Difficulty: Experienced
Length: Medium
Members only: Yes
Reward:
- 1 quest point
- 50 Void Knight commendation points
- 10,000 Hunter XP
- 10,000 Herblore XP
- 8,000 Summoning and Woodcutting XP
- 5,000 Thieving, Construction and Mining XP
- Two extra spins on the Squeal of Fortune.
Start:
Speak to Commodore Tyr at the Voids Knight Post
Needed skills:
- 46 Hunter
- 47 Construction
- 47 Mining
- 48 Summoning
- 49 Herblore
- 52 Woodcutting
- 54 Thieving
Needed quests:
- Quiet Before the Swarm
- Druidic Ritual
- Wolf Whistle
Needed items:
- 100 gold pieces
- Spade
- Chart
- Sextant
- Watch
- Any Pickaxe
Recommended items
- Ability to defeat a level 110 opponent
- Food for combat
- Explorer’s Ring (3) for Cabbage-Port
Walkthrough
1. To start the quest, you need to speak to Commodore Tyr at the Voids Knight Outpost. He will explain to you how they were unable to track down the escaped pest. He will ask you if you are willing to help Korsai and Jessika to track and find the escaped pest.
2. You’ll need to now take the boat from the Voids Knight Outpost to Port Sarim to meet up with Korsai and Jessika. Speak with them and they’ll explain that they need you to search around the town and track the pest.
3. After speaking with Korsai and Jessika, head over to Captain Tobias and speak with him. He’ll explain to you how he is recovering from his last trip to Karamja. He will also tell you that the fishmonger was complaining about his fish barrels being damaged.
4. Head into the Fishing shop right next to the docks and speak to Gerrant. He will tell you that the pest may of left a track outside of his shop.
5. Outside of the shop, you’ll see some tracks leading from the docks.
7. When you speak to the Bartender, he will tell you how he’s been sick. You’ll explain to him how a dangerous pest has been in his cellar, and that you need to investigate it. The bartender will say that you can go on ahead, but you’ll need to find the missing key to it.
Search the floor of the bar for the key.
Searching For Answers
11. Once you arrive, you’ll be asked to look around and speak with the nearby bartender if he has seen anything.
12. The bartender will say that Kofi had a scare of some sort of animal that damaged his wall. You’ll need to head west to Karamja’s general store. Once you start speaking with him, he’ll say that he is incredibly ill but he had seen some form of monster that damaged his wall. He’ll want a favor in return for the information on the pest.
13. You’ll need to gather some tools, which can be found inside the shop.
14. After Kofi explains to you what he saw, you’ll need to track down the pest once again in Karamja. Follow the tracks into the bannana plantation and inspect the mound.
15. When you speak with Rommik, he’ll explain to you the order that the boxes were sent to.
16. Now return to Korsai and Jessika with the Chemist home west of the crafting shop. You’ll need to analyze the material in the next puzzle.
Puzzles and Clues
17. Now I suggest you listen to the direction, as this is a very difficult puzzle if you don’t focus. You’ll need to keep the power and heat at OK and you’ll be fine. To the right, there is a Reaction table. You’ll need to turn the sample into a certain substance. By doing that, you’ll need to combine the sample and which ever substance it needs to change it. Now continue doing this until you get 100% progress. If you fail to keep the Heat or Power stable, it’ll blow up and you’ll need to redo the puzzle. You need 16 open inventory spaces open for this puzzle
19. You’ll explain to Sir Tiffy of what has been happening, and he’ll tell you about a vendor who just appeared behind Falador East bank. He wants you to go and inspect it since people were getting sick since then.
20. Head on over to Falador East Bank and speak with Ali Tist. He’ll sell you a puzzle box. After receiving the box, head back over to the park and talk with Korsai.
25. Depending on what your clue is, you might have to do a different emotion for the man. Now you’ll need to gather an onion near the crafting guild. You’ll see a wandering man walking around. Use the onion on him, and depending the emote you were asked to do, choose it and he’ll give you another clue scroll.
Breaking In
27. You’ll find yourself into a delivery room. You’ll see passing workers, so make sure your not in open or you’ll get caught and kicked out of the room. Korsai will walk up to the door, only to figure out that you’ll need a password to get in.
28. Jessika has an idea to summon a void drone bug, but she’ll need you to place it near the door. The spider will listen in to the passing workers when they say the password.
The Elite Black Gaurds
Before entering the last door, make sure you have the food and armour you want before you battle a Level 110 foe.
When you enter the final door, you’ll see a pest locked up in a cage with two elite black guards in front of it. You’ll will go into combat here.
Tips: draining your prayer before this point is suggested, as the guards can use your prayer to heal themselves. Food and Armour is highly suggested, bring along 15+ sharks for a high rate of success.
Finishing Up
You need to speak with Commodore Tyr and he’ll thank you for another successful mission. You’ll be granted with experience points in several skills and a commendation for 50 points to use for exchange at the voids knight outpost.