave (NOT marked on map with a dungeon symbol) Ask Saba about another way up Death Plateau (chat 2) Leave the cave, continue north-west then go south at the fork. Talk to Tenzing in the house (chat 1) | ||
763 | Teleport to Burthorpe (Games Necklace opt. 1) | ||
764 | Talk to Dunstan by the anvil in north-east Burthorpe. | ||
765 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
766 | Talk to Denulth where you started the quest. | ||
767 | Speedrunning: Teleport to Burthorpe (Games Necklace opt. 1) | ||
768 | Talk to Dunstan to exchange your Climbing boots and iron bar for spiked boots. | ||
769 | Speedrunning: Teleport to Warriors Guild (combat bracelet opt. 1) | ||
770 | Return to Tenzing; give him 10 bread, 10 trout and the spiked boots to get the map. | ||
771 | Hop the stile and take the path north and around to the east (past the second mountain goat) | ||
772 | When your character says “I think I’ve come far enough”, you can leave. (Not the death plateau warning interface) | ||
773 | Teleport to Burthorpe (Games Necklace opt. 1) | ||
774 | Talk to Denulth south. | ||
775 | Death Plateau complete! | ||
776 | Talk to Denulth again (chat 1, 2, 1) | ||
777 | |||
778 | Climbing boots, 3+ Stamina pots, mage combat gear, games necklace, pray pot | ||
779 | Speedrunning: Teleport to Warriors Guild (combat bracelet opt. 1) | ||
780 | Follow the path to the stronghold. Enter the arena and attempt kill Dad. From the corner by the gate you can safespot him. He will talk to you shortly before he would die. After nearly killing Dad exit the arena through the north gate Go through the cave and continue the path to the stronghold Pray Protect from Range for the thrower trolls (level 58) at Trollheim Enter the stronghold entrance. Head south and then west into the room with the large troll. North of him, kill a Troll General (pray melee / safespot on corners, etc) Take the key he drops Head back out to the main area, then all the way north Climb down the stairs. Go through the door and down the second stairs. Run south-west to the jail cells. Kill the SOUTHERN troll and take the key he drops. Unlock Godric’s cell and free him. OPTIONAL: If you want to do Eadgar’s Ruse later, free Eadgar now (not required for speedrunning) | ||
781 | |||
782 | Teleport to Burthorpe (Games Necklace opt. 1) | ||
783 | Head north-east to Dustan and talk to him, quest complete. | ||
784 | Troll Stronghold complete! | ||
785 | |||
786 | HELPFUL MAP FOR MONKEY MADNESS, KEEP THIS OPEN: bit.ly/2zKJCJN (too big to put on this sheet) | ||
787 | Barcrawl card, 200k + gp, Gold bar, ball of wool, monkey bones, 5+ stamina pots, prayer pots, food. | ||
788 | Ardougne tab, 6 teleports to the Grand Tree (seed pods, or ring of dueling for the Gnome Glider). Speedrunning: also 1 House tab | ||
789 | Head to the Grand Tree (squash Seed pod or duel ring gnome glider) | ||
790 | Talk to King Narnode (chat 1), hold spacebar until the quest is started. | ||
791 | Climb up to the very top of the tree and take the glider to Gandius (karamja). | ||
792 | Head north and enter the shipyard, show him the Gnome Royal seal, talk to GLO Caranock south. | ||
793 | Head to the Grand Tree (squash Seed pod or duel ring gnome glider) | ||
794 | Talk to King Narnode, get the orders in your inventory, climb upstairs | ||
795 | Talk to Blurberry at the bar and complete the Grand Tree section of the Barcrawl | ||
796 | Talk to Daero (chat 1, 4, 2, 4, 3, 4, 4, 1) | ||
797 | Talk to Daero and investigate the panel in the southeastern area of the hangar. | ||
798 | If you don’t want to spend 200k, solve the puzzle yourself. | ||
799 | |||
800 | If paying 200k: House tab and use a friend’s Spirit Tree to Stronghold to reach Glough’s house, north-east of the spirit tree. Or simply use the teleport portal on the eastern side of the room to leave. | ||
801 | Talk to Glough and pay him 200k. Return to the hangar and move the final piece of the puzzle. | ||
802 | |||
803 | Talk to Daero and Waydar, choose to leave (chat 1) | ||
804 | Talk to Waydar, then Lumdo, then Waydar (chat 4), then watch a cutscene and you will be on Ape Atoll. | ||
805 | On the map above, follow path 1 (red) to the gate | ||
806 | You can cut straight through the jungle praying melee, then pray ranged at the rare tree icon. You will get sent to jail. | ||
807 | |||
808 | Escape from the jail by following the guard out on the second part of his rotation (image above). Pray melee in the long grass. | ||
809 | From the jail (3 on main map) Follow the path to Garkor (5 on map) Pray ranged, then pray melee in the long grass. Talk to Garkor until the chat closes. | ||
810 | |||
811 | Pray ranged and follow the dark blue path to the other side of the archers to the building at (6 on map). | ||
812 | Head inside the building, stay on the dark floor inside this building or guards will arrest you. Search the double-stacked crates on the eastern side (chat 1) | ||
813 | Make sure you’re above 25hp. Of the two crates in the south-eastern corner, search the one of the left (west). | ||
814 | |||
815 | In the dungeon, run to the north-western corner and search the crate shown in this image below | ||
816 | |||
817 | |||
818 | With monkey dentures and the M’amulet mould, you can teleport out. | ||
819 | |||
820 | Head to the Grand Tree (squash Seed pod or duel ring gnome glider) | ||
821 | Talk to Daero, then Waydar, then Lumdo and return to Ape Atoll. | ||
822 | On Ape Atoll, run directly west to the dungeon in the jungle (pray melee) Enter the dungeon below Ape Atoll Take the nothern path of the dungeon all the way around to Zooknock. | ||
823 | Use on Zooknock: M’amulet mould, monkey bones, monkey dentures, gold bar | ||
824 | |||
825 | On our next trip, bring 5 bananas, mage gear, runes for fire bolt, cannon, cannonballs and extra prayer pots | ||
826 | Head to the Grand Tree (squash Seed pod or duel ring gnome glider) | ||
827 | Return to Ape Atoll via the same method, and follow the first path back to jail, praying ranged. | ||
828 | This time follow the pink path into the temple, just to the entrance. Go to the southern area and climb up the ladder. Head north-east and climb down the ladder. Climb down the trap-door into the dungeon. | ||
829 | Use your enchanted bar on the wall of flames. Use your ball of wool on the m’speak talisman | ||
830 | Set up your cannon and kill a zombie monkey, take it’s bones. | ||
831 | |||
832 | Head back up the rope, up the ladder, down the western ladder and set up your cannon by the altar (north). Kill a monkey guard, take it’s bones. | ||
833 | |||
834 | Head outside, pray ranged, kill a monkey archer south. Take it’s bones. | ||
835 | Head back north of the temple, then run west over to where the cyan path ends at (9 on map). Equip M’Speak amulet. | ||
836 | Wait for the aunt to head past the child and out the gate. Once she’s out, talk to the child (4, 2). Give him 5 bananas, ask if aunty has given him the toy yet. | ||
837 | |||
838 | Wait in the corridor safespot until the aunty progresses by 3 stages of her rotation. Once the coast is clear, talk to the child again, get the Talisman. | ||
839 | Talk to the child again and tell him you lost it. Hop worlds, wait for the aunty to move, get a new one. Repeat for 4 talismans. | ||
840 | |||
841 | Head back to (5 on map) using our same paths, past Garkor, then run south quickly and climb up the ladder, then jump off the edge of the “bridge”. | ||
842 | Run west to the dungeon, enter, return to Zooknock. Use on him one talisman, hold spacebar until the cutscene is over and you get the Greegree. | ||
843 | Talk to him again and tell him you want to make another Greegree (chat 1). Use on him another talisman and bones. Repeat for all Greegrees. | ||
844 | Teleport to Ardougne | ||
845 | Head west into the zoo. Equip your Karamja monkey Greegree and M’Speak amulet, talk to the Monkey Minder. | ||
846 | Talk to a monkey, hold spacebar until he’s in your backpack. | ||
847 | RUN/WALK back to the Gnome Stronghold. You cannot teleport. | ||
848 | Equip your karamja greegree on ape atoll | ||
849 | Return to Garkor (5 on map) on Ape Atoll, talk to him. | ||
850 | Talk to an Elder Guard. Run all the way west past the gates to (10), talk to Kruk (the big monkey). | ||
851 | Talk to Awowogei. Talk to him again. | ||
852 | Talk to Garkor outside. Watch the cutscene and talk to him again for a 10th squad sigil. | ||
853 | Pray prot magic and wear the sigil (chat 1 “yes”). Kill the Jungle Demon (cannon is effective). | ||
854 | Head to the Grand Tree (squash Seed pod or duel ring gnome glider) | ||
855 | Talk to King Narnode. | ||
856 | Monkey Madness complete! | ||
857 | Talk to Daero upstairs. Choose the Strength and Stamina techniques. | ||
858 | |||
859 | Iron bar, climbing boots, maple logs, rope, cake tin, swamp tar, bucket of wax, stamina pots, prayer pots, Sharks+Karambwans, magic combat gear, games necklace, combat bracelet | ||
860 | Teleport to Warriors Guild (combat bracelet opt. 1) | ||
861 | Head back into the Troll Stronghold via that same path (past Tenzing, Dad, throwers, etc) | ||
862 | Go downstair south | ||
863 | Talk to Ug in the south-western corner of the middle floor of the Troll Stronghold (chat 1, 3) Talk to Aga in the room to the north (chat 2, 1) Talk to Arrg (chat 2). Talk to Ug again. | ||
864 | Teleport to Warriors Guild (combat bracelet opt. 1) | ||
865 | Talk to Tenzing in the mountains west of Burthorpe (chat 4, 2) | ||
866 | Teleport to Burthorpe (Games Necklace opt. 1) | ||
867 | Talk to Dunstan in the northeastern section of the town (chat 1, 2, 1), then talk again (chat 1) Use swamp tar on a bucket of wax. Use your wax on the sled. | ||
868 | Speedrunning: Teleport to Warriors Guild (combat bracelet opt. 1) | ||
869 | Head past Tenzing’s house, Dad and through the small cave. When you reach the Ranging trolls, take the NORTH-WESTERN path (before you reach troll stronghold). Follow the path all the way and end up at an ice gate. A little bit north-west there is a dungeon / cave, enter this. Follow it around to the north-western exit, and leave. (small red line on minimap) Head south, equip your sled and slide through the slope. Watch a sledding cutscene. Pick the Trollweiss south-west of your location. | ||
870 | Teleport to Warriors Guild (combat bracelet opt. 1) | ||
871 | Go back the Stronghold, down the southern stairs. Head to Ug and talk to him. Arrg can Range AND Melee you for 38 damage. He will usually use melee first. ALWAYS STAY ABOVE 38HP. COMBO EAT IF YOU NEED. Turn on Protect from Melee, talk to Arrg, agree to fight. After he teleports you into the arena: – Run north-east. – Stand in spot #1, wait until Arrg is about 5 tiles away. – Take a step north-west, then one step north into the safespot. – Kill Arrg. Can turn off prot melee now. Return to Ug and talk to him. | ||
872 | Troll Romance complete! | ||
873 | |||
874 | Hammer, 3 planks, 90 steel nails, unfired bowl, wizard’s mind bomb, lobster pot, silk, mage gear, 1 air + law rune, coins 5k+, charged Combat bracelet, charged Glory, 2 Pest Control scrolls, House tab | ||
875 | Teleport to the Champion’s Guild (combat bracelet opt. 2) | ||
876 | Enter and talk to the Guildmaster (chat 2) | ||
877 | Teleport to Edgeville (Amulet of Glory opt. 1) | ||
878 | Head north-west and talk to Oziach (chat 1, 1, 1, 1) | ||
879 | Teleport to the Champion’s Guild (combat bracelet opt. 2) | ||
880 | Talk to the Guildmaster (chat 2, 1, 1, 1, 2, 3, 4), get the maze key. | ||
881 | Teleport to Pest Control (scroll) | ||
882 | Leave to Port Sarim, and talk to Klarense on the docks (4, 1). Board the boat and repair the hole on the bottom floor. | ||
883 | Disembark your boat, run west to the Port Sarim jail, kill the goblin Wormbrain in the southern cell, telegrab his map piece. | ||
884 | Teleport to House (rimmington) | ||
885 | Run north-west to Malzar’s maze, enter and kill the small zombie rat with a long tail to get a key. Enter the northmost door and climb up the ladder. Kill the ghost wearing hood, a tube top, and no cape to get the key and enter the second door from the north on the eastern wall and climb up the ladder. Kill the skeleton with the round shield to get the key and enter the westmost door on the southern wall and climb down the ladder 3 times. Kill the zombies to get the key and enter the blue door. Kill Melzar the Mad to get the key and enter the purple door. Kill the lesser demon to get the key and enter the green door. Open and search the chest to receive a map piece. | ||
886 | Teleport to Edgeville Monastary (combat bracelet opt. 3) | ||
887 | Run south-west and onto Ice Mountain, on the northern part of Ice Mountain talk to the Oracle (chat 1) Head south to the Dwarven mine. Enter the mine and head south-east to the magic door, use silk, lobster pot, unfired bowl and USE wizard’s mind bomb on the door. Enter the magic door, open and search the chest to receive a map piece. | ||
888 | Teleport to Draynor (glory opt. 3) | ||
889 | Use your 3 pieces of map on each other. Talk to Ned in Draynor (chat 1) | ||
890 | Withdraw / trade over: Anti-dragon shield, rune short sword, Glory/Fury etc, Climbers, super att/str, pray pot, antifire, Cannon + cannonballs | ||
891 | Teleport to Pest Control (scroll) | ||
892 | Take the boat to Port Sarim. Board the boat you bought from Klarense. Talk to Captain Ned (chat 1) Climb on top of the volcano and enter the hole. Head south and kill Elvarg (rune shortsword, agressive stab). (Don’t forget anti-dragon shield and antifire pot) | ||
893 | Teleport to Edgeville (Amulet of Glory opt. 1) | ||
894 | Talk to Oziach. | ||
895 | Dragon Slayer complete! | ||
896 | |||
897 | Knife, orange, blue dye, Spice (not gnome), fishing bait, bread, bucket of water, charcoal, falador teleport, lumbridge teleports, lit candle | ||
898 | Teleport to Falador | ||
899 | Go north / north-west to Goblin Village and talk to the generals (chat 1, 3, 2, 3, 3) | ||
900 | Head to the building south-east with a basement, climb down into it. | ||
901 | Talk to the Goblin Cook (chat 2, 1). Talk again and give him the charcoal (chat 1) Talk to the Goblin Cook again (chat 3) Use knife -> Orange, make slices, then use blue dye -> Orange slices Use spice -> fishing bait. Use a bucket of water -> bread. Talk to the Goblin Cook (chat 3), receive a Slop of Compromise. | ||
902 | Teleport to Lumbridge | ||
903 | Go back to Lumbridge, and talk to the duke (chat 3). Head down into the basement and back through the hole. | ||
904 | |||
905 | Follow the map through the caves At the end of the cave talk to Mistag, and do a Goblin Bow emote in front of him. Talk to Mistag (chat 4). Talk to the duke upstairs (chat 3). Pickpocket Sigmund and unlock his chest in the other room to find some HAM robes Talk the duke (chat 3) Go to the HAM lair northwest of the castle. Right click -> Pick lock on the trapdoor and enter the lair. Search the crates in the first room to find the stolen silverware. | ||
906 | Teleport to Lumbridge | ||
907 | Talk to the Duke (chat 4) Go into the basement again. Follow Kazgar to travel to Mistag. Talk to Mistag and a cutscene will appear. | ||
908 | Lost Tribe complete! | ||
909 | Immediately after the cutscene ends, open the door into the Dining hall and Right click -> Use Slop of Compromise on the Goblins. | ||
910 | RFD: Goblins complete! | ||
911 | |||
912 | 3 planks, molten glass, bronze bar, antidote++, stamina pots, rune scim, fury/glory etc, super att/str, ring of dueling | ||
913 | Teleport to Castle Wars | ||
914 | Head north over the bridges to the observatory. Enter the small building north of the giant telescope, under the broken bridge. | ||
915 | Talk to the Professor (chat 1, 2, 1). | ||
916 | Give the Observatory professor the three planks, bronze bar and molten glass (speak to him 3 separate times) Talk to the assistant. Go down the stairs on the hill to the east. Once downstairs, head to the chest circled in red on the map, search it first. If you don’t get a key from it, search the remaining chests. | ||
917 | |||
918 | Head to the kitchen gate down the northwest path from the dungeon entrance and prod the sleeping guard, then kill him. Open the gate and inspect the goblin stove. Go back and speak to the professor with the lens mould in your inventory. Use the molten glass on the lens mould and give it back to the professor. Head back into the goblin dungeon. Take the stairs in the south end of the dungeon. You will have to take the path past the kitchen gate to get there. | ||
919 | After a cutscene, talk to the Professor upstairs. Look into the telescope. | ||
920 | Refer to this guide to determine your star sign: | Observatory Quick Guide | |
921 | Tell the Professor your sign. | ||
922 | Observatory Quest complete! | ||
923 | |||
924 | Camelot tab, hammer, knife, stamina pot, needle, thread, leather, pickaxe, 12 coal, rune scimitar, super att/str, etc | ||
925 | Teleport to Camelot | ||
926 | Run west past the bank. In the house with a quest symbol (south of anvils), search the north-eastern bookcase for a Slashed Book. KEEP THIS BOOK. | ||
927 | Read it, then use your knife on it and get a battered key. Head north to the anvil building and push the wall, then head down. | ||
928 | Go into the room to the north. Turn the valve east of the water wheel, then turn the valve west of the water wheel. Pull the lever by the water wheel. | ||
929 | Go to the eastern room. With a Needle, Thread, and Leather, fix the bellows. Pull the lever by the bellows. Search the tiny boxes in the northeast part of the main central room. | ||
930 | Go to the western room and mine an Elemental rock. Kill the Earth elemental and pick up the Elemental ore it drops. Do this again for a total of 3 Elemental Ore. | ||
931 | Go to the south room. Use the Stone bowl on the lava trough to the south. Use the bowl of lava on the Furnace in the room. Use one elemental ore and four coal on the furnace. Repeat for another 2 bars, bank these when you need. With the Slashed book, go to the middle room and smith an Elemental shield on an anvil by using the Elemental Bar. | ||
932 | Elemental Workshop I complete! | ||
933 | |||
934 | Lit candle, tinderbox, antidote++, best mage gear, stamina pots, sharks, pray pots, magic pots, nardah scrolls/Sceptre, glory | ||
935 | Teleport to Sophanem (Pharaoh’s Sceptre or Nardah scroll) | ||
936 | Go to the north-eastern building in Sophanem, talk to Jex. | ||
937 | Enter the building east of him, go down the trapdoor twice (confirm and go through chat) | ||
938 | Follow this path. – Pray magic on the orange path, ranged on the green path – Use the MINIMAP to walk, don’t click on the ground near crushers – Search wall and floor traps – Make your way to the “End”, bottom left corner. – Don’t use the high level route unless 50+ defence and HP. | ||
939 | |||
940 | Search Kaleef’s body at the end. Read the parchment. | ||
941 | |||
942 | Run west and talk to Maisa (answers: Draynor Village, Leela) | ||
943 | Teleport to Al Kharid (glory opt. 4) | ||
944 | Talk to Osman about Contact! (chat 2, 3) | ||
945 | |||
946 | Teleport to Sophanem (Pharaoh’s Sceptre or Nardah scroll) | ||
947 | Talk to Osman out the front gates (chat 3) | ||
948 | Return through the dungeon on the map above | ||
949 | |||
950 | Pray Protect from Ranged and kill the Scarab queen. | ||
951 | For an explanation on the safespot, check my video guide. | Contact! Quest Guide (youtube) | |
952 | Teleport to Sophanem (Pharaoh’s Sceptre or Nardah scroll) | ||
953 | Talk to the High Priest. | ||
954 | Contact! complete! | ||
955 | Put the XP rewards into Ranged | ||
956 | |||
957 | 2 vials, pestle and mortar, hammer, chisel, papyrus, 4 soft clay, knife, stamina pots. Teleports: Necklace of Passage, 2 Varrock, Digsite scrolls (will need at least 2, or up to 10 if speedrunning) | ||
958 | Teleport to Eagle’s Eyrie (Necklace of Passage opt. 3) | ||
959 | Run south-east to Uzer. Pick up the letter west of the broken clay golem off the ground. Read it. | ||
960 | Talk to the golem (chat 1). Use four soft clay on him. | ||
961 | Go down the stairs | ||
962 | Pick a black mushroom, use your pestle on it. | ||
963 | Take the strange implement from the north-western corner | ||
964 | Keep everything you have on you, and get tinderbox, leather gloves, cup of tea, 2 ropes, opal, charcoal, staminas. | ||
965 | Teleport to the Digsite | ||
966 | Talk to Elisa in the north-eastern corner of the digsite (chat 3), then go south to the Exam Centre. | ||
967 | Go to the bookcases in the south-eastern corner. | ||
968 | Of the 6 identical cases in the corner, search the most south-eastern and north-eastern ones. Read both books and keep them, read and drop the scroll. | ||
969 | Talk to an examiner (chat 1) | ||
970 | Teleport to Varrock | ||
971 | Run north-east to the museum. | ||
972 | Talk to curator Haig Halen (chat 1, about the Digsite, get a letter). | ||
973 | Talk to curator Haig Halen again (chat 3, 1) | ||
974 | Pickpocket Curator Haig Halen for a key. | ||
975 | Climb up the staircase and go a bit west, to the second-to-left case with the golem statuette in it. Use your key on it to take this statuette. | ||
976 | Teleport to the Digsite | ||
977 | Return to the Exam Centre. Talk to an examiner and take the exam (chat 1, 1, 1). She’ll tell you to talk to some students. | ||
978 | Run north onto the hill with a big blue statue. | ||
979 | Of the bushes around the statue, search the most eastern ones for a teddy bear. | ||
980 | Continue north and into the tent. Take a panning tray, then talk to the panning guide and give him a cup of tea. | ||
981 | Pan at the fishing spots until you uncover a Special Cup. May take some time. | ||
982 | Steal from any workman around the site with a pickpocket option until you get an Animal skull. NOTE: If you get a specimen brush, KEEP IT. | ||
983 | Talk to the green shirt student, go through the conversation, and talk to him again. | ||
984 | Head a bit north-east to a red shirt student. Talk to him twice, go through both conversations. | ||
985 | Run north-west to a pink shirt student. Talk to her twice. | ||
986 | Return to the exam centre, talk to an examiner (1, 1, 3, 2) | ||
987 | (Speedrunning only): Teleport to the Digsite | ||
988 | Talk to the 3 students again (Pink shirt -> Red shirt -> Green shirt) | ||
989 | Return to the exam centre and talk to an examiner (chat 1, 3, 1, 2) | ||
990 | (Speedrunning only): Teleport to the Digsite | ||
991 | Talk to the 3 students again (Pink shirt TALK TWICE -> Red shirt -> Green shirt) | ||
992 | Return to the exam centre and talk to an examiner (chat 1, 1, 1, 3) | ||
993 | Head into the western room and search the cupboards on the north and south walls. | ||
994 | Talk to the archaeological expert (chat 3, 1) | ||
995 | (Speedrunning only): Teleport to the Digsite | ||
996 | If you don’t have a specimen brush already, pickpocket workman until you get one now. | ||
997 | Head to the most north-eastern dig site with the large animal skeleton. | ||
998 | Use trowel on the ground (soil) until you find an Ancient Talisman. This may take some time. | ||
999 | Personally I usually find it around the north-east / northern central area, just anecdotally. | ||
1000 | (Speedrunning only): Teleport to the Digsite | ||
1001 | Return to the archaeological expert and talk to him | ||
1002 | (Speedrunning only): Teleport to the Digsite | ||
1003 | Use the invitation on any digsite workman with a steal-from option (“Workman” not “Work Man”) | ||
1004 | Head to the winch directly east of the teleport spot, around the west of the digsite area. | ||
1005 | Use a rope on the winch and climb down it. | ||
1006 | Head a bit east and search the rock | ||
1007 | Go back west and take an Arcania root off the ground. Climb back up. | ||
1008 | Head north-east to another winch, use a rope on it, climb down and talk to Doug (chat 4). | ||
1009 | Head back to where we got our panning tray. Unlock and search the chest. | ||
1010 | Of the barrels west of the tent, use your trowel on the closed one to open it, then use an empty vial on this barrel. | ||
1011 | (Speedrunning only): Teleport to the Digsite | ||
1012 | Return to the archaeological expert. RIGHT CLICK and use on him your unidentified liquid and powder. | ||
1013 | Use pestle and mortar on your charcoal. | ||
1014 | Use on your vial of liquid: Powder, ground charcoal and arcenia root in that order. | ||
1015 | (Speedrunning only): Teleport to the Digsite | ||
1016 | Climb back down the first winch east of the teleport spot. | ||
1017 | Use your explosive potion on the bricks we searched. Use your tinderbox on it. | ||
1018 | Head past the bricks and take the tablet off the ground in that room. | ||
1019 | (Speedrunning only): Teleport to the Digsite | ||
1020 | Return to the archaeological expert and use your tablet on him. | ||
1021 | Digsite complete! | ||
1022 | Teleport to Eagle’s Eyrie (Necklace of Passage opt. 3) | ||
1023 | Steal a feather off the Phoenix which roams around near the teleport spot. | ||
1024 | Return south-east to Uzer | ||
1025 | Use your phoenix feather on our black mushroom ink. | ||
1026 | Go down the stairs | ||
1027 | In the center of the room will be four alcoves. Place the statuette in the empty one Click on the statuettes until they all face the middle Go north, through the double doors | ||
1028 | Leave back up the stairs | ||
1029 | Use the phoenix quill on the papyrus. | ||
1030 | Use the strange implement on the golem, then use the golem program (papyrus) on it. | ||
1031 | The Golem complete! | ||
1032 | |||
1033 | Camelot tab, stamina, battered key, beaten book, hammer, 2 elemental bars if you have them, or pickaxe and 8 coal (if you didn’t make more bars earlier) | ||
1034 | Teleport to Camelot | ||
1035 | Head west back to the Seers’ Village anvils and down the stairs. Don’t forget your battered key and beaten book (NOT slashed book) | ||
1036 | Go north to the water elemental room and search the machinery to get a key. Use your key on the hatch in the center room and go down the stairs. | ||
1037 | Search the crate to the south, take both schematics. Go back upstairs and use one bar on the workbench to make an elemental claw. Return downstairs and use the lever next to the schematics crate to lower the crane (West lever). Use your claw on the old crane. | ||
1038 | Climb the stairs to the southwest to get on the catwalk. Open the junction box to the west. To add a pipe, click the two brown/black pipe ends that you wish to connect. Arrange them like so: | ||
1039 | |||
1040 | Search all crates on the catwalk level and ground floor of the lower workshop until you find a small, medium, and large cog, as well as a pipe. Use the pipe on the broken piping at the north end of the catwalk. Head back to the ground floor, and go to the eastern side by the big machine. Use the cogs like so: (NOTE: The clickboxes are very tedious, use right click options and be careful to use them on the “pin”, not a “cog”.) – Small cog on upper left pin – Medium cog on lower left pin – Large cog on right pin. | ||
1041 | |||
1042 | Place an elemental bar on the jig cart (south area) Use the western lever by the schematics crate to raise the crane. Rotate the crane with the eastern lever. Pull the western lever twice to lower the crane into lava and back up. Pull the eastern lever to rotate the crane over the cart. Pull the western lever twice to lower the bar onto the cart and raise the crane. Pull the nearby lever, north, under the yellow sign to move the cart. | ||
1043 | Pull the lever west of the spiral stairs to flatten the bar once the cart has stopped. Pull the yellow sign lever again. | ||
1044 | Head all the way north to the water tank. Pull the northernmost lever. Turn the corkscrew lever twice. Pull that first northernmost lever again. Turn the western water valve to open. Turn the eastern water valve to open. Turn the western water valve to close. Turn the eastern water valve to close. | ||
1045 | Pull the nothernmost lever. Turn the corkscrew lever twice. Pull the northernmost lever. Pull the yellow sign lever again. | ||
1046 | Pull the easternmost lever twice. Pull the yellow sign lever again. | ||
1047 | Collect your primed bar. Head down the stairs to the northwest. Go through the eastern door, use your primed bar with the extractor gun, then operate the Extractor hat. Your magic level will be drained by 20. Take your primed mind bar Go upstairs and smith a mind HELMET. | ||
1048 | Elemental Workshop II complete! | ||
1049 | |||
1050 | 2 tarromin pot (unf), 2 ashes, tinderbox, logs, 50+ swamp paste, melee gear, pray pots, staminas, Coins, flamtaer bracelet, flamtaer hammer. Teleports: Barrows tab (to get to Mort’ton) | ||
1051 | Teleport to Barrows | ||
1052 | Run south-west to Mort’ton. | ||
1053 | Search the bookcase in the south-western building of the town. Read the diary. | ||
1054 | Make two Serum 207’s by adding ashes to your tarromin pots. | ||
1055 | Use it on Razmire (afflicted) in the general store (chat 4, 1) | ||
1056 | Kill five loar shades and pick up their remains | ||
1057 | Talk to Razmire and give him the remains, he may require more Serum 207. | ||
1058 | Right click Razmire -> General store, buy an olive oil. | ||
1059 | Close this, right click him again -> Building store. Buy as many timber beams and limestone bricks as you can. | ||
1060 | Use the serum on Ulsquire Shauncy, located in the house east of the general store. Talk to him | ||
1061 | Talk to him AGAIN (chat 1, 2) | ||
1062 | Hop to world 77 (Shades of Mort’ton), head north-east | ||
1063 | Equip your Flamtaer bracelet | ||
1064 | Repair the walls inside until you reach at least 10% sanctity. If the altar is broken, you’ll need to get the repair state to 100% (Speedrunning: do this with another account or wait until enough other people are there) | ||
1065 | Use your Olive Oil on the flame to make Sacred Oil. | ||
1066 | Use the sacred oil on a log to create a pyre log. Head south of Ulsquire to the Funeral Pyres. Use the pyre log then Loar remains on the funeral pyre. Light the funeral pyre. Talk to Ulsquire. | ||
1067 | Shades of Mort’ton complete! | ||
1068 | |||
1069 | Train to 36 wc at Barbarian Outpost on oaks and willows. | ||
1070 | Or, just train to 34 wc if you want to boost for Lost City (2 x Axeman’s Folly (m), they can be expensive). Bring guams, swamp tar and a pestle and mortar to 3-tick. | ||
1071 | |||
1072 | Any axe you can use, knife, runes for fire bolt (no staff), charged glory, combat bracelet, stamina pot, lumbridge graveyard tab, pest control scroll Speedrunning: Two axeman’s folly (m) if 34 wc | ||
1073 | Teleport to Draynor (Glory opt. 3) | ||
1074 | Run south-east past the jail, south of the fenceline to the warrior / mage / ranger by a camp. | ||
1075 | Talk to the Warrior (chat 1, 1, 1, 2) | ||
1076 | “Chop” (NOT Chop down) the tree to the north-west. Talk to the Leprechaun Shamus that appears (chat 1) | ||
1077 | Teleport to Pest Control (scroll) | ||
1078 | Take the boat north to Port Sarim, run around north to the Entrana monks. Use the deposit box to get rid of anything you can’t take | ||
1079 | On entrana, go east past the church, then north. On the top part of the island go all the way west to a dungeon and climb down (chat 2). | ||
1080 | Kill zombies until they drop a bronze axe (Speedrunning: trade one over) | ||
1081 | Take the axe and continue through past some demons, south to a Dramen tree. | ||
1082 | Speedrunning: Sip an axeman’s folly (m) | ||
1083 | Attempt to cut the tree and a Tree Spirit will appear. Run south and safespot it on a mushroom. | ||
1084 | Once it dies (wait for it to actually disappear), cut a branch off the tree and use your knife on it to make it into a staff. | ||
1085 | Cut TWO more dramen branches but DO NOT cut them into staves. | ||
1086 | Teleport to Lumbridge Graveyard | ||
1087 | Run south-west to the shed on the south-eastern part of the swamp. Equip your Dramen staff and enter. | ||
1088 | Lost City complete! | ||
1089 | |||
1090 | Secateurs, ghostspeak amulet, dramen staff, stamina pots, DRAYNOR SKULL (probably in your bank). If using Telegroup Catherby: Cooked Swordfish, tuna, bass, salmon and shrimp | ||
1091 | Teleports: Draynor(Glory), Combat Bracelet, Lumbridge Graveyard, Skills Necklace, Ring of Wealth (Falador park), Salve tab, House (rimmington), Catherby (telegroup) | ||
1092 | Teleport to Draynor (Glory opt. 3) | ||
1093 | Head to the market and talk to Martin with the farming skillcape (chat 2, 1, 1) | ||
1094 | Run west of Martin to the Spirit Tree patch and talk to Frizzy (chat 1) | ||
1095 | If you don’t have access to Telegroup Catherby, instead run north to the Falador Allotment patch and talk to Elstan (chat 1) | ||
1096 | Telegroup Catherby | ||
1097 | Head to the building north-east of the candle store and find Caleb. Talk to him (chat 1, 2, 1), talk again (chat 1). Bank this crest piece next time you can | ||
1098 | Run north and talk to the Gardener here (chat 1) | ||
1099 | Teleport to Falador Park (ring of wealth opt. 3) | ||
1100 | Talk to Heskel, east, by the farming patch (chat 1) | ||
1101 | Teleport to Champion’s Guild (combat bracelet opt. 2) | ||
1102 | Talk to Dreven by the berry patch (chat 1) | ||
1103 | Teleport to Rimmington (house) | ||
1104 | Run West and talk to the Gardener here (chat 1) | ||
1105 | Teleport to Draynor (Glory opt. 3) | ||
1106 | Talk to Martin again (chat 2) | ||
1107 | Teleport to Lumbridge Graveyard | ||
1108 | Run south-west to the Zanaris shed. Equip dramen staff and enter. | ||
1109 | Head directly south into the passage, talk to the fairy Godfather (chat 2) | ||
1110 | Head to the northwestern-most room in Zanaris, just north of the bank. Talk to Fairy Nuff here. | ||
1111 | Teleport to Crafting Guild (skills necklace opt. 3) | ||
1112 | Head north through the gate into the member’s area, then south / south-west to the Dark Wizard tower. Climb to the top and talk to Zandar | ||
1113 | Teleport to Crafting Guild (skills necklace opt. 3) | ||
1114 | Run east to the intersection of the paths, here you will find Malignius Mortifier (chat 2). Talk to him again (chat 2). | ||
1115 | Check your quest log for Fairytale pt. 1 to check which items he asked for, buy or trade any that you can. | ||
1116 | There are 3 untradeable items on the list, the rest can be bought from the Grand Exchange. | ||
1117 | – Volencia Moss: from Jungle Potion, if you got this you should do that whole quest now (scroll down), and get an extra Volencia Moss during it. It’s the herb from the rocks at the mine. | ||
1118 | – Crushed gemstone: This is tradeable, but not on the grand exchange. use chisel on opal / topaz / jade until one crushes. | ||
1119 | – Red vine worms: With a spade, travel to McGrubor’s Woods north-west of Seers’ Village, they’re in the western area. Take TWO of them because we need one for Fishing Contest later. | ||
1120 | ADDITIONAL NOTE: If your item has an “Eat” option, bring a 6+ charged Druid Pouch (with mort myre fungi in it) to protect them or they will rot in the swamp (or simply trade the item at the Grotto) | ||
1121 | Teleport to Salve Graveyard | ||
1122 | Don’t forget your Ghostspeak amulet. Travel down the Mort Myre Swamp south of Canifis and talk to the Nature Spirit (equip your Ghostspeak amulet) | ||
1123 | Teleport to Lumbridge Graveyard | ||
1124 | Return to Zanaris. Make sure you’re geared for the fight – super att/str, pray pot, and any strength boosting gear you have (glory / fury, combat brace, berserker ring, etc etc) | ||
1125 | Travel to the room with the Cosmic altar, south of the wheat fields and past the agility shortcuts. On the west side of the room, squeeze through a gap in the wall. Equip your Magic secateurs, run to the end of the tunnel, pray melee, and kill Tanglefoot. Pick up the Queen’s secateurs! Do not forget them on the ground or you have to kill Tanglefoot again. | ||
1126 | Speedrunning: Teleport to Lumbridge Graveyard | ||
1127 | Talk to the Fairy Godfather. | ||
1128 | Fairytale pt. 1 – Growing Pains complete! | ||
1129 | Teleport to Draynor (Glory opt. 3) | ||
1130 | Talk to Martin again (chat 2) | ||
1131 | Log out. Wait 5 minutes of real time then log back in. | ||
1132 | Talk to Martin (chat 2, 1). | ||
1133 | |||
1134 | Note: We’ll be using Salve Graveyard tabs as our fairy rings for speedrunning. If they’re too expensive for you, you can just use a necklace of passage (wizard’s tower), or do Ardy Easy diary for the cape tele. | ||
1135 | |||
1136 | Bread, tinderbox, bucket of wax, bat bones, coins, Combat bracelet, glory / fury etc, rune scimitar, super att/str, pray pot, Pink Potion from Romeo & Juliet that we got from the Apothacarey | ||
1137 | Teleports: Camelot, Varrock, 2 Pest Control scrolls, Falador, Draynor Manor tab, skills necklace, 1+ charge on your combat bracelet | ||
1138 | Teleport to Camelot | ||
1139 | Head into the castle by the teleport spot, and north into the main hall. | ||
1140 | Talk to King Arthur (chat 1), then talk to Sir Gawain (chat 3) who should be wandering around the same room Head upstairs and talk to Sir Lancelot (chat 3) | ||
1141 | Telegroup Catherby if you can, OR Teleport to Camelot and run south-east to Catherby | ||
1142 | There is a crate north of the general store, behind the candle shop. Click on it and hide inside. | ||
1143 | Enter the keep and climb to the very top floor. Attack Sir Mordred, and when he is low health an NPC will appear and talk to you (chat 1, 2) | ||
1144 | Telegroup Catherby if you can, OR Teleport to Camelot and run south-east | ||
1145 | Talk to the Candle maker (chat 1), then talk again for a black candle. | ||
1146 | Teleport to Falador | ||
1147 | Run north-west to the Taverly gate and head in. Go directly south past the tree patch onto the small peninsula. | ||
1148 | Talk to the Lady of the Lake (chat 3) | ||
1149 | Teleport to Pest Control | ||
1150 | Board the boat to Port Sarim. Go north-west to the jewellery store (north of the fishing shop). | ||
1151 | Attempt to enter and give bread to the beggar (chat 1) | ||
1152 | Teleport to the Cooking Guild (skills necklace opt. 4) | ||
1153 | Run south and talk to Juliet, give her the potion | ||
1154 | Teleport to Varrock | ||
1155 | Talk to Romeo | ||
1156 | Romeo & Juliet complete! | ||
1157 | Run south-east to near the Phoenix hideout of Shield of Arrav, head into the chaos altar room, study the altar to read an incantation. | ||
1158 | Teleport to Camelot | ||
1159 | Head into the gate, but go north-east down a side path. Stand on the star and light your black candle. DROP the bat bones. | ||
1160 | Recite the incantation: Snarthon Candtrick Termanto | ||
1161 | Head back into the castle and climb the south-eastern tower all the way up. Equip your Excalibur and free Merlin | ||
1162 | Speedrunning: Teleport to Camelot | ||
1163 | Talk to King Arthur | ||
1164 | Merlin’s Crystal complete! | ||
1165 | Talk to King Arthur again (chat 1, 1) | ||
1166 | Head up the western staircase and then go to the room on the eastern side, talk to Merlin (chat 1) – note he will not appear until you actually enter his room. | ||
1167 | Teleport to Pest Control | ||
1168 | Take the boat to Port Sarim. Go north to the Entrana Monks, deposit any weapons or armour and board the boat. Note: Dramen staff counts as a weapon. | ||
1169 | Talk to the high priest in the church up until the old crone joins the conversation. | ||
1170 | Teleport to the Ranging Guild (combat bracelet opt. 4) | ||
1171 | Run north-west to Sir Galahad’s house. Talk to Sir Galahad (chat 4). | ||
1172 | Teleport to Draynor Manor | ||
1173 | Climb up the staircases to the top floor, head south into the room. On the table there will be two magic whistles, take them both. | ||
1174 | |||
1175 | Combat bracelet, glory / fury etc, rune scimitar, super att/str, pray pot, 1 x antidote++, Ardougne tab, Camelot tab x2, Falador tab, 2 Lumbridge graveyard tele, Dramen staff | ||
1176 | Teleport to Ardougne | ||
1177 | Head south and board the boat to Brimhaven. Go south-west, then follow the island around north past scorpions and gold ore to a watchtower. | ||
1178 | Stand between the 4 pillars and blow your magic whistle to appear in the Fisher King’s realm. | ||
1179 | Head north-west, sip super att/str, kill the Black Knight Titan. Either just pray melee, or you can walk away quickly between hits to avoid his damage. Either way it takes the same time. | ||
1180 | Head south along the river and talk to a fisherman (chat 2). Head to the castle, southwest of the fisherman, pick up the Grail bell from the ground and ring it. | ||
1181 | Climb up the southern ladder and talk to the Fisher King upstairs (chat 2, 1) | ||
1182 | Teleport to Camelot | ||
1183 | Talk to King Arthur | ||
1184 | Teleport to Falador | ||
1185 | Go north to Goblin Village. In the room where you climbed down the trapdoor for RFD: Goblins, there are some sacks. Prod them to make Sir Percival appear. Talk to him (chat 2) | ||
1186 | Teleport to Lumbridge Graveyard | ||
1187 | Run south-west and enter Zanaris, head to Fairy Nuff’s grotto north of the bank. Watch the cutscene and pick up the certificate off the ground. | ||
1188 | Read the certificate, then right click -> Study it. | ||
1189 | Head south to the Fairy Chef and talk to her about the certificate. KEEP THIS CERTIFICATE UNTIL WE UNLOCK FAIRY RINGS (soon). | ||
1190 | Head to the cosmic altar (where the tanglefoot fight is near), and search the rune temple sign on the southern wall. | ||
1191 | Teleport to Lumbridge Graveyard | ||
1192 | Return to Zanaris, talk to the Fairy Godfather in the throne room (chat 1, 2, 1) | ||
1193 | Head a little north and talk to Fairy Co-ordinator outside this room (chat 2) | ||
1194 | Head south-west past the wheat field to the fairy ring. Talk to Fairy Fixit. | ||
1195 | Use the fairy ring code B-J-R | ||
1196 | Head to the castle. Instead of the ladder we used last time, go into the eastern room and climb up two ladders. Take the holy grail. | ||
1197 | Teleport to Camelot | ||
1198 | Talk to King Arthur | ||
1199 | Holy Grail complete! | ||
1200 | |||
1201 | Equipped: Melee combat gear (rune scim, glory/fury, combat brace, B ring, etc) | ||
1202 | Necklace of Passage, Barcrawl card, Cannon and cannonballs, Raw shark, tinderbox, 5250 coins, super att/str, pray pot, staminas, camelot tab, salve tabs(fairy ring), dramen BRANCH, knife, dramen staff | ||
1203 | Teleport to Jorral’s Outpost (Necklace of Passage opt. 2) | ||
1204 | Talk to Jorral and start Making History (chat 1,1) | ||
1205 | Teleport to a Fairy Ring, use the code A-J-R | ||
1206 | Run west to Rellekka. While running, turn on untradeable loot notifications if you haven’t already. | ||
1207 | Set up your cannon in Borrokar’s room (of the houses on the eastern side, his is the most northern) and start firing it. | ||
1208 | Talk to Blanin outside south, and then talk to Dron a bit north-west (chat 3, 2, 2, 1, 2, 1, 2, 2, 1, 3, 3, 1, 1, 1) for Making History. | ||
1209 | Load up the cannon with some more balls if needed. | ||
1210 | Head south to the most south-eastern house where Lanzig is and kill him manually with melee. Load up more cannonballs for Borrokar as needed. | ||
1211 | Continue killing these two until one of them drops the Lyre, take the Lyre. | ||
1212 | Talk to Chieftan Brundt in the longhall (chat 3, 1, 1) | ||
1213 | Talk to Manni while in the longhall (chat 1), then take a Beer tankard off the table (not “Tankard”). Talk to Olaf just east of the longhall (chat 1) Talk to Sigli near the entrance of Rellekka (chat 1-1) | ||
1214 | Teleport to Camelot | ||
1215 | Go to the Seers’ Village pub and talk to the poison salesman about Fremennik Trials, buy a low alcohol beer for 250 coins. Talk to him again about Murder Mystery, ask which of the children bought poison the other day | ||
1216 | Talk to the bartender about the barcrawl, complete that section | ||
1217 | Walk directly north of the pub back towards Rellekka. Check your Talisman from Sigli, if it seems the Draugen is in the area, kill it now. (Pray melee, super att/str) | ||
1218 | Use a beer on the Council Workman by the bridge, he will give you a strange object. | ||
1219 | Head a bit west to the altar at sea, walk out and use a raw shark on it to enchant your lyre. | ||
1220 | If you haven’t killed the Draugen already, kill it now. | ||
1221 | Head back into Rellekka and talk to Sigli at the entrance. Use a tinderbox on your strange object. Head to the outside of the longhall to the eastern wall, use it on the pipe. Enter the north-eastern back door of the longhall, walk onto the stage and play your Lyre | ||
1222 | Exit the back door, enter the main long hall, take a Keg of Beer off the table. Use your Low Alcohol Keg on the Keg of Beer. Challenge Manni to a drinking contest (chat 1). | ||
1223 | Talk to Sigmund in the market. (chat 1) TALK TO (and note that it is chat 1 for all the people below unless otherwise mentioned): – The Sailor to the north-west – Olaf the Bard just east of the longhall. – Yrsa at the clothing store west of the market. – Brundt the Chieftain in the longhall. | ||
1224 | – Sigli the Huntsman just south of the longhall. – Skulgrimen in the hut just north of the longhall. – The fisherman north of the market. – Swensen the Navigator just south of the market (Chat 1) | ||
1225 | Talk to Swensen again (chat 2, 1). Climb down the ladder and take the South, West, East, North, South, East, then North portals. (S-W-E-N-S-E-N) | ||
1226 | TALK TO: – Peer the Seer just NW of Swensen. – Thorvald the Warrior in the hut just north of the longhall. – Manni the Reveller in the longhall. – Thora the Barkeep in the longhall. – Askeladden in front of the longhall, pay him 5,000 coins (Chat 1) Head back and talk to (in order): Thora, Manni, Thorvald, Peer, Swensen, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor, Sigmund. | ||
1227 | Head over to Peer the Seer and drop any items you wish to use in the Thorvald fight – dramen branch and knife, potions, food, any jewellery, etc (note: you have 60 seconds until they’re visible to other players). Talk to Peer the Seer (chat 1, 1) and then pick up the items you dropped. Talk to Thorvald just north of the longhall. | ||
1228 | Climb down the ladder. If you have a knife and dramen branch, cut it into a staff now. Fight the first 3 forms of Koschei the Deathless. Let the 4th form kill you, it will hit you very rapidly. | ||
1229 | Talk to Peer the Seer in the SW corner of the market (Chat 1). He will deposit all your items. Enter the west door to his house, solve the riddle: | ||
1230 | My first is in mage, but not in wizard: “M I N D” My first is in tar, but not in a swamp: “T R E E” My first is in the well, but not at sea: “L I F E” My first is in fish, but not in the sea: “F I R E” My first is in water, but also in tea: “T I M E” My first is in wizard, but not in a mage: “W I N D” | ||
1231 | Climb upstairs and search / study: – south-western cupboard – unicorn and bull heads – southern chest – north-western book case | ||
1232 | Use the red herring on the range. Use the sticky red goop on the wooden disk. Climb down the eastern ladder and use the two red disks on the abstract mural. | ||
1233 | Return upstairs and use the bucket on the tap by the range. Use the full bucket on the jug. Use the jug on the drain. Use the 2/5ths bucket on the empty jug. Refill the bucket. | ||
1234 | Use the full bucket on the 2/3rds jug. Use the 4/5ths bucket on the chest with the scale. Fill the vase with water and add the lid. Use the vase on the frozen table. Use the frozen key on the range. You can now leave by the eastern building door. | ||
1235 | Talk to Chieftan Brundt. | ||
1236 | Fremennik Trials complete! | ||
1237 | |||
1238 | Whenever fighting things from now on, use defensive style / casting until 45 defence (or 2600xp below 45, as we have that much more xp left from quests) | ||
1239 | |||
1240 | Camelot tab, Empty pot, stamina potions. | ||
1241 | Teleport to Camelot | ||
1242 | Head north-west back to Sinclair’s Mansion. Head inside. | ||
1243 | Go northwest and investigate the sacks in the shed, take 7 flypapers. Go inside the mansion and take the pungent pot and criminal’s dagger from the eastern room. Investigate the nearby smashed window for the criminal’s thread. Search the barrels around the house to get 6 silver items. | ||
1244 | Go to the kitchen and fill your pot with flour from the barrel. Use flour and flypaper to dust each silver item and the dagger. Use the silver items’ prints on the dagger’s print until you get a match. | ||
1245 | Talk to the person whose prints matched, ask why they bought poison (chat 4) Note: Bob is outside | ||
1246 | Search the item they say they used the poison on. | ||
1247 | Talk to the guard (chat 3) | ||
1248 | Murder Mystery complete! | ||
1249 | |||
1250 | If you have red vine worms already get them from bank, Spade, Dramen staff, Garlic, fishing rod, combat bracelet, coins, stamina pots, fairy ring tele, games necklace (OR telegroup catherby) | ||
1251 | (if you need vine worms): Teleport to a fairy ring (A-L-S) | ||
1252 | Run south and dig up some red vine worms | ||
1253 | If you have another acc that can telegroup catherby, use that. | ||
1254 | Otherwise, teleport to Burthorpe (games neck opt. 1) | ||
1255 | Catherby: Run north-east to the quest symbol above Catherby town. Burthorpe: run south past the bar to the Heroes Guild, then a bit south-west. | ||
1256 | Talk to the Dwarf at either of those locations by the quest symbol (chat 1, 2, 3, 1, 1) | ||
1257 | Teleport to Ranging Guild (Combat Bracelet opt. 4) | ||
1258 | Enter the fishing contest area and show the Fishing pass to Morris. Put a Garlic in the pipes to the north. Pay Bonzo 5 coins and then start fishing until the contest is over. Use the spot that the Vampire was at. Talk to Bonzo and ask if the fish is big enough to win. Wait a bit then he’ll give you a trophy. | ||
1259 | Use either Telegroup Catherby or Games Necklace again | ||
1260 | Return to the Dwarf at your relevant location, talk to them again. | ||
1261 | Fishing Contest complete! | ||
1262 | |||
1263 | Train to 1575xp below 50 firemaking (roughly 60 regular, 183 oak, 101 willow, 373 teak, 285 maple) | ||
1264 | |||
1265 | Swamp paste, ardougne tabs, stamina. | ||
1266 | Teleport to Ardougne | ||
1267 | Head east, to the Quest symbol north of Witchaven and talk to Caroline (chat 1) | ||
1268 | Talk to Holgart and give him swamp paste. Talk again and leave (chat 1) | ||
1269 | In the south-western corner room, talk to Bailey. Pick up some broken glass off the floor here. | ||
1270 | Go to the north-east corner of the platform and pick up some Damp sticks. Climb the ladder right next to the sticks. | ||
1271 | Talk to Kennith, who is in a cabin on the west side of the platform. Go back down the ladder to the sea level. | ||
1272 | Head south and speak with Holgart for a trip to a remote island. Talk to Kent. After the conversation ends, wait a second until he talks again. Talk to Holgart again to go back to the Fishing Platform. | ||
1273 | Speak with Bailey again for an Unlit torch. Use the Broken glass on the Damp sticks to dry them. Rub the Dry sticks together to light the torch. Go back up the ladder. | ||
1274 | Go talk to Kennith again. From outside of the cabin, kick the badly repaired wall to make an opening. Talk to Kennith again. Just outside of Kennith’s cabin, activate the crane controls to rotate it. Go back down the ladder to the sea level. | ||
1275 | Speak with Holgart again to return to the shore. Talk to Caroline. | ||
1276 | Sea Slug complete! | ||
1277 | |||
1278 | If you’re NOT using the fish+cook method below you’ll need to train to 30 cooking now with poison karambwans or trouts or something | ||
1279 | Fly fishing rod, 2k+ feathers, skills necklace. 3-ticking: pestle, swamp tar, guam leaf, Lots of admiral pies. Fish+Cook method: have logs, axe and tinderbox on another acc (or your own acc) | ||
1280 | Teleport to Fishing Guild (skills necklace opt. 1), run west to the fishing spots at the river | ||
1281 | Train to 47 fishing (7500 xp below 48), ideally using the fish+cook method. Drop salmon until 25 cooking. | AE Clips: Fish + Cook tutorial | |
1282 | |||
1283 | Stamina pots, Fairy ring teles, dramen staff, Small net, pestle and mortar. Optional: Food / antidote++ / pray pot (probably not needed). Speedrunning: tick manipulation items | ||
1284 | NOTE: If you have already done Jungle Potion, simply skip to Tai Bwo Wannai Trio. | ||
1285 | Teleport to a Fairy Ring, use the code C-K-R | ||
1286 | Run north to Tai Bwo Wannai (Eastern quest symbol) Talk to Trifitus (chat 3, 1, 2) First, head south-west to the green oval Search the marshy jungle vines for Snake Weed. Speedrunning: 3-tick like fishing, find it faster Clean the herb. Bring it back to Trifitus and use it on him. (repeat for the next 4 herbs, bring them back to Trifitus each time) Ardigal: search the palm trees north-east, near the Harpie Bugs Sito foil: search the burnt soil south of the village walls Volencia moss: search the rocks at the mine Rogues Purse: head to the dungeon at the blue circle Run south past some jogres, you will see green dots on the wall. Head the most south-western of these and search it. It may take some time to get. Also make sure you are actually at the most south-western one, in this spot Jogres cannot reach you. | ||
1287 | Teleport to a Fairy Ring, use the code C-K-R | ||
1288 | Head north-east to the fishing spots and fish ONE raw karambwanji. | ||
1289 | Use your pestle and mortar on it to get karambwanji paste. | ||
1290 | Fish another 20 karambwanji. | ||
1291 | Return north-east to Trifitus. Talk to him. | ||
1292 | Jungle Potion complete! | ||
1293 | After the quest, go west and climb up the ladder at the quest symbol. | ||
1294 | Talk to Timfraku (chat 1, 3, wait, 2, 1). | ||
1295 | Run north to near the Brimhaven PoH | ||
1296 | Talk to Lubufu (chat 1, talk again, 1, 4, 2, 1, 3, 4, 1, talk again, talk again, 3, talk again, 2, talk again, 4, talk again, 1) | ||
1297 | |||
1298 | Pestle, knife, Coins, loaded karambwan vessel, steel spear, poison karambwan, tinderbox, logs, jogre bones, seaweed, agility pot(4), combat runes, amulet of glory, fairy ring teles, dramen staff, stamina pots | ||
1299 | Cook a poison karambwan | ||
1300 | Use your pestle on your poison karambwan, use the karambwan paste on your spear. | ||
1301 | Teleport to Karamja (glory opt. 2) | ||
1302 | Run south, pick a banana, use your knife on it Run south to the pub and talk to Zambu Buy a Karamja rum, use your banana slices on it. | ||
1303 | Teleport to a Fairy Ring | ||
1304 | Head to Fairy Ring DKP and talk to Tiadeche. Use a LOADED Vessel on him, then chat 1. | ||
1305 | Go back to the fairy ring, use the code CKR. Head north-east to the mine, talk to Tamayu (chat 3). Use your steel spear(kp) and agility pot(4) on him, talk again (chat 3). | ||
1306 | Kill a monkey with magic. Take its corpse and use it on Tamayu, then use your seaweed on the monkey skin. | ||
1307 | Speedrunning: Teleport to a Fairy Ring (C-K-R) | ||
1308 | Head south and cross onto Cairn Isle. Use an interface stall to cross the bridge with no chance of falling (start walking across then quickly open an interface eg. Skill guide, a prayer you can’t use, etc) | ||
1309 | Use your tinderbox on your jogre bones, then light a fire. Pick up the burnt bones RIGHT CLICK use them on your karambwanji paste Then use the marinated j’bones on the fire. | ||
1310 | Talk to Tinsay, chat 1 every time when prompted, give him all the food. After all this, use your empty vessel on him for a manual. | ||
1311 | Teleport to a Fairy Ring | ||
1312 | Fairy ring DKP. Use your manual on Tiadeche. | ||
1313 | Fairy ring CKR. Head north back to Timfraku, chat 2. | ||
1314 | Tai Bwo Wannai Trio complete! | ||
1315 | Get the XP rewards from Tiadeche and Tinsay in the village (middle and western huts). Optionally get the rewards from Tamayu as well (2.5k att/str), if speedrunning this doesn’t help us much anymore | ||
1316 | |||
1317 | (Fastest to slowest): 3.5k to 4k raw karambwans (only if using 1-tick method), OR 3k jugs of water + grapes, OR the highest level fish you can cook (check a skill calc) | ||
1318 | I used about 3600 raw karambwans at a 32% burn rate from level 41 | ||
1319 | Teleport to somewhere to cook (eg Rogues den). | ||
1320 | If doing 1-tick bwans, a good spot is the barbarian outpost chest on pvp worlds (it’s safe on the 1 tile at the bank chest). Rarely anyone there and you can light a fire. | ||
1321 | This is because there are no NPC’s that will walk on top of the fire or in front of your camera. Rogue’s den has this problem, and since we can’t use Mor Ul Rek, this is our next best option. | ||
1322 | Train to at least 428,500 cooking xp (lvl 64, halfway to 65) | ||
1323 | |||
1324 | Sapphire amulet, Ghostspeak amulet, Staminas, spade, Necklace of Passage, Ardougne tabs, Ring of Dueling, Telegroup Catherby or PC scroll, coins | ||
1325 | Teleport to Ardougne | ||
1326 | Talk to the Silver Merchant in the Market (chat 3). | ||
1327 | Teleport to Castle Wars | ||
1328 | Run north towards the Observatory. south of the telescope building there are some white flowers. Dig on the western ones for a chest. | ||
1329 | Open the chest and get a journal, you can drop the key now. | ||
1330 | Telegroup Catherby or PC scroll to a charter ship | ||
1331 | Take the charter ship to Port Phasmatys Talk to Drolak at the general store. Talk to Melina in the house north-east. | ||
1332 | Talk to Drolak to receive a scroll. | ||
1333 | Teleport to Jorral’s Outpost with your Necklace of Passage (opt. 2) | ||
1334 | Talk to Jorral. | ||
1335 | Teleport to Ardougne | ||
1336 | Run west into the castle, climb up the stairs and talk to King Lathas about Biohazard (chat 1) | ||
1337 | Biohazard complete! | ||
1338 | Talk to him again about about Making History. | ||
1339 | Before leaving King Lathas, make sure you’ve also started Underground Pass | ||
1340 | Teleport to Jorral’s Outpost with your Necklace of Passage (opt. 2) | ||
1341 | Talk to Jorral. | ||
1342 | Making History complete! | ||
1343 | |||
1344 | Hammer, saw, 30+ steel (or better) nails, 14 regular planks, house tab. If speedrunning, rune nails have a pretty low chance of breaking. | ||
1345 | Teleport to your house, enter building mode | ||
1346 | Train to 5 construction with crude chairs | ||
1347 | |||
1348 | Hammer, Ghostspeak amulet, Silver bar, 3 bronze wire, Needle, 5 Thread, Spade, telegrab runes, Fenkenstrain tabs, Either Salve tabs or House tabs (kharyll portal), stamina pots, Falador tab | ||
1349 | Teleport to Fenkenstrain’s Castle | ||
1350 | Enter the Castle and talk to Dr. Fenkenstrain (chat 1, 4, 4) | ||
1351 | Climb up the staircase on the eastern room, enter the room immediately west with the small book case. Search this book case and take “Handy Maggot Avoidance Techniques”. | ||
1352 | Read this book and receive a triangle shape. | ||
1353 | Head to the opposite side of this floor and enter that room with a fireplace, search the book case for “The Joy of Gravedigging”, read it and take the shape. | ||
1354 | Use these amulets on each other for a star. | ||
1355 | Head back to the ground floor and out into the nothern garden. Talk to the gardener ghost (equip ghostspeak) (chat 2) | ||
1356 | Run out the front of the castle and south-east into the woods. Head towards the fairy ring ALS. Talk to him and go in the direction he says. | ||
1357 | Follow his calls and dig at the graves you come across until you get his head. It’s usually near the fairy ring. | ||
1358 | Teleport to Salve Graveyard OR teleport to house and use someone’s Kharyll portal | ||
1359 | Head into the Canifis pub, east. Telegrab a pickled brain off the table. | ||
1360 | Teleport to Fenkenstrain’s Castle | ||
1361 | Run east to the 4 graves, use the star amulet on the most eastern of them and push it to enter. | ||
1362 | Kill a level 51 Experiment (the wolf with a girl’s head) and take the key it drops. | ||
1363 | Follow the north-western path to its end and go through, climb up the ladder. Dig at each of the graves here for some more body parts. | ||
1364 | Teleport to Fenkenstrain’s Castle | ||
1365 | Head inside and use the pickled brain on the head. Talk to Dr. Fenkenstrain (chat 1), then talk to him again. | ||
1366 | Head into the northern garden, talk to the ghost (chat 2), and take 3 canes off the pile. Inside the shed, search the cupboard for a broom. | ||
1367 | Use all the canes on the broom to make an extended brush. | ||
1368 | Head inside the castle, up the western stairs and into that room with a fireplace. | ||
1369 | Use your extended brush on it and get a conductor mould. | ||
1370 | Teleport to Falador | ||
1371 | Head to the furnace south-east. Use a silver bar on it and make a Lightning Rod. | ||
1372 | Teleport to Fenkenstrain’s Castle | ||
1373 | Head up to the second floor and go south, climb up the southern ladder. Use the lightning rod on the conductor. | ||
1374 | Head back and talk to Dr. Fenkenstrain. | ||
1375 | Head back upstairs but this time go into the fenced room and up the northern ladder. | ||
1376 | Talk to the Monster. | ||
1377 | (Speedrunning only) Teleport to Fenkenstrain’s Castle | ||
1378 | Pickpocket Dr. Fenkenstrain. | ||
1379 | Creature of Fenkenstrain complete! | ||
1380 | |||
1381 | Fill your druid pouch with 9 mort myre fungi | ||
1382 | Druid pouch, hammer, 6 planks, coins, staminas, combat gear, Mort’ton scrolls, Salve tabs, Steel weapons: Longsword, Sword(x2), Mace, Warhammer, Dagger, Steel nails x225 | ||
1383 | Teleport to Canifis pub (kharyll portal or salve graveyard tab) | ||
1384 | In the Canifis pub, talk to Vanstrom Klause (chat 2, 4, 4) | ||
1385 | Teleport to Mort’ton (scroll or minigame tele) | ||
1386 | Talk to Cyreg Paddlehorn (east, by the boat), (chat 2, 2, 3, 3, 1) | ||
1387 | Board the boat. Go north and climb the tree. Repair the bridge. Continue north and talk to Curpile Fyod. Say you’ve brought weapons then answer his questions: | ||
1388 | NOTE: Be careful with the answers, choosing the wrong option means getting sent back to Mort’ton | ||
1389 | – Who is the only female in the Myreque? Sani Piliu – Who is the leader of the Myreque? Veliaf Hurtz – What is the boatman’s name? Cyreg Paddlehorn – Who is the scholar of the Myreque? Polmafi Ferdygris – What family is rumoured to rule over Morytania? Drakan – Who is the youngest member of the Myreque? Ivan Strom – What does Myreque mean? Hidden in Myre | ||
1390 | Go through the wooden doors in the back of the hill to the north. Squeeze past the stalagmite in the recess to the north. Talk to Veliaf (no chat options needed). Talk to everyone else (no chat options needed). Talk to Veliaf (no chat options needed). Kill the level 97 Skeleton Hellhound. | ||
1391 | Talk to Veliaf, ask how to get out (chat 3, 5). Return to the first cave then go north to the wall, search it and climb the north ladder. Talk to the Stranger in the Canifis pub. | ||
1392 | In Search of the Myreque complete! | ||
1393 | |||
1394 | Teleports: Glory, Varrock, staminas, pray pots, food, super att/str, rune scim | ||
1395 | Teleport to Al Kharid (glory opt. 4) | ||
1396 | Run to the western bank and talk to Father Reen (chat 1). Receive Silverlight. | ||
1397 | Teleport to Varrock | ||
1398 | (if you forgot your incantation from the Gypsy, talk to her now to get it again) | ||
1399 | Run south and enter the dark wizard circle. Kill Delrith. | ||
1400 | Demon Slayer complete! | ||
1401 | |||
1402 | If you don’t have Black Mushroom ink, bring a pestle and vial. | ||
1403 | Silver bar, Silverlight, DARK mystic top/bottom/hat, staminas, pray pots, food, super att/str, rune scim. | ||
1404 | Teleports: Necklace of Passage (Eyrie), Falador (for furnace) | ||
1405 | Teleport to Eagle’s Eyrie (necklace of passage opt. 3) | ||
1406 | Run south-east to Uzer. | ||
1407 | Talk to Father Badden near the ruin entrance (chat 1, 3, 1) If you need black mushroom ink: Pick and grind a black mushroom. Dye silverlight black by using your mushroom ink on it. Go down the stairs and grab a copy of the Strange implement in the north west corner of the ruin. Talk to Evil Dave wearing your 3 black items and your dyed Silverlight (chat 2, 1). Enter the portal. | ||
1408 | Talk to Denath by the throne at the end (chat 4) Talk to Jennifer to get a demonic sigil mould (chat 2) Talk to Matthew (chat 3) | ||
1409 | Teleport to Falador | ||
1410 | Head to the furnace and use your silver bar on it, make a Demonic Sigil. | ||
1411 | Teleport to Eagle’s Eyrie (necklace of passage opt. 3) | ||
1412 | Talk to the clay golem (chat 3) Search the nearby kilns area Uzer for a book – there is a sneaky hidden one to the east of the staircase Read the book, and take it to Matthew in the portal. Go to north to talk to Denath and write down (or screenshot) the incantation he tells you (chat 4) | ||
1413 | Stand in the gap of the circle and click on your sigil to chant, recite the incantation | ||
1414 | Do not press anything until the cutscene ends, then take the sigil off the ground. | ||
1415 | Exit the portal and watch a short cutscene, then take the sigil that spawns off the ground. | ||
1416 | Talk to Evil Dave (chat 2) – should now have a total of 4 sigils. | ||
1417 | Talk to Father Badden outside. Talk to Father Reen (chat 3) Talk to the golem (chat 3) Use the Strange implement on the golem, he’ll now agree to help. | ||
1418 | In the portal, talk to Matthew (chat 1), stand in the circle and recite the incantation BACKWARDS | ||
1419 | Pray magic, stand a few steps away from the demon and kill it with magic. You must deal the finishing blow with Darklight | ||
1420 | Use the XP rewards on Ranged | ||
1421 | Shadow of the Storm complete! | ||
1422 | |||
1423 | Adamant pickaxe, rune pickaxe, 3-ticking: pestle and mortar, grimy guam leaves, swamp tar Either: Burning amulet and charged glory (to tele out), OR fairy ring tele +dramen staff | ||
1424 | Train to 48 mining. | Autumn Elegy: 3 tick iron mining | |
1425 | Optionally just train to 45 or 46 mining and use a brown spicy stew for Heroes’ Quest. If speedrunning this is not really advised, but technically could be faster. | ||
1426 | If 3-tick mining, a great spot is at the wilderness hobgoblins south-east of the lava maze teleport (burning amulet). You will rarely see people there. Bring food. | ||
1427 | Otherwise there are two spots at the Ardougne mines (fairy ring B-L-R). The eastern ones are for 3-ticking, the western ones are for regular powermining. | ||
1428 | |||
1429 | Coins, gold bar, light source, pickaxe, dragon bones, 2 ropes, guam pot, ground bat bones, knife, death rune, salve tabs, dramen staff, mage gear, anti-dragon shield, feldip scroll, house tabs, BARCRAWL CARD | ||
1430 | Teleport to Watchtower (either another account’s Yanille portal, or NMZ Minigame tele). | ||
1431 | Talk to the Watchtower wizard (chat 1, 1, 1) | ||
1432 | Climb down the ladders, run north through the bushes. | ||
1433 | Search the most north-western bush for Fingernails. | ||
1434 | Return to the Watchtower Wizard (chat 1, 1) | ||
1435 | |||
1436 | Teleport to a Fairy Ring (C-I-Q) | ||
1437 | Run south-west to the Ogres, talk to Og (chat 1) | ||
1438 | |||
1439 | Run south to the small island. Use a rope on the “Branch” (not “Long-branched tree”). | ||
1440 | Talk to Grew (chat 1) | ||
1441 | |||
1442 | Teleport to Feldip Hills | ||
1443 | Kill Gorad, take his tooth. | ||
1444 | |||
1445 | Talk to Toban (chat 1, 1). | ||
1446 | Talk to him AGAIN. | ||
1447 | Search Toban’s chest and take his gold. | ||
1448 | |||
1449 | Teleport to a Fairy Ring (C-I-Q) | ||
1450 | Run south-west to the Ogres, talk to Og | ||
1451 | Swing back over onto the island south and talk to Grew | ||
1452 | PICK UP JANGERBERRIES OFF THE GROUND | ||
1453 | |||
1454 | Teleport to Watchtower (either another account’s Yanille portal, or Fairy Ring (C-I-Q). | ||
1455 | Talk to the Watchtower Wizard | ||
1456 | |||
1457 | Teleport to a Fairy Ring (C-I-Q) | ||
1458 | Run south into Yanille town, enter the pub here. Complete the Dragon Inn section of the Barcrawl | ||
1459 | Run south of Yanille, then east towards Gu’Tannoth. | ||
1460 | Take the north-western path of Gu’Tannoth towards a gate. | ||
1461 | USE the ogre relic on the guards here. | ||
1462 | Enter the gate. | ||
1463 | |||
1464 | Run south into the market. Talk to the Bread stall ogre and he will attack you. | ||
1465 | Lure him north of the stall, then run south of the stall and loot from it. | ||
1466 | |||
1467 | Exit the market and head south. Talk to a guard (chat 1), use rock cake on a guard. | ||
1468 | Jump over the bridge and pay 20gp. | ||
1469 | Head east to the Ogre Guards, talk to them (chat 2) | ||
1470 | Talk AGAIN. | ||
1471 | Return the way we came out of the Ogre city. | ||
1472 | |||
1473 | Back at the entrance of Gu’Tannoth, head a little bit south (still in the city) down a short path. | ||
1474 | Enter the dungeon here and you should find a Scared Skavid. | ||
1475 | Talk to him (chat 2). Watch the cutscene. | ||
1476 | Go through the entire conversation and do not cancel anything. | ||
1477 | |||
1478 | Click here for a map of the Skavid cave locations: | Link | |
1479 | Leave the city and head west to cave #1 | Skavid Answers part 1: | |
1480 | Enter the cave right next to the small island where Grew is. | Tanath Gor = Nod | |
1481 | Talk to the Skavid. Use these answers for your response: | Bidith Tanath = Cur | |
1482 | Gor Cur = Ar | ||
1483 | There are 3 more skavids you must also talk to. | Cur Bidith = Ig | |
1484 | Head around to the dungeon symbols nearby for the rest of the skavids. | ||
1485 | |||
1486 | Head back to the first cave with the scared skavid. Talk to him. | ||
1487 | |||
1488 | Leave, and talk to one of the Ogre Guards here. | ||
1489 | Use your gold bar on them to go through the gate. | ||
1490 | Cross the bridge and talk to the final skavid here. | ||
1491 | Ar cur = Gor Bidith ig = Cur Cur tanath = Bidith Bidith tanath = Cur Tanath gor = Nod Cur bidith = Ig Gor cur = Ar | ||
1492 | |||
1493 | Before you leave, pick up TWO cave nightshades (hop worlds). | ||
1494 | Return to the ogre market. USE a cave nightshade on an ENCLAVE GUARD (eastern side). Confirm the interface. | ||
1495 | |||
1496 | After the cutscene, immediately teleport out. | ||
1497 | Teleport to Watchtower (either another account’s Yanille portal, or fairy ring C-I-Q). | ||
1498 | Talk to the Watchtower Wizard | ||
1499 | RIGHT CLICK use on vial of water IN THIS SPECIFIC ORDER: | ||
1500 | – Guam leaf – Jangerberries – GROUND bat bones | ||
1501 | |||
1502 | Teleport to a Fairy Ring (C-I-Q) | ||
1503 | Return to the Ogre Enclave guards in the market. Use another Nightshade on them. Enter. | ||
1504 | |||
1505 | Run north and pray melee, sip super antifire. | ||
1506 | Run around to the Ogre Shamans around the area and use your Magic Ogre Potion on them. | ||
1507 | When all 6 Ogre Shamans are dead, head to the rock in the middle and mine it. | ||
1508 | Teleport to Watchtower (either another account’s Yanille portal, or Fairy Ring (C-I-Q). | ||
1509 | Talk to the Watchtower Wizard | ||
1510 | USE YOUR CRYSTALS ON THE PILLARS: | ||
1511 | – SW is yellow – SE is grey – NE is magenta – NW is cyan | ||
1512 | Pull the lever | ||
1513 | Watchtower Quest complete! | ||
1514 | |||
1515 | Barcrawl card, Coins, stamina pot, Lumbridge teleport, Falador teleport, Lumberyard scroll | ||
1516 | Teleport to Lumbridge | ||
1517 | Inspect the Dwarf in the dining hall | ||
1518 | Teleport to Falador | ||
1519 | Talk to Emily or Kaylee and ask about dwarves (chat 2, 2) | ||
1520 | Talk to them again about the Barcrawl | ||
1521 | Teleport to Lumberyard | ||
1522 | Head north-west and complete the Jolly Boar Inn section. Keep your barcrawl card on you as we are about to hand it in. | ||
1523 | |||
1524 | 100+ Water, earth and air runes, 1 sword, 1 arrow, 1 fire rune, molten glass, tinderbox, swamp tar, 2 planks, 60 steel nails, hammer, mage gear w/ fire staff, chaos runes, staminas, pray pots, adamant knives, range pot | ||
1525 | Teleports: Games Necklace, Salve Graveyard (Fairy ring ALP) | ||
1526 | Teleport to a Fairy Ring (code A-L-P) | ||
1527 | Talk to Larissa by the lighthouse (chat 1, 1, 1, 3) | ||
1528 | Run east and cross the bridge. Continue to the next bridge and repair it with a plank, cross over and repair the other side too. | ||
1529 | Teleport to Barbarian Outpost (Games Necklace opt. 2) | ||
1530 | Return to the eastern area with the agility course and hand in the barcrawl card | ||
1531 | Enter the agility course, crawl through the pipe and talk to Gunnjorn for a key. | ||
1532 | Teleport to a Fairy Ring (code A-L-P) | ||
1533 | Go to the roof of the lighthouse and use the swamp tar, tinderbox, and molten glass on the lighthouse mechanism. Climb down to the basement, use 1 of each elemental rune, any sword, and any arrow on the strange wall. Go through the right part of the door and talk to Jossik. | ||
1534 | Pray melee and kill the low level Dagganoth. When it’s low health, make your way north-east to the pillar / staligmite thing, prepare to use it as a safespot for the mother. | ||
1535 | When the child dies, pray range and kill the mother. White = Air, Blue = Water, Orange = Melee (hide behind pillar), Brown = Earth, Red = Fire, Green = Ranged (addy knives) | ||
1536 | OPTIONAL: Head upstairs and talk to Jossik for a prayer book. If speedrunning this is not necessary | ||
1537 | Horror from the Deep complete! | ||
1538 | |||
1539 | Cannon, cannonballs, full rune, prayer pots, super att and defence pots, sharks/monkfish, (if you need a tele out, House tab or ring of dueling) | ||
1540 | Max cannon DPS for speedrunning: Rune 2h, Warrior ring, Fury, Warrior helm, combat bracelet, accurate style, 15% attack prayer, super attack pot. Wear rune platebody / legs. | ||
1541 | If you needed to bank, teleport to a Fairy Ring, use the code A-L-P | ||
1542 | Enter the dungeon of the lighthouse, go through the door and down the ladder. Pray melee and set up your cannon in the middle area. For max XP, finish off low hp Dagannoth with melee. | ||
1543 | Train to 40 Ranged. | ||
1544 | |||
1545 | In bank (or another acc): 5 Tinderboxes, soft clay, Mithril bar, silver bar, cut sapphire, rope, 1 water and cosmic rune, 2 steel bars, 1 coal, 12 bronze axes, 10 raw mackeral, 10 raw snails (not “snail meat”) | ||
1546 | 2 x Efaritay’s Aid (ring), 80+ rune knives, green dhide / range gear, range potion | ||
1547 | |||
1548 | Equipped: dramen staff Solo accounts: Equip a ring of dueling | ||
1549 | Inventory: 1 piece of any food, Hammer, pickaxe, spade, 5 buckets, 11 planks, 44 nails, swamp paste. fairy ring teles, Mort’ton scrolls, stamina pot | ||
1550 | Teleport to a fairy ring, use the code D-L-S | ||
1551 | Enter the hole south, then on the north-eastern corner, then squeeze past the staligmite to your east to enter the hideout. Talk to Veliaf (chat 1, 2, 1, 1) | ||
1552 | Teleport to Mort’ton (scroll or minigame tele) | ||
1553 | Run south over the bridge. | ||
1554 | Talk to Florin behind the gate (can talk from a distance). | ||
1555 | Right click use one piece of food on their crate. | ||
1556 | |||
1557 | Enter the gate Talk to Razvan near the pub (chat 4) Enter the pub, climb-over the broken wall Use your pickaxe on the rubble blocking the trapdoor. Climb down and mine the rest of the rubble. There is enough here to fill 5 buckets with rubble. Use your spade on the remnants to fill the buckets. Temporarily drop planks or anything to make room when you need to. Drop all items received from the rubble (but not your own nails). When you are done, a short cutscene will play. Make sure NO rubble remains in the room, then leave. You can drop your buckets outside. | ||
1558 | Talk to Razvan (chat 3), then head east to the general store. | ||
1559 | |||
1560 | Talk to Aurel (chat 4), climb up the ladder | ||
1561 | Use 3 planks on the roof of the store. | ||
1562 | Climb down and use 3 planks on the damaged wall of the general store | ||
1563 | Talk to Aurel again for a crate (chat 4) | ||
1564 | NOTE: Solo accounts will need to teleport to a bank now. | ||
1565 | Get 4 Tinderboxes, 10-12 bronze axes, 10 raw mackeral / snails (whichever he asked for) | ||
1566 | Fill the crates, several banks / trades may be needed. | ||
1567 | Filled crate for Aurel, hammer, Remaining planks and nails (5 planks), mort’ton scroll | ||
1568 | Solo accounts: Teleport to Mort’ton and return to Burgh de Rott | ||
1569 | Talk to Aurel. Talk to Cornelius in the bank (chat 4) Use 2 planks and 1 swamp paste on the booth and 3 planks on the damaged wall outside. Talk to Cornelius to recruit him (chat 4, 3) | ||
1570 | Withdraw Tinderbox, hammer ,2 steel bars, 1 coal. Mort’ton scrolls, falador tab, stams, Pray pots, fairy ring tele, dramen staff. Range gear (knives etc), Efarity’s Aid x2. | ||
1571 | Talk to Razvan (chat 4) Run south-east to the furnace Use on furnace: – steel bar – coal – tinderbox Talk to Gadderanks in the general store. Talk to a Vampyre Juvinate. Talk to Wiskit. Kill Gadderanks and the 2 juvinates (you’ll need to wear Efaritay’s aid to damage them). Talk to Gadderanks. Talk to Veliaf | ||
1572 | Range gear, knives, fairy ring teles, dramen staff, range potion, prayer potion, stamina potion, solo accs: bank tele | ||
1573 | Teleport to a fairy ring, use the code D-L-S | ||
1574 | Enter the hole south, then on the north-eastern corner, then squeeze past the staligmite to your east to enter the hideout. | ||
1575 | Talk to Polmafi Ferdygris. | ||
1576 | For the vampire fight: Equip darts and set them to rapid. Equip Efaritay’s Aid. | ||
1577 | Attack both vampires, keep them both aggro’d on you. | ||
1578 | Alternate attacks between them. Throw knife, switch, repeat. | ||
1579 | Talk to Ivan and take him on a route. Chose the SHORT / HARD route. Keep both Vampires aggro’d until they disappear. | ||
1580 | |||
1581 | Hammer, soft clay, mithril bar, silver bar, cut sapphire, rope, 1 water and cosmic rune, salve tabs, falador tab, mort’ton scroll, fairy ring tele + dramen staff | ||
1582 | Teleport to Salve Graveyard | ||
1583 | Talk to Drezel in the temple for a key (chat 1, 1, 2, 3, 4, 3) Use the key on the keyhole on the eastern wall and climb down the trapdoor. Search the bookcase in the hidden room for an ancient book, “The Sleeping Seven.” Read it. | ||
1584 | Use the fairy ring D-L-S | ||
1585 | Enter the hole south, then on the north-eastern corner. | ||
1586 | This time use your hammer on the X of planks and go through into the cave. | ||
1587 | Use your soft clay on the tomb to make a rod mould. | ||
1588 | Teleport to Falador | ||
1589 | Head to the furnace, use your silver bar on it, make a Silvthrill rod. | ||
1590 | Cast lvl-1 (sapphire) enchant on it. | ||
1591 | Teleport to Salve Graveyard | ||
1592 | Head to Drezel, go past him to the well. | ||
1593 | Use the rod on the well | ||
1594 | Teleport to Mort’ton | ||
1595 | Return to the Burgh de Rott pub basement with the Rod of ivandis, then speak to Veliaf (chat 1, 1) | ||
1596 | In Aid of the Myreque complete! | ||
1597 | Talk to Veliaf (chat 4, 1, 1, 2, 3, 4) – Darkness of Hallowvale started | ||
1598 | |||
1599 | Rune pick, 8 nails, 2 planks, hammer, knife, air+law rune, 4+ staminas, vyrewatch outfit (equipped), a little food. Salve tabs, Mort’ton Scrolls | ||
1600 | Run southeast of the pub until you find a house with a boat in it. Use a plank on the boat and the boat chute. Push the boat down the chute, then board it. NOTE: if a Vyrewatch stops you, use the option “Ok, take a bite” | ||
1601 | Jump to the rocks Climb up the rocks Run north-west to a floorboard you can “search”. Right click it and kick it down. Right click it again and climb-down. | ||
1602 | Climb-over the wall rubble and talk to a citizen. (4-4-4) Talk to Old Man Ral to the north inside a small building (4-4) Climb-up the ladder in the building southwest of Old Man Ral. | ||
1603 | For the agility course section, use one of these guides: | Wikia quick guide | Darkness of Hallowvale guide (youtube) |
1604 | (we’re done with the guide once you enter the hideout with Vertida) | ||
1605 | |||
1606 | Talk to Vertida (chat 3, 4) | ||
1607 | Teleport to Mort’ton | ||
1608 | Run south and enter the Burgh de Rot pub basement. Talk to Veliaf (chat 1, 3, 4) | ||
1609 | |||
1610 | Teleport to Salve Graveyard | ||
1611 | Talk to Drezel. | ||
1612 | Teleport to Varrock (drezel gave us runes) | ||
1613 | Talk to King Roald (chat 1, 4, 1) | ||
1614 | Run north-east and talk to Drezel again (chat 2, 3) | ||
1615 | |||
1616 | Teleport to Mort’ton | ||
1617 | Run south and enter the Burgh de Rot pub basement. Talk to Veliaf (chat 1, 2, 3, 4) | ||
1618 | Return to Meiyerditch via the boat. | ||
1619 | Try to get caught by a Vyrewatch (hopping worlds can help). | ||
1620 | Choose option 2, “send me to the mines”. | ||
1621 | |||
1622 | Mine 5 veins (15 ore) from the walls, use them on the cart. | ||
1623 | Talk to a Guard to leave. | ||
1624 | |||
1625 | Run directly south and we will be at the end of the agility course, near Vertida’s hideout. | ||
1626 | Enter the hideout and talk to Vertida (chat 3, 2) | ||
1627 | |||
1628 | Climb down the ladder, through the door and return to where we entered Meiyerditch. | ||
1629 | Run south and climb up the floor. Run north up the slope and climb down the ladder. Search the rocky surface. Go north through the barricade and up the ladder. | ||
1630 | |||
1631 | Keep running north along the wall, up then down some ladders. Talk to Safalaan (chat 2, 1) Run west around the entire wall to the north side. Standing on a sickle logo, use charcoal on papyrus. | ||
1632 | Do the same for the western sickle logo. At the south-eastern sickle logo, PRAY MELEE and make a sketch. Let Vanstrom attack you a bit which will knock you out. Go back and finish your final sketch. Talk to Sarius (if you didn’t already talk to her after the cutscene) Use the mine technique to get back to the base. Switching worlds may help attract their attention. Talk to Safalaan (chat 1, 4, 5) | ||
1633 | |||
1634 | Exit the base, climb up the stairs, jump the gap, then climb down the ladder. Exit through the north door Walk west, then south, then open the door to the room with the fireplace. Click the “Look-at” option on the fireplace. Use your knife on the fireplace. Read the message. | ||
1635 | |||
1636 | Just south of the fireplace, look at the portrait. Use a knife on the portrait and search it for a Large ornate key. Return to the Myreque base and talk to Safalaan again (chat 2) | ||
1637 | |||
1638 | Leave the hideout and head north back towards the mines. Southeast of the mine exit in the largest house you’ll find a bright, red and yellow tapestry. Slash the tapestry with your knife. Walk through it and use the key on the statue. Climb-down the staircase and telegrab the Haemalchemy book RETURN TO THE BASE and talk to Safalaan one final time and give him the book. | ||
1639 | |||
1640 | Teleport to Mort’ton | ||
1641 | Run south and return to Veliaf (I have a message for you!) | ||
1642 | Darkness of Hallowvale complete! | ||
1643 | Use the XP rewards on Agility | ||
1644 | |||
1645 | 9 stews (if you make no mistakes), fully grown cat, lumbridge tabs, charged glory | ||
1646 | Teleport to Lumbridge | ||
1647 | Inspect Evil Dave and Pirate Pete in the dining hall. | ||
1648 | Talk to the Cook outside about the Pirate, ask him every option available. | ||
1649 | Teleport to Edgeville (amulet of glory opt. 1) | ||
1650 | Head into the house to your west, climb down the ladder to the basement and talk to Dave (chat 3, 4) | ||
1651 | Go upstairs and talk to Doris. | ||
1652 | Go downstairs and drop your cat, right click -> chase and kill hellrats. | ||
1653 | – Dave needs a stew with a certain dose of each colour spice (red, yellow, brown, orange) | ||
1654 | – It will either be one, two or three doses for each colour. | ||
1655 | – You can only make one stew at a time, so don’t waste any doses. | ||
1656 | – I would recommend opening notepad or something to keep track of your progress. | ||
1657 | If using brown spicy stews for 50 mining boost later on, pick up and keep all brown spice drops. | ||
1658 | Once you kill a hellrat and get some spice, pick it up and use ONE dose of it on the stew. Use this stew on Dave. If he says “one of the spices is right”, we know it’s 1 dose for that colour spice. | ||
1659 | Otherwise, try again once you have 2 doses of that colour See if he says one of the spices is right. If not, you know it’s 3 doses for that colour. | ||
1660 | Repeat this process until you’ve figured out the dosage for each of the colours. Make the final stew with the correct dosage of each colour spice. | ||
1661 | Right click and use it on Dave and make sure to go through the entire conversation. | ||
1662 | Knife, fishbowl, needle, 3 bronze wire, pestle, raw cod, bread, rune scim, fury, super att/str, lumbridge tabs | ||
1663 | Teleport to Port Khazard (telegroup Khazard or Fishing Trawler minigame teleport) | ||
1664 | Deposit your cat at the bank chest and unequip items so that you’re under 17kg. Use your pestle and mortar on the raw cod. Use your knife on the bread. Keep your pestle on you | ||
1665 | Talk to Murphy twice (chat 1, 1) | ||
1666 | Equip your fishbowl helmet and diving apparatus, talk to Murhpy and go diving (chat 1). | ||
1667 | Swim north and pick a kelp. | ||
1668 | Go north and talk to Nung. Go west and pick up 5 rocks, then enter the cave. Kill 5 mudskippers (level 31) for 5 hides. Talk to Nung twice. | ||
1669 | Enter the crab pen, kill a crab and take its meat. | ||
1670 | Teleport to Lumbridge | ||
1671 | Grind the kelp and crab meat with your pestle. | ||
1672 | Talk to the Cook about the Pirate again, ask him what to do now. | ||
1673 | Use the ingredients on each other and cook the fishcake on the range. | ||
1674 | Head inside, right click -> Use the fishcake on Pirate, right click -> use the Spicy Stew on Evil Dave. | ||
1675 | RFD: Evil Dave complete! | ||
1676 | RFD: Pirate Pete complete! | ||
1677 | |||
1678 | Spade, torch/candle, tinderbox, rope, bronze wire, hammer, chisel, 3 bones, salve tabs, dramen staff, staminas, rune scim / melee gear, 4+ pray pots, food, tai bwo scrolls, ring of dueling. | ||
1679 | Teleport to Duel Arena (Ring of Dueling opt. 1) | ||
1680 | Run south to Ali Morisane and talk to him (chat 1, 2, 2, 2), buy a fake beard and Kharidian headpiece, use them on each other and hold onto this item (can bank it) | ||
1681 | Head west to the Gem Trader, talk to him (chat 3) | ||
1682 | West to the Gnome Glider and fly to Karamja, run south-west and cross the stepping stones, run west to Shilo Village gate. | ||
1683 | Talk to Mosol Rei outside of Shilo Village (chat 1, 1, 1, 4, 2) | ||
1684 | Teleport to Tai Bwo Wannai (scroll) | ||
1685 | USE your Wampum belt on Trifitus in the eastern house (chat 2, 2, 1, 3, 1) | ||
1686 | Teleport to Duel Arena (Ring of Dueling opt. 1) | ||
1687 | Use the Gnome Glider and fly to Karamja | ||
1688 | Run north-west past the jogres and crashed glider to a mine / dungeon symbol. | ||
1689 | Use your spade on the mound of earth. Use a lit torch or candle on the fissure, then use your rope on the fissure | ||
1690 | Search the fissure to climb down and follow the cave south until you reach the stream. | ||
1691 | There is a cave-in a bit south-west of the big pillar, search it and enter. | ||
1692 | Head north to the end of the passage. Before it turns off east, search the loose rocks on the western wall for a scroll. Read it. | ||
1693 | Follow the path around south-east, search the sacks in the south-eastern corner for another scroll, read it. | ||
1694 | Head north to the gallows and search it for a corpse. You may need to trap the zombie on the other side of them. | ||
1695 | Teleport to Tai Bwo Wannai (scroll) | ||
1696 | Use the 2 scrolls and corpse on Trifitus, ask him the questions and go through the dialogue. | ||
1697 | Head a little west of his house to a statue, bury the corpse here, talk to the ghost that appears. | ||
1698 | USE the bone shard on Trifitus, tell him it appeared when you buried the corpse and it said something about keys and kin. | ||
1699 | Teleport to a Fairy Ring (code C-K-R) | ||
1700 | Run south to Cairn Isle. Interface stall across the bridge and go north-west, search the well stacked rocks and enter. May take a few attempts. | ||
1701 | Head south and search the dolmen. Use a chisel on the sword pommel. Use bronze wire on the bone beads. | ||
1702 | Teleport to a Fairy Ring (code D-K-P) | ||
1703 | Head a bit south-east towards some bright green palm trees and a large door hidden by bushes. | ||
1704 | Search the unique bright green palm tree to find two doors. Search the doors to find the keyhole. Use your chisel on the bone shard to make a bone key. Equip the Beads of the dead then use the key on the doors. | ||
1705 | Open the ancient gate, then climb down the rocks. Run west, south, then southwest through the dungeon to reach a pair of doors. Use 3 regular bones on the doors. (Note: Be sure not to bury them.) | ||
1706 | Search the dolmen, then defeat Nazastarool in his 3 forms. Use Protect from Melee Take the corpse of Rashiliyia. | ||
1707 | Teleport to a Fairy Ring (code C-K-R) | ||
1708 | Run south to Cairn Isle. Interface stall across the bridge and go north-west, search the well stacked rocks and enter. May take a few attempts. | ||
1709 | Use the corpse on the dolmen, south. | ||
1710 | Shilo Village complete! | ||
1711 | |||
1712 | Axe, knife, 30+ feathers, chisel, 3+ wolf bones, 2 cabbages, tomatoes, onions, potatoes, equa leaves, doogle leaves, ranged combat gear (ogre arrows), Salve graveyard tabs, dramen staff, stamina pots. | ||
1713 | Teleport to a Fairy Ring, use the code A-K-S | ||
1714 | Run east past the wolves to the quest symbol, talk to Rantz (chat 3) | ||
1715 | We need to make some ogre arrows even though we already have some. Chop down 3 Achey logs, use your knife on it, cut some arrows. | ||
1716 | Use your feathers on these, then use your chisel on wolf bones, use the bone tips on the arrows. | ||
1717 | Talk to Rantz and ask him every question. | ||
1718 | Enter the cave north and go to the north-western corner, open the “locked” chest, take the bellows. | ||
1719 | Speedrunning: Teleport to a Fairy Ring, use the code A-K-S | ||
1720 | There’s a swamp west of Rantz, head there and use your Ogre bellows on some bubbles to fill it up. | ||
1721 | Use the filled bellows on any toad hopping around. Repeat for 3 toads. | ||
1722 | Talk to Rantz. Head south to where the arrow points and drop your 3 toads. | ||
1723 | Wait until Rantz fires his bow (may take some time). Talk to him and ask to have a go (chat 2, 1) | ||
1724 | Equip the bow and ogre arrows, kill a chompy and take it’s corpse. | ||
1725 | Talk to Rantz and see which food he wants with his chompy. Head into the cave north and ask his kids as well. Take note of what they ask for. | ||
1726 | With the 3 required foods, cook the raw chompy on the ogre spit north of Rantz. | ||
1727 | Talk to Rantz. | ||
1728 | Big Chompy Bird Hunting complete! | ||
1729 | |||
1730 | Egg, milk, flour, cake tin, necklace of passage, lumbridge tabs. | ||
1731 | Teleport to Lumbridge | ||
1732 | Head into the dining hall and inspect the Lumbridge Guide and Skrach Uglogwee | ||
1733 | Teleport to Wizards Tower (necklace of passage opt. 1) | ||
1734 | Head upstairs of the tower and talk to Traiborn. Talk again and begin the first puzzle. | ||
1735 | Man with ponytail and book Ghostly green woman Man with desert robes and white beard Elf Man with purple shirt Man with brown vest Woman with pink top Woman (green witch) Man (hooded) Man with a crown | = Reldo = Velorina = Ali Morrisane = Islwyn = Unferth = Professor Gronigen = Gertrude = Hetty = Pirate Pete = King Lathas | |
1736 | Talk to him again. | ||
1737 | Defence requirements to wear a Mystic hat Ingredients in a cake Combat level of Goblins near Lumbridge GP to bribe an Al Kharid gate guard What doesn’t lie between Morytania and Asgarnia Gold ring is to 5 as a holy symbol is to Glass vial is to 33 as a glass orb is to Guild closest to Fishing Platform Bar west of Pollnivneach The River Salve runs from I can hear howling in one direction and buzzing in the other etc… If I’m going to need glass, first I will need Which tower is closest to the Crafting Guild Take the number of fire runes required to cast Fire Strike, etc | = 20 = Flour, egg, milk = Level 2 = 10gp = Keep Le Faye = 16 = 46 = Legends’ Guild = Bandit Camp = North to South = Catherby = Soda ash, bucket, sand, glassblowing pipe = Dark Wizard’s Tower = 10 | |
1738 | Talk to him again. | ||
1739 | To solve the final puzzle you’ll need to take a screenshot of the items shown on screen and paste it into paint quickly, then solve the puzzle. Some solutions: First item is Wolfbane dagger: Answer is Mind Talisman First item is Silverlight: Answer is Guthix Prayer book, Magic Logs, Pike First item is Air rune: Answer is 3 | ||
1740 | Use the ingredients on each other to make a cake mix. | ||
1741 | Magic cake mix, Ogre bellows, ogre bow / arrows, ball of wool, tinderbox, logs, iron spit, 2 raw chompies (can burn), axe, pickaxe, stamina pots, salve tabs, dramen staff, tai bwo wannai scroll | ||
1742 | Teleport to a Fairy Ring, use the code A-K-S | ||
1743 | Head north-east and talk to Rantz (chat 2, 3) | ||
1744 | Head south-east of him and find him again near the shore. Talk to him again (chat 2) | ||
1745 | Use your axe on the fallen tree TWICE. Talk to him again (chat 2) | ||
1746 | Teleport to Tai Bwo Wannai (scroll) | ||
1747 | Run west to the tree with an arrow in it. Here, light a fire, use your iron spit on a raw chompy and cook it. Watch a short cutscene. | ||
1748 | Teleport to a Fairy Ring, use the code A-K-S | ||
1749 | Right near the fairy ring there are some mineable “rocks”. Mine 3 “rocks” (literally says rock). | ||
1750 | Collect 3 bloated toads from the nearby swamp. | ||
1751 | Fill up your ogre bellows again and use the bellows on the bloated toads to make a balloon toad. | ||
1752 | Drop the balloon toads on Rantz’s hunting grounds (dark patch of soil) | ||
1753 | Kill a Jubbly, take it’s meat, cook it on the spit until you successfully cook it. | ||
1754 | Cook the magic cake mix on the Lumbridge Range. Return to the dining hall and right click -> use Jubbly on Skrach, cake on Lumbridge Guide. | ||
1755 | RFD: Lumbridge Guide complete! | ||
1756 | RFD: Skrach Uglogwee complete! | ||
1757 | |||
1758 | Desert disguise that we made earlier (fake beard + headpiece), 3 beers, coins, leather gloves, bucket, melee gear, cannon, staminas, nardah scroll or pharoah sceptre | ||
1759 | Teleport to Nardah (scroll) or, if you have a sceptre, Teleport to the Agility Pyramid (Jaleustrophos) | ||
1760 | Run to Pollnivneach. | ||
1761 | Head into the bar and talk to Drunken Ali, give him 3 beers, do not cancel any of the conversations, go through it all. | ||
1762 | Go north and talk to any “Bandit”, careful not to attack them. | ||
1763 | Head back south, then west, talk to any Menaphite. | ||
1764 | Head north-east to the camel store, buy a camel (chat 4, 2, 1, 2, 2) | ||
1765 | Give a bandit one of these receipts, then give the other one to a Menaphite. | ||
1766 | Go to the big purple tent south-west and talk to Ali the Operator (chat 1, 2) Pickpocket a Villager then return to Ali the Operator (chat 1, 2) Talk to the Street urchin near the centre town fountain. Pay him ten coins and then pickpocket the villager with an arrow over their head. Talk to Ali the Operator (chat 1) Equip the Oak-blackjack and then lure a villager into a secluded area (behind the eastern cactus works fast). Knock out the villager with the blackjack and pickpocket them. | ||
1767 | Talk to Ali the Operator. Put on the Desert disguise and gloves. Hide behind the large cactus near the mayor’s house (the house by the fountain). Use the Keys on the door. Go to the first floor. Search the landscape picture near the bed. Hit 1, 1, 2, 3, 5, 8, in that order, clockwise. Give the Jewels to Ali the Operator. | ||
1768 | Talk to a Menaphite Thug. Talk to Ali the Operator (chat 2) Talk to Ali the barman (chat 3, 1) Go up the hill northwest of the kebab shop and talk to Ali the hag. | ||
1769 | Buy special sauce from the kebab seller (chat 3, 2) Use it on a trough behind the camel shop. Use a bucket on the dung if it is brown. If it is green, use more sauce on the trough until it is brown. Use a coin on the snake charmer sitting south of the bar. Use the Snake charm on a Desert snake north of the Menaphite tent until it goes into the Snake basket. Go northwest of the kebab shop and talk to Ali the hag twice to give her Ugthanki dung and get Hag’s poison. Use the Hag’s poison on the beer on the table in the bar. Talk to Ali the Operator. | ||
1770 | Talk to the Menaphite Leader (just outside the tent). Kill the Tough Guy. (safespot behind bush) Talk to a villager (chat 2) Talk to the Bandit Leader wandering around the northern Magic carpet station. Kill the Bandit Champion Talk to a villager. Talk to Ali the Mayor by the well in village centre. | ||
1771 | |||
1772 | Coins, camelot teleport | ||
1773 | Teleport to Camelot | ||
1774 | Run north-west to the real estate agent. Set your house to Taverly | ||
1775 | |||
1776 | 3 Steel bars, bowl of hot water, tea cup, CLEAN: 2 guams, marrentill, harralander, Stamina pots, coins. | ||
1777 | Teleports: Pest Control scroll x2, Ardougne, house, lumbridge, varrock, camelot, glory(6 charge), combat bracelet (2 charge), ring of dueling, skills necklace (2 charge), fairy ring tabs + Dramen staff | ||
1778 | Teleport to Ardougne | ||
1779 | Take the boat to Brimhaven, then go a bit south and board the cart to Shilo Village. | ||
1780 | Go north-west over the bridge into the building there. Talk to Yanni (chat 2, 5) | ||
1781 | Leave Shilo Village east, then talk to a Jungle Forester on the tree line (chat 1, 1) | ||
1782 | Teleport to Pest Control | ||
1783 | Take the boat to Port Sarim. Run north to the very north end of the docks. Enter the axe shop and talk to Brian (chat 3, 2, 4) | ||
1784 | Teleport to Draynor Village (glory opt. 3) | ||
1785 | Talk to Aggie in the houses west (chat 2, 3, 2) | ||
1786 | Speedrunning: teleport to Draynor Village (glory opt. 3) | ||
1787 | Run east to the H.A.M hideout, pick the lock and enter. Go all the way south-east past the stage and talk to Johanhus (chat 4, 3, 2) | ||
1788 | Leave the hideout and go north-east to Fred the Farmer (sheep shearer), talk to him (chat 3) | ||
1789 | Cross the bridge east and go north to the chicken pen. In the house here, talk to Seth (chat 2) | ||
1790 | Teleport to Varrock | ||
1791 | Run north-east to Horvik’s armour shop. Talk to Horvik (chat 3, 2), give him the steel bars. | ||
1792 | Speedrunning: Teleport to Varrock | ||
1793 | Run south-west to the Apothacarey. Talk to him (chat 3, 2) | ||
1794 | Teleport to Edgeville | ||
1795 | Run south-east to Barbarian Village. Talk to Tassie in the south-eastern house (chat 1) | ||
1796 | Teleport to Duel Arena (ring of dueling opt. 1) | ||
1797 | Go north and talk to “A man” by the entrace of the Al Kharid mine (chat 2) | ||
1798 | Teleport to Edgeville Monastary (combat bracelet opt. 3) | ||
1799 | Run south-west to the Dwarven mines, climb down the ladder, run south and then take the western passage, you will see Boot. Talk to him (chat 1) | ||
1800 | Continue all the way west. Talk to Hammerspike (chat 3, 4, 2) | ||
1801 | Teleport to House (taverly) | ||
1802 | Run south. Talk to Sanfew in the second floor of the herblore shop (chat 3, 2, 3, 1) | ||
1803 | Right click use bowl of hot water -> Teacup. Then use on teacup: guam leaves, marrentill and harralander | ||
1804 | Teleport to Duel Arena (duel ring opt. 1) | ||
1805 | Talk to Ali Morisane (chat 1) | ||
1806 | The Feud complete! | ||
1807 | Use the Gnome Glider, fly to White Wolf Mountain. | ||
1808 | Talk to Captain Bleedmage here (chat 2, 4) | ||
1809 | Telegroup Catherby or Teleport to Camelot and run south-east | ||
1810 | On the catherby docks, talk to Arhein (chat 4, 1) | ||
1811 | Teleport to Camelot | ||
1812 | Run west to Seers Village. In the most western house, talk to Phantuwti Fanstuwi Farsight (chat 4, 5, 1) | ||
1813 | Teleport to Fishing Guild (skills necklace opt. 1) | ||
1814 | Enter the cave a bit east. Take the eastern path and go all the way north. On the eastern wall, right click and search the sculpture. | ||
1815 | Teleport to Ardougne | ||
1816 | Run north-east to Wizard Cromperty. Talk to him (chat 4, 2) – note these chat options may be wrong, talk about One Small Favour | ||
1817 | Telegroup Khazard, or use the free minigame teleport to Fishing Trawler | ||
1818 | Withdraw: 2 X CUT: Opal, Jade, Red Topaz. | ||
1819 | On the southern docks, talk to the Tindel Merchant (chat 2, 1) | ||
1820 | Teleport to a Fairy Ring, use the code A-K-S | ||
1821 | Run east to Rantz (his nothern spot). Talk to him (chat 2, 1, 4) | ||
1822 | Speedrunning: Teleport to a Fairy Ring, use the code A-K-S | ||
1823 | West of the A-K-S fairy ring you will come to a gnome glider spot and landing strip. Talk to the Gnome here (chat 4, 1) | ||
1824 | Search the light (careful not to search the light pole), take the gem, attempt to cut it, place in a cut gem. For opal/jade/topaz you can crush them which is why we brought cut ones already. | ||
1825 | Once done, talk to the Gnome again (chat 4) | ||
1826 | Coins, 1 steel + bronze + iron bar, chisel, hammer, 5 pigeon cages (from bank), airtight pot, staminas, mage combat gear, pray pot, Cannon+ cannonballs, KEEP ALL TELEPORTS LISTED ABOVE | ||
1827 | Speedrunning: Teleport to a Fairy Ring, use the code A-K-S | ||
1828 | Talk to Rantz (chat 2) | ||
1829 | Telegroup Khazard, or use the free minigame teleport to Fishing Trawler | ||
1830 | Talk to the Tindel Merchant (chat 2) | ||
1831 | Teleport to Ardougne | ||
1832 | Talk to Wizard Cromperty (chat 4) | ||
1833 | Teleport to Fishing Guild (skills necklace opt. 1) | ||
1834 | Enter the cave, return to the spot we went to last time, prepare to fight. Read the scroll on the sculpture and kill the monster (can safespot or prot melee). Set up your cannon to speed up this fight. | ||
1835 | Read the magic scroll AGAIN and free Petra. | ||
1836 | Teleport to Camelot | ||
1837 | Run west back to Phantuwti (chat 4, 4, 2, 2, 2, 1) | ||
1838 | Climb to the roof of his house and use a hammer on the weather vane. Search it for 3 parts. | ||
1839 | Climb back down and go to the anvils north of his house. Use each part of the weather vane on an anvil. | ||
1840 | Return to the roof and use each part on the weather vane again to repair it. | ||
1841 | Return to Phantuwti (chat 4) | ||
1842 | Telegroup Catherby or Teleport to Camelot and run south-east | ||
1843 | Talk to Arhein (chat 4) | ||
1844 | Teleport to Duel Arena (duel ring opt. 1) | ||
1845 | Use the Gnome Glider, fly to White Wolf Mountain. | ||
1846 | Talk to Captain Bleedmage (chat 2) | ||
1847 | Teleport to House (taverly) | ||
1848 | Talk to Sanfew again (chat 2) | ||
1849 | Teleport to Edgeville Monastary (combat bracelet opt. 3) | ||
1850 | Run south-west to the Dwarven mines, return to Hammerspike, talk to him twice and kill his goons, talk to him again. | ||
1851 | Teleport to Edgeville | ||
1852 | Run south-east to Barbarian Village. Talk to Tassie. We already have the airtight pot so don’t worry about the clay she gives us. | ||
1853 | Teleport to Varrock | ||
1854 | Return the Apothacarey south-west. Talk to him (chat 3) | ||
1855 | Speedrunning: Teleport to Varrock | ||
1856 | Return to Horvik and talk to him twice (chat 3 when prompted). Make sure you give him the breathing salts / tincture AND the 5 pigeon cages. | ||
1857 | NOTE: If you are using world 30 for PoH features, set your house back to Rimmington now at the real estate agent (north-east). | ||
1858 | Teleport to Lumbridge | ||
1859 | Run north-east to the chicken pen, talk to Seth Groats. | ||
1860 | Teleport to Draynor Village (glory opt. 3) | ||
1861 | Return to the H.A.M hideout, talk to Johanhus (chat 4) | ||
1862 | Speedrunning: Teleport to Draynor Village (glory opt. 3) | ||
1863 | Talk to Aggie (chat 2) | ||
1864 | Run west to Port Sarim, talk to Brian (chat 3) | ||
1865 | Teleport to Duel Arena | ||
1866 | Take the glider to Karamja, run south to stepping stones, cross and run west, talk to a Jungle Forester outside (chat 1) | ||
1867 | Return to Yanni inside and talk to him (chat 2), the dialogue will close/reopen several times. | ||
1868 | Use the XP lamps on Agility | ||
1869 | One Small Favour complete! | ||
1870 | |||
1871 | 1 air and law rune, needle, 2 thread, super att/str, rune scim, rune b’axe, light source, knife, rope, pickaxe, bow/arrow, Necklace of Passage (eyrie), Nardah scrolls | ||
1872 | Teleport to Nardah (scroll) | ||
1873 | Head East and talk to the Mayor in the eastern house (chat 1, 2, 1) | ||
1874 | Head directly north to the most north-eastern house, talk to Ghaslor (chat 1, 1). Receive a ballad. | ||
1875 | Go west into the main central-northern middle with a shrine. Telegrab the ancestral key off the eastern table. | ||
1876 | Search the north-western cupboard and take the robes of elidinis top and bottom. | ||
1877 | Use your needle on them to repair them. | ||
1878 | Teleport to Eagle’s Eyrie (necklace of passage opt. 3) | ||
1879 | Head west to the end of the river. Use your rope on the root which overhands the cave. | ||
1880 | Equip your robes of elidinis and enter the cave | ||
1881 | Attempt to open the first southern door (white), using the STAB attack style and rune scim, kill this golem. Enter and clean the water channel. | ||
1882 | The next door counter-clockwise in this room spawns a grey golem, weak to SLASH (rune scim). Enter and mine the water channel. | ||
1883 | The final door spawns a golem weak to CRUSH (rune b-axe). Kill it, then equip your bow and arrows, shoot the target on the other side of the water channel in this room. | ||
1884 | Head back through and enter the northern door. Talk to any of the spirits at the end of this area (chat 4, 1) | ||
1885 | Teleport to Nardah (scroll) | ||
1886 | Talk to the Mayor. Take his shoes off the ground by the door. | ||
1887 | Head outside and use your knife on them to get a sole. Head west of Nardah towards a big crevice (marked on the map as a black formation) | ||
1888 | Use a rope on the crevice, head down and go through the door, talk to the Genie (chat 1, 1, 3), talk to him again. | ||
1889 | Speedrunning: Teleport to Nardah (scroll) | ||
1890 | Head back to the main central-nothern building of Nardah, use the statuette on the plinth to erect the Shrine of Elidinis. | ||
1891 | Spirits of the Elid complete! | ||
1892 | |||
1893 | LIT Sapphire lantern (use a cut sapphire on a bullseye lantern), tinderbox, pickaxe, chisel, stamina, lumbridge tabs. | ||
1894 | Teleport to Lumbridge | ||
1895 | Enter the castle kitchen and go down into the basement. Climb through the hole (from Lost Tribe), then go south to the second hole and clear it. Climb through. | ||
1896 | Climb through it and go directly south all the way to some stepping stones. Jump then, then continue south into a cave. | ||
1897 | Go east and climb down the rockslide, then talk to Juna (chat 1) | ||
1898 | Climb back up the rockslide, use your LIT sapphire lantern on any of the floating Light creatures, they must be relatively close for this to work. | ||
1899 | Mine a rock, use your chisel on it, then climb down the rockslide to the east. Talk to Juna. | ||
1900 | Tears of Guthix complete! | ||
1901 | |||
1902 | Feather, 80k+ coins, stamina pots, house tabs (and acesss to a house at Rimmy with a Kourend portal), fairy ring tele, dramen staff. If you can’t telegroup Catherby, bring 2 PC scrolls. | ||
1903 | Telegroup Catherby or Pest Control | ||
1904 | Take a boat to Port Sarim, and run to the most south-eastern dock, take the boat on Veos to Great Kourend. Talk to Veos (chat 3-1) | ||
1905 | Run north to the Piscarilius general store, talk to Leenz (chat 3, 3). | ||
1906 | Teleport to House, enter someone’s Kourend Portal (try world 30 if you need) | ||
1907 | Run south-west to the Shayzien general store, talk to Jennifer (chat 3, 3) | ||
1908 | Teleport to House, enter someone’s Kourend Portal | ||
1909 | Run south-east to the Hosidius general store, talk to Horace (chat 4, 3) | ||
1910 | Teleport to House, enter someone’s Kourend Portal | ||
1911 | Run north-west to the Lovakenj general store, talk to Munty (chat 4, 3) | ||
1912 | Teleport to House, enter someone’s Kourend Portal | ||
1913 | Run north-east to the Arceuus general store, talk to Regath (chat 4, 3) | ||
1914 | Head north-west through the Arceuus library and out the north side. | ||
1915 | Keep going north until you reach a fairy ring. Pay the NPC here 80k coins to unlock it. | ||
1916 | Telegroup Catherby or Pest Control | ||
1917 | Take a boat to Port Sarim, and run to the most south-eastern dock, take the boat on Veos to Great Kourend. Talk to Veos (chat 3) | ||
1918 | Teleport to a Fairy Ring, use the code C-I-S | ||
1919 | Run east to the dark altar. Left click on your orb and it should break, otherwise keep going further east. | ||
1920 | Telegroup Catherby or Pest Control | ||
1921 | Return to Veos via our same method from before, take the boat to Kourend. Talk to him (chat 3). | ||
1922 | HOUSE FAVOUR: Hosidius. Use the XP lamps on Agility. | ||
1923 | Client of Kourend complete! | ||
1924 | |||
1925 | Pest Control scroll or Telegroup Catherby, skills necklace, fairy ring tele, dramen staff, stamina pots, mage gear | ||
1926 | Run West to the shore, then south-east to Lord Kandur’s house, east of the vinery. Talk to Lord Kandur (chat 2, 1) | ||
1927 | Speak to Chef Olivia. | ||
1928 | Teleport to a Fairy Ring, use the code C-I-S | ||
1929 | Run south into the Arceuus library | ||
1930 | In the north-eastern room of the ground floor, talk to Galana. Note the location she specifies or talk to her again. Speedrunning: Find “The Varlamore Envoy” now on another account (at the location given) Find the Valarmore Envoy, read it. | ||
1931 | Teleport to the Woodcutting guild (skills neck opt. 5) | ||
1932 | Run south to the dungeon symbol, enter it. | ||
1933 | Follow the cave around, past the agility obstacles and climb down the well at the end. (use world map to navigate) | ||
1934 | Speak to Artur Hosidius. Go through and kill the sand snake, search the chest, speak to Artur again | ||
1935 | Telegroup Catherby or Pest Control | ||
1936 | Return to Veos via our same method from before. Take the boat to Kourend. Return to Lord Kandur and talk to him. | ||
1937 | The Depths of Despair complete! | ||
1938 | Run south-west from the end of the quest to the cooking store and rare tree symbol, trap dogs in the house if needed. | ||
1939 | |||
1940 | Train to 44 Thieving on fruit stalls. It’s faster xp to loot from BOTH stalls instead of just one if you do it correctly. Drop your fruit as you move between the stalls using shift click dropping. | ||
1941 | |||
1942 | Coins, Nardah scroll, noted food (eg. wines), maple blackjack, 8 bandit brews, duel ring to bank | ||
1943 | Teleport to Nardah, take the carpet to Poll | ||
1944 | Train to 53 Thieving with blackjacking (use bandit brews for the first level until you’re 45) | ||
1945 | |||
1946 | Pendant of Lucien from bank, Knife, light source, 20 Limpwurts, yew shortbow, green d’hide, snake boots, range pot, fairy ring tele and dramen staff, combat bracelet, skills necklace, rune scim for end | ||
1947 | Teleport to Ranging guild (combat bracelet opt. 4) | ||
1948 | Head south of the ranging guild, then east to a temple. Climb down the ladder. | ||
1949 | Go all the way west and down a staircase Make sure your light source is lit Cut the web at the end and take the boots of lightness. | ||
1950 | Return upstairs and equip your Pendant of Lucien. Go through the gate. | ||
1951 | Head north-west to the bridge Equip your boots of lightness and drop everything except boots of lightness, you must be -1kg or below | ||
1952 | Cross the bridge. Head inside and pick up the lever off the ground. Return over the bridge. | ||
1953 | Pick up your stuff, go through the southern gate. Use the lever on the lever bracket on the southern wall. | ||
1954 | Pull the lever and go through the southern gate. | ||
1955 | Follow the path around, pray melee for the ice spiders. Search every chest around this room for Ice Arrows If you find some, search the chest again before moving on as it can be there again. | ||
1956 | Repeat this until you have about 15-20 arrows. | ||
1957 | With your Lucient pendant on, go back through the gate, but continue all the way north. Search and disarm the lever trap. Pull the lever. | ||
1958 | Go west and then north into the doors. Sip your range pot and prepare to kill a lvl 84 Fire Warrior of Lesarkus (must use ice arrows). Pray magic. | ||
1959 | You’ll need to pick up your arrows off the ground during the fight in between hits. | ||
1960 | Once he’s dead, go through and talk to Winelda. | ||
1961 | Go north and push the wall. REMOVE YOUR PENDANT if it’s still equipped RIGHT CLICK talk to a Guardian of Armadyl (chat 1, 1, 3, 1). | ||
1962 | Teleport to fairy ring (D-K-R) | ||
1963 | Go south into the house. Equip the pendant of armadyl and kill Lucien. | ||
1964 | Temple of Ikov complete! | ||
1965 | |||
1966 | Varrock tele, Bow+arrows, spade, tinderbox, bucket, 2 ropes, staminas, summer pies, food, mage gear with zamorak robe top+bottom, pray pots, boots of lightness, 1 x telegrab runes. Teleports: Ardougne, West Ardougne | ||
1967 | Teleport to Varrock | ||
1968 | Run north-east to the Varrock Museum. Go upstairs and talk to Historian Minas. Once you get 3 lamps, use them on agility. | ||
1969 | Teleport to West Ardougne | ||
1970 | Head west all the way. Talk to Koftik and enter the cave. | ||
1971 | Take the southern fork of the junction, make your way through the cave towards Koftik again. Talk to him for a cloth. | ||
1972 | Use this cloth on your arrows, then right click -> use your arrow on the fire to light it. | ||
1973 | Head around the wall and equip your fire arrow, fire it at the support rope of the bridge across the gap. | ||
1974 | Continue through the cave until you reach a gap. Use a rope on the rock above you. | ||
1975 | If you fall, jump across the rocks and make your way back, you’ll need to repeat the steps from entering the cave. | ||
1976 | Make your way through the cave until you reach a large grid puzzle. Use trial and error to cross, we will take 15 damage if we fall. Interface stalling does not work anymore. | ||
1977 | Continue a little bit into a narrow passage. There are wall traps here – stand 1 tile before the trap and with RUN ON, move past it to take no damage. | ||
1978 | Take the nothern path from the altar with flat rocks. Use the same trick we used on the wall traps – stand 1 tile before the trap and run past it. Take the orb at the end. | ||
1979 | Take the north-western path, and pick up the orb at the end. | ||
1980 | Take the centre-most western path, using the same 1-tile run trick we used before. Take the orb. | ||
1981 | In the final path, search the rock underneath the orb for traps and disarm it. Take the orb. | ||
1982 | Return to the zombies (past the wall traps), use all 4 orbs on the furnace. | ||
1983 | Return to the wall and climb down. This map is for the next steps: | ||
1984 | From (1), search the crates near where you are for some food. Follow the map around to (2). Pick lock the cell and dig on the mound of earth. Eat a dose of summer pie and cross the ledge gap. Pass through the thieving shortcut at (5) Use the MINIMAP to walk towards 6, dont click on the bubble ground. Squeeze through the obstacle pipe at (6) Search the unicorn’s cage for a piece of loose railing. Use the railing on the boulder above the unicorn. Search the cage again to get the Unicorn horn. Pass through the tunnel until you reach 3 knights. Kill them and take their badges. Continue around and use the 1-tile run trick over the flat rock. Add your badges and unicorn horn into the well, then open the door. | ||
1985 | MAP FOR REST OF GUIDE (too big for sheet): bit.ly/2GWTrcb | ||
1986 | Run all the way south to the yellow text stairs on the map. Climb down, then head west to the Dwarves. | ||
1987 | Talk to Niloof the Dwarf. | ||
1988 | Go back upstairs and head north-east. Take the first ledge here. Eat a dose of summer pie and drop any Rope if you still have some. | ||
1989 | Jump the gap. Make your way to the Witch’s house. SEARCH her window from the outside. | ||
1990 | Head to the Witch’s cat on the map (cyan text). If you fall, climb back up the southern staircase. Pick up the cat and return to the Witch’s house. | ||
1991 | Use the Witch’s cat on her door, then wait a couple seconds and go inside. Search the chest. | ||
1992 | Drop the book as we don’t need to even read it. Follow the ledges around to the south-western area (dark blue text). Kill the first two demons staying on the ledges as a safespot. | ||
1993 | Pick up their amulets. Kill the final western demon without jumping the gap – this is why we have telegrab runes. Telegrab his amulet when it drops. | ||
1994 | Open the northern chest. Use the liquid on Iban’s doll. | ||
1995 | Keep jumping over ledges until you fall. | ||
1996 | Go back to the Dwarves (south-west), talk to Klank and get his gauntlets. In the small south room, use a bucket on the barrel. | ||
1997 | Head east to the south-eastern corner of this ground area. Use your bucket of liquid on the tomb, then use your tinderbox on it. Use the Ashes on the doll. | ||
1998 | Run north all the way to a spider pit. It may be tricky but you need to kill Kalrag, she is not aggressive but her minions are. Try wait in the north-western corner. | ||
1999 | Climb up the north-western staircase. Make your way to Iban’s Dove located on the map. Equip Klank’s gauntlets and search the cage. Rub the dove into the doll. | ||
2000 | Head south, then east, towards the Zamorak followers and Iban. Wear your Zamorak robes, unequip everything except these robes. | ||
2001 | Pray magic, enter Iban’s temple. Right click Use the doll on the Well. | ||
2002 | Teleport to Ardougne | ||
2003 | Return to King Lathas in the castle, talk to him. | ||
2004 | Underground Pass complete! | ||
2005 | |||
2006 | If using brown spicy stews for 50 mining, get the boost now. A good method is to make the stews at clan wars white portal, step through the portal between attempts. Have the items below on you and ready to go. | ||
2007 | Stamina, dwarven stout (m) or +5 boosted already, pray pots, your highest damage combat gear (either tome of fire + fire blast, or rune knives), ring of dueling, pickaxe. | ||
2008 | Teleport to Duel Arena (ring of dueling opt. 1) | ||
2009 | Take the Gnome Glider to White Wolf mountain. | ||
2010 | Run a bit north and use your pickaxe on the “rockslide” (50 mining req) | ||
2011 | Climb down the south-eastern ladder. | ||
2012 | |||
2013 | Follow the tunnel south-west, go up the first ladder. | ||
2014 | Climb down the eastern ladder | ||
2015 | Go through the long tunnel. | ||
2016 | |||
2017 | Use the ladders up and down at the end of the tunnel. | ||
2018 | Go north and pray melee. Kill the Ice Queen, take her Ice gloves. | ||
2019 | |||
2020 | Fishing rod (not fly fishing) and fishing bait, knife, 30gp, botanical pie, harralander pot (unf), black full helm/platebody/platelegs, stamina | ||
2021 | Teleports: Games Necklace, Ardougne, Pest Control scroll, 2 Varrock, Burning Amulet (Lava maze, warning: deep Wilderness) Falador tab | ||
2022 | You will soon need a partner or another acc in the Phoenix gang. To find someone, use the clan chat “OSRS_SOA”. | ||
2023 | Teleport house (taverly) OR to Burthorpe (Games Necklace opt. 1) | ||
2024 | Head to the Heroes’ Guild. Talk to Achietties (chat 1, 4) | ||
2025 | Teleport to Varrock | ||
2026 | Run south-west to the Black Arm Gang hideout. Talk to Katrine (chat 2) | ||
2027 | Teleport to Ardougne | ||
2028 | Take the boat to Brimhaven. | ||
2029 | Run south-east, between the buildings. | ||
2030 | Go to the building north-east of the bar, enter (Password: Four leafed clover) | ||
2031 | Talk to Trobert (chat 1, 1). | ||
2032 | Equip your full black armour | ||
2033 | Exit this building, head west to the mansion. Enter. | ||
2034 | Talk to Grip (chat 2, 3). Give this key to your friend / other account. | ||
2035 | Enter the north-eastern room and search the cupboard (chat 2). | ||
2036 | Wait for Grip to enter the room, then close the door. | ||
2037 | When Grip is killed, take his key off the ground. | ||
2038 | Head to the western room with two chests inside | ||
2039 | Search the nothern chest for two candlesticks. (If someone else helped you with this quest, give them the other candlestick. Speedrunners can drop the extra one) | ||
2040 | Teleport to Varrock | ||
2041 | Return to Katrine and talk to her. Get the Master Thief’s Armband. | ||
2042 | Teleport to Pest Control | ||
2043 | Take the boat to Port Sarim | ||
2044 | Talk to Gerrant in the fishing store (chat 3) – Eat a bite of Garden Pie – Use the Blamish snail slime on your harralander pot (unf). – RIGHT CLICK Use Blamish Snail oil -> Fishing rod. | ||
2045 | Head around to the Entrana monks. Use the deposit box, keep the items listed. | ||
2046 | Ice gloves, Knife, Burning amulet, oily rod, fishing bait, 2 admiral pies, tinderbox + 2 logs, Armband, games necklace, falador tab, some food and a pray pot | ||
2047 | Board the boat to Entrana. Head around north-east to the bridge, go north Kill a Firebird. Take it’s feather. | ||
2048 | Teleport to the Lava Maze (burning amulet opt. 3) | ||
2049 | Slash the web and follow the maze to some fishing spots. Eat an admiral pie, then start fishing. | ||
2050 | Once you catch a lava eel or two, light and fire and cook it on your fire. Keep trying until you successfully cook one. | ||
2051 | Exit the lava maze and go a bit west to the lesser demons. Enter the trapdoor, pull the lever. Spam click your Falador tab. | ||
2052 | |||
2053 | 1k coins, Ice gloves, armband, fire feather, Bucket of milk, flour, egg, bowl of water, 4 asgarnian ales, house tab or games necklace, stamina pot | ||
2054 | Teleport to house (taverly), or Burthorpe (games necklace opt. 1) | ||
2055 | Add coins to your 4 asgarnian ales | ||
2056 | Return to Achietties at the Heroes Guild and talk to her. | ||
2057 | Heroes’ Quest complete! | ||
2058 | Run south-west of the Heroes’ guild to the small building with a quest symbol. Climb down the stairs, then run west into the bar. | ||
2059 | Talk to Rohak (an old dwarf), give him beers until he agrees to help you. Keep talking to him and you’ll see a cutscene. | ||
2060 | Eventually you can pay him to make you the rock cake. Wait for the animation / cutscene to end. Equip your ice gloves. Take the rock cake off the table Bank the rock cake if needed. | ||
2061 | |||
2062 | Note: during Desert Treasure we are going to train to 48 agility at Canifis. However, if you are proficient at Skullball, it can be up to 38% faster if you know how to do it properly | ||
2063 | But if you do this, you will need to find another way to train to 38 smithing (superheat 66 steel bars) because we were going to do that when we trained at Canifis. | ||
2064 | |||
2065 | (Skullball only) – train to 48 Agility now. And if possible, also superheat 66 steel bars while you do this. (I haven’t tested if that’s even possible, but do it if you can.) | ||
2066 | |||
2067 | ALL OF THIS IN BANK / ANOTHER ACC: Full cake, Spiked and Climbing boots, Lockpicks (50+), Plague mask (gas mask), tinderbox, lots of stamina potions, coins, nature runes, mud runes (or water+earth), 2 x Antidote++, Ice gloves | ||
2068 | Your best magic gear (tome + smoke staff, etc), super restore potions, prayer potions, cannon+c’balls, magic potions, sharks + karambwans | ||
2069 | Teleports: fishing guild (skills neck), Pollnivneach (nardah scroll + coins), several fairy ring teles, burthorpe (games neck). If you have a Pharoah’s sceptre you’ll need 2 charges on that too. | ||
2070 | |||
2071 | You’ll also need 132 iron ore, 66 coal and some more nature runes as well for 38 smithing unless you have trained that already. | ||
2072 | |||
2073 | Inventory: Coins, Garlic, pestle, silver bar, spice, stamina potion. NOTED: 12 magic logs, 6 steel bars, 6 molten glass, ashes, charcoal, blood rune, bones | ||
2074 | Teleports: Fairy ring + dramen staff, Digsite scroll x1, Pest Control scroll x1, House tabs (for Kharyll portal, or a salve tab), charged glory | ||
2075 | Teleport to a Fairy Ring, use the code B-I-Q | ||
2076 | Run south-west to the Bedabin camp. Talk to the Archaeologist by the magic carpet (chat 2, 1) | ||
2077 | Teleport to the Digsite (scroll) | ||
2078 | Run south to the exam centre. Talk to the Archaeological Expert (red shirt) (chat 1) | ||
2079 | Talk to him AGAIN. Receive the translation notes. | ||
2080 | Teleport to a Fairy Ring, use the code B-I-Q | ||
2081 | Return to the Archaeologist (chat 2). | ||
2082 | Talk AGAIN (chat 1) | ||
2083 | Run south to the Bandit camp bar. | ||
2084 | Buy a drink at the bartender (chat 2, 1) | ||
2085 | Talk to the bartender again (chat 2) | ||
2086 | Talk to Eblis east of the bar, often in the small eastern house (chat 4, 1, 1) | ||
2087 | USE on Eblis all your noted items. | ||
2088 | Talk to Eblis again. | ||
2089 | Run south-east to the circle of mirrors. | ||
2090 | Talk to Eblis again. | ||
2091 | Teleport to Canifis (house portal or salve tab) | ||
2092 | Talk to Malak in the pub (chat 5, 1, 3) | ||
2093 | Teleport to Draynor (glory opt. 3) | ||
2094 | Climb down into the sewers, east of you. | ||
2095 | Run all the way north and talk to Ruantun and receive a silver pot. | ||
2096 | Teleport to Pest Control (scroll) | ||
2097 | Take the boat to Port Sarim | ||
2098 | Run north to the Entrana monks, deposit your dramen staff and take the boat. | ||
2099 | Talk to the High Priest in the church. | ||
2100 | Teleport to Canifis (house portal or salve tab) | ||
2101 | Talk to Malak (take a small amount of damage) | ||
2102 | If you are not yet 48 Agility, train to this level now on the Canifis course. | ||
2103 | This is also a great opportunity to train to 38 smithing by superheating 66 steel bars. | ||
2104 | |||
2105 | Magic gear, runes, food (sharks + karam), potions (prayer, stamina, magic), cannon+c’balls, fairy ring tele, dramen staff, and a teleport to Canifis pub. Withdraw Gas mask + Ice gloves and keep them on you. | ||
2106 | Speedrunning: teleport to Salve Graveyard (or can just run west to the fairy ring) | ||
2107 | Use the fairy ring D-L-S Pass through the holes to the main hideout area. Run south and exit the large southern door into Mort Myre Swamp. | ||
2108 | Cross the bridge south of you. | ||
2109 | Navigating with the minimap, make your way to the Graveyard in the south-eastern area of the swamp. | ||
2110 | Set up your cannon, pot up and prepare to fight Dessous. | ||
2111 | Dessous: attacks with melee and ranged. Recommended to pray protect from ranged. You can safespot him around the fence, but he can teleport to you as well. There is a trick where if you swap to protect from ranged / melee each tick, he can never damage you, but he constantly teleports around. | ||
2112 | Kill Dessous. | ||
2113 | Teleport to Canifis (house portal or salve tab) | ||
2114 | Talk to Malak, receive the blood diamond. | ||
2115 | NOTE: If you have one of the 4 diamonds in your inventory, there is a chance a “Stranger” will appear and attack you with a poisoned dragon dagger. He is not a big deal, but be aware of this. | ||
2116 | |||
2117 | Inventory: Full cake, spiked+climbing boots, mage gear and cannon, 3 super restores + 1 prayer pot, full stamina pot, sharks / mantas, burthorpe tele. solo accs: duel ring for banking after | ||
2118 | Teleport to Burthorpe (games neck opt. 1) | ||
2119 | Make your way up the path towards the troll stronghold. | ||
2120 | At the ranger trolls, take the path we took for Troll Romance (north-western, up into the snow). | ||
2121 | At the ice gate, talk to the troll child (chat 1) | ||
2122 | Enter the gate, set up your cannon and kill 5 ice trolls (chat will say “ice falls away from the entrance” 5 times). | ||
2123 | |||
2124 | Crawl through the small cave south-east. Follow the path around past aggressive wolves (multi-combat). | ||
2125 | Head north towards the arena area. | ||
2126 | Kamil attacks with magic and melee, his magic attack freezes you in place, but his melee attacks can hit hard. Recommended to pray protect from magic until he is in 3-4 tiles away, then PRAY MELEE | ||
2127 | Kill Kamil. | ||
2128 | Follow the path around a large mountain until you reach the ice path. | ||
2129 | Equip spiked boots, continue following the path. | ||
2130 | Pass through the ice gate, walk along to the troll father and mother. | ||
2131 | Cast any fire spell on them to free them (must do 10 total damage). | ||
2132 | Talk to them and go through all the conversations until you get the Ice Diamond. | ||
2133 | |||
2134 | Nardah scroll, coins, Gas mask, Ice gloves, tinderbox, stamina potions, cannon, WATER runes (water blast), mage gear speedrunning: bring a skills necklace for our teleport out at the end | ||
2135 | Teleport to Nardah (scroll) | ||
2136 | Take the carpet to Pollnivneach | ||
2137 | Run west around the big “wall”, then north to a dungeon symbol. | ||
2138 | Climb down into the well (equip gas mask). | ||
2139 | In the 4 corners of this dungeon there are “Standing torches”. | ||
2140 | Light the torches in this order: South-East, North-East, North-West, South-West. | ||
2141 | (using in game world map) Navigate to the large rectangular room in the very middle of the dungeon. | ||
2142 | Search the chest in this room for a key. | ||
2143 | |||
2144 | Make your way east to the large oval-shaped room on the eastern side of the dungeon. | ||
2145 | Enter, set up your cannon and kill Fareed. Pray melee, he is very easy. | ||
2146 | Make sure you are wearing Ice gloves and casting Water Blast. | ||
2147 | Take the Smoke Diamond. | ||
2148 | |||
2149 | Skills necklace, Coins, Fairy ring tele, Dramen staff, 1 or 2 antidote++. NOTED: 50+ lockpicks, any food | ||
2150 | Teleport to the Fishing Guild (skills neck opt. 1) | ||
2151 | Run north-west to Rasolo (near the information centre from Waterfall Quest), south-west of Glarial’s tomb, north of where we were fishing earlier. | ||
2152 | Talk to Rasolo (chat 3, 1) | ||
2153 | Teleport to a Fairy Ring, use the code B-I-Q | ||
2154 | Run south to the Bandit camp. | ||
2155 | Enter the most south-western tent with a chest in it. | ||
2156 | Use lockpicks on the chest until you receive the Gilded Cross. | ||
2157 | You can un-note food and lockpicks at the general store (use notes on the Tiles NPC). | ||
2158 | Magic gear including runes for Snare, cannon, 4 prayer potions, 2 stamina potions, skills neck, a tele out | ||
2159 | Teleport to the Fishing Guild (skills neck opt. 1) | ||
2160 | Return to Rasolo and receive the Ring of Visibility. | ||
2161 | Head a little bit east into the fenced area. | ||
2162 | Climb down the ghostly ladder. | ||
2163 | Head directly east as far you can until you hit a wall. | ||
2164 | Run all the way north, then a little bit east around a bend. | ||
2165 | Now go all the way south to a wall, then east. | ||
2166 | Take the first northern fork, then east into the large open area. | ||
2167 | Damis attacks with melee and he has 2 forms. His first form is easy, just kill him and pray melee. His second form will rapidly drain your prayer points (approx 5 per second) while you are in melee distance of him. To avoid this effect, we will cast Snare on him, then run away and keep our distance. | ||
2168 | Set up your cannon, kill Damis in his first room. | ||
2169 | Be ready to cast Snare on him – when his first form dies, quickly snare him and run away. | ||
2170 | Keep an eye on your prayer and finish off Damis. | ||
2171 | PICK UP the Shadow diamond off the ground. | ||
2172 | |||
2173 | Our 4 diamonds, stamina potions, prayer potions, some sharks, either Sceptre or Nardah scroll + coins, MINIMAL WEIGHT (boots of lightness help) | ||
2174 | Either Jaleustrophos teleport on Sceptre, or Nardah scroll and take the Carpet to Poll | ||
2175 | Return to Eblis at the circle of mirrors, talk to him. | ||
2176 | Run south to the pyramid. | ||
2177 | USE ON THE OBELISKS: – Blood diamond on the NW pillar – Shadow diamond on the SW pillar – Ice diamond on the SE pillar – Smoke diamond on the NE pillar | ||
2178 | Enter the pyramid. | ||
2179 | Keep your run energy and prayer up, navigate to the ladder on each level and climb down. There is a chance you will be kicked out of the pyramid, not really anything you can do about it. Being -1kg or less helps. | ||
2180 | If you need a map for the levels, check this link -> | Desert Treasure wikia guide | |
2181 | |||
2182 | Once you reach the end, enter the final room and talk to Azzanadra | ||
2183 | Desert Treasure complete! | ||
2184 | Swap back to the Standard Spellbook on the ancient altar. | ||
2185 | |||
2186 | If you haven’t given Caleb the cooked fish (swordfish, tuna, bass, salmon, shrimp), do that now. You’ll also need to talk to the Gem trader in Al Kharid, A Man (north of gem trader) and Boot in the Dwarven mines. | ||
2187 | |||
2188 | Train to 38 smithing if not already | ||
2189 | You will also need to be at least 55 magic for this quest (or 53 with imbued heart) to boost for Fire Blast at the end. | ||
2190 | Crest piece from Caleb, Pickaxe, 2 cut rubies, ring+necklace moulds, prayer pot, antipoison of any dose, dwarven stout(m) | ||
2191 | Teles: Varrock, Ring of Dueling, Ardougne, Lumberyard, Glory, Falador | ||
2192 | Teleport to Ardougne | ||
2193 | Head east to Witchaven, go into the dungeon. Head north-east. | ||
2194 | – Go to the North wall and pull the lever (up) – Go down to the South room, enter the eastern door and pull that lever (up) – Exit via the western door and head North – Pull the lever on the North wall (down) – Enter the room and pull the lever (up) – Leave the room and pull the lever (up) – Go to the Southern room, use the Western door – Pull the lever (down) – Exit the Eastern door and go into the Hellhound room in the middle | ||
2195 | Go a little south of the door near the pillar. Pray melee and mine the “perfect” gold ore. The hellhound cannot stop you from receiving the gold ore. | ||
2196 | Teleport to Falador | ||
2197 | Go to the furnace. If ANY of your stats are raised or lowered, watch them until they change level, then sip your Dwarven stout (m) | ||
2198 | Quickly use your gold bars on the furnace and make two ‘Perfect’ gold bars. Use the gold bars on the furnace and make one ‘Perfect’ ruby ring and one ‘Perfect’ ruby necklace. | ||
2199 | Teleport to Duel Arena (ring of dueling opt. 1) | ||
2200 | Return to “A man” at the mine. Talk to him and give him the rings. Ask him about the final piece. | ||
2201 | Teleport to Lumberyard (scroll) | ||
2202 | Go north-west to the Jolly Boar Inn, climb up the south-eastern stairs, then head to the most north-western room. | ||
2203 | Talk to Johnathon, then RIGHT CLICK Use -> Antipoison (any dose) on him. | ||
2204 | Teleport to Edgeville (glory opt. 1) | ||
2205 | Mage gear, runes for all 4 elemental Blast spells, staminas, magic pot / imbued heart, varrock tele | ||
2206 | We are about to enter the Wilderness, so don’t bring anything you wouldn’t be willing to lose. However, it’s low level wilderness and the chance of dying is very low. | ||
2207 | Head south of the Edgeville bank and down the trapdoor. Follow the path around through a gate, then through a nothern gate into the Wilderness. | ||
2208 | Head north-west praying magic, past aggressive Chaos Druids. Go through the gate here. Pray melee and run south-west past some demons and spiders. | ||
2209 | Attack Chronozon with air blast until it deals damage (successful hit, Chronozon will weaken). Then water, earth and fire, making sure all hit him at least once. | ||
2210 | Take the crest piece and use it on your other pieces. | ||
2211 | Teleport to Varrock | ||
2212 | Return to Diminthius in the south-eastern fenced off area of Varrock. Give him the completed crest. | ||
2213 | Family Crest complete! | ||
2214 | |||
2215 | Axe, machete, coins, stamina pot, dramen staff. Teleports: Salve Graveyard, duel ring | ||
2216 | Teleport to a Fairy Ring (B-L-R) | ||
2217 | Talk to the guards (chat 1, 1, 2) | ||
2218 | Head inside and talk to Radimus (chat 1). Receive Radimus notes. | ||
2219 | Teleport to Duel Arena | ||
2220 | Take the Glider to Karamja, run south and cross stepping stones, then west. Cut through the trees to enter the kharazi jungle. Run directly south to the shore, then west until you find Vanilla pods. Take one. | ||
2221 | |||
2222 | Rock cake, Bucket of milk, pot of cream, pot of cornflour, vanilla pod, dramen staff AND branch, pestle, raw chicken, anti-dragon shield, ice gloves, cannon, ACCURATE ranged gear (using Rune knives), magic gear | ||
2223 | Teleports: Lumbridge, Glory, Lumbridge Graveyard | ||
2224 | Teleport to Lumbridge | ||
2225 | Inspect Sir Amik and King Awowogei. Use the rock cake on the dwarf to complete that subquest. | ||
2226 | RFD: Dwarf complete! | ||
2227 | Ask the cook about Sir Amik | ||
2228 | Use cream on bucket of milk. Use pot of cornflour on the mixture. Add your vanilla pod. | ||
2229 | Teleport to Draynor Village (glory opt. 3) | ||
2230 | Talk to the Wise Old Man north of the bank (ask a question -> about Strange Beasts -> Evil chicken) | ||
2231 | Teleport to Lumbridge Graveyard | ||
2232 | Run south-west to the Zanaris shed, head in with your Dramen Staff equipped. | ||
2233 | Equip anti-dragon shield. Use your raw chicken on the Evil Chicken shrine here by the entrance fairy ring. | ||
2234 | Go north and sip a ranging pot, use ranged to kill the Evil Chicken, pray magic. Take the Evil Chicken’s Egg and add it to the mixture. Use pestle on Dramen branch, use that on the mixture. | ||
2235 | Set up your cannon a little bit south, in range of the black dragons. Lure one over to the nothern area near the evil chicken and kill it. | ||
2236 | Teleport to Lumbridge | ||
2237 | Equip ice gloves and anti-dragon shield, rub the token (chat 1). Head inside and give the Creme Brulee to Sir Amik. You should now be 65 cooking, if not finish that off quickly. | ||
2238 | RFD: Sir Amik complete! | ||
2239 | M’speak amulet, 4 gregrees, banana, monkey nuts, rope, knife, pestle, antidote++, mage gear, salve tabs, dramen staff, stamina pots, pray pots, chef’s delight (m) – 2 if you want to be safe | ||
2240 | Teleports: Lumbridge, fairy ring, Seed pod or ring of dueling for grand tree | ||
2241 | Teleport to a Fairy Ring (C-L-R) | ||
2242 | Equip your NINJA greegree. Head east across the agility course and climb down the vine. | ||
2243 | Go to Awowogei in his throne room. | ||
2244 | Head to the temple north, talk to them (chat 3). Right click -> Use your banana on them and then your monkey nuts as well. | ||
2245 | Travel to the Western shore of Ape Atoll and you will find some trees with red bananas. Equip GORILLA greegree, use a rope on the tree. Drop trick to get 2 or 3 of these red bananas. | ||
2246 | Head to the Grand Tree (squash Seed pod or duel ring gnome glider) | ||
2247 | Return to Daero, travel on him. Travel on Waydar to Crash Island. Head east and sip an antidote++, pray melee and climb down the rope into the dungeon. | ||
2248 | Kill 2 or 3 snakes here and take their corpses. | ||
2249 | Teleport to a Fairy Ring (C-L-R) | ||
2250 | NINJA greegree. Head a bit east over the course but don’t go down the vine. Instead, go into the dungeon here. | ||
2251 | Take some nuts off the shining bush. Hop worlds, drop them, and pick some more nuts. Get 2 or 3 nuts. | ||
2252 | Crush the Tchiki nuts with your pestle Slice the red banana with a knife. Use these on your snake to get a stuffed snake, make 2 or 3. | ||
2253 | Head to the temple on Ape Atoll, use the southern ladder, run north-east and climb down the second ladder. Climb down the trapdoor into the basement | ||
2254 | Run down and enter the dungeon on the lower level. Equip zombie greegree. Cross the lava and boost with a Chef’s Delight (m) Cook your stuffed snake and pray you don’t burn all of them. | ||
2255 | Teleport to Lumbridge | ||
2256 | Right click Use stuffed snake -> Awowogei. | ||
2257 | RFD: Awowogei complete! | ||
2258 | |||
2259 | Combat gear: (NOTE: The final fights are instanced and items are lost on death. Check your 3 protected items and don’t risk anything you don’t want to lose.) – Smoke battlestaff (or Fire staff + Air runes) – Tome of Fire – Death runes, chaos runes, mud runes, nature runes – Mystic top, bottom, boots, Farseer helm, Seers ring, Glory/Fury | ||
2260 | – Rune platebody and platelegs – Rune 2h, Warrior ring, Warrior helm – Cannon and cannonballs – Sharks and Karambwans – Magic potions – Super restore, Super combat | ||
2261 | You can leave and re-enter fight as needed to bank / trade. If you forget to pick up your cannon or die, you’ll need to return to Nulodion at the Dwarf Camp (monastary tele) and reclaim it for free. | ||
2262 | Agrith-Na-Na: (max hit 16, very accurate) – Wear rune and use melee (max cannon dps with rune 2h) – Immediately run over to his melee range – Set up your cannon, attack him – Eat with sharks as needed, you may need to bank after this guy. | ||
2263 | Flambeed: (max hit 22) – Autocast Fire Blast – Use SNARE and keep your distance. – Set up cannon while he is snared – He will unequip your weapon if he hits you with melee (unless your invent is full) – Pick up your cannon as he is about to die | ||
2264 | Karamel: (max hit 7+7 with magic, 20 with inaccurate melee/range) – Set autocast to Fire bolt – Immediately run to melee range. – Set up cannon – Use super restores as needed – Manually cast fire blasts when 59 magic (if possible) | ||
2265 | Dessourt: (max hit 19) – equip rune platebody / legs – (keep cannon going or set it up again) – Set autocast to Fire Blast – Snare him, farcast, run away between attacks. – He can teleport to you | ||
2266 | Gelatinnoth Mother: (max hit 18+9 in melee distance, 9+9 with ranged) – Keep rune on – Same as in the quest, White = Air, Blue = Water, Orange = Melee, Brown = Earth, Red = Fire, Green = Ranged – Can’t hit with cannon until Green phase. Has high melee/range defence, so on green phase just fire cannon in max accuracy (rune 2h, warrior ring, etc) | ||
2267 | Culinaromancer: (max hit 25) – Keep rune on – Fire Blast and cannon him. | ||
2268 | Recipe for Disaster complete! |