Zulrah Rotation Breakdown – OSRS

Zulrah Rotations Guide

Zulrah’s Shrine, with Zulrah in its starting phase.

At the start of the fight, Zulrah will always be in its serpentine form in the middle of the shrine. It will never attack directly at the start; rather, Zulrah will fill the area with venom clouds, leaving the tips on the east and west sides clear. After filling up the area with venom clouds, Zulrah will dive into the swamp and continue on to one of the four rotations.

A safespot to evade Zulrah’s melee form, highlighted in yellow. The other safespot is in the equivalent space beside the other pillar.

At the end of every rotation, Zulrah will once again appear in the middle of the shrine in its serpentine form. It will attack the player with ranged attacks several times before filling the area with venom clouds. This phase counts as the first phase of the new rotation.

A Zulrah rotation guide, designed to be kept open alongside the game. Each column is a different rotation.

Shared rotations

Rotations 1 & 2 (“Magma A & B”)

After filling the shrine with venom clouds, Zulrah dives back into the swamp and reappears in the same spot in its magma form. It will use two melee attacks before diving back down, appearing at the same spot in its tanzanite form.

When it performs enough attacks in its tanzanite form, Zulrah dives back into the swamp, and the rotations separate until the second-to-last phase in the rotation.

In this second-to-last phase, informally known as the “Jad” phase, Zulrah appears to the west in a serpentine form. It will alternate between ranged and mage attacks, starting with ranged. Players are advised to switch between Protect from Missiles and Protect from Magic on each attack accordingly, otherwise they can be dealt high amounts of damage in a short amount of time. At the end of this phase, Zulrah fills the shrine with venom clouds, leaving the tips on both sides clear of them.

For the final phase, Zulrah appears in the middle in its magma form and uses two melee attacks. It will then continue on to the starting phase of the next rotation, in which it appears in the middle in its serpentine form and attacks the player with ranged attacks.

Rotations 3 & 4 (“Serp & Tanz”)

In these rotations, Zulrah’s initial phases are different, though the last three phases are similar to each other.

In Rotation 3, right before the second-to-last phase, Zulrah will send out snakelings; this does not occur in Rotation 4. Regardless, the mechanics are still the same in that phase.

In the second-to-last phase, informally known as the “Jad” phase, Zulrah appears to the east in its serpentine form. It will alternate between magic and ranged attacks, starting with magic. Players are advised to switch between Protect from Magic and Protect from Missiles on each attack accordingly, otherwise they can be dealt high amounts of damage in a short amount of time. Zulrah does not send out venom clouds at the end of this phase and simply dives back into the swamp when it’s done attacking.

For the final phase of these rotations, Zulrah appears in the middle in its tanzanite form, summoning four snakelings (two on each side). It will then continue on to the starting phase of the next rotation, in which it appears in the middle in its serpentine form and attacks the player with ranged attacks.

Rotation overview

Zulrah will start the fight in one of the four rotations below, chosen at random.

You can tell which rotation Zulrah is in by either the second or fourth phase:

  • If the second phase is Zulrah in its magma form, then its third phase will be in its tanzanite form. Afterwards, Zulrah will be in its serpentine form in the south (Rotation 1) or in the west (Rotation 2).
  • If the second phase is Zulrah in its serpentine form, then it’s in Rotation 3.
  • If the second phase is Zulrah in its tanzanite form, then it’s in Rotation 4.

The phases below specify Zulrah’s position in bold and form by colour, while the “Jad” phase has been underlined.

Beginners may wish to focus on one specific rotation to learn, immediately hopping worlds to try again if not in that rotation at the start of the second phase. Hopping worlds is possible because the player will not be in combat until the second phase. Rotation 3 is often best for learning since rotations 1 and 2 are ambiguous for longer at the start, and rotation 4 tends to cause more damage.

Rotation 1 (“Magma A”)

  • Phase 1: Zulrah appears in the middle in its serpentine form, spewing out 4 venom cloud barrages.
  • Phase 2: Zulrah appears in the middle in its magma form, attacking twice with Melee.
  • Phase 3: Zulrah appears in the middle in its tanzanite form, attacking with Magic and/or Ranged 4 times.
  • Phase 4: Zulrah appears in the south in its serpentine form, attacking with Ranged 5 times, followed by 2 snakeling orbs, 2 venom cloud barrages, and 2 snakeling orbs.
  • Phase 5: Zulrah appears in the middle in its magma form, attacking twice with Melee.
  • Phase 6: Zulrah appears in the west in its tanzanite form, attacking with both Magic and/or Ranged 5 times.
  • Phase 7: Zulrah appears in the south in its serpentine form, spewing out 3 venom cloud barrages, followed by 4 snakeling orbs.
  • Phase 8: Zulrah appears in the south in its tanzanite form, attacking with both Magic and Ranged 5 times, followed by an alternating series of 5 snakeling orbs and venom cloud barrages.
  • Phase 9 (“Jad” phase): Zulrah appears in the west in its serpentine form, alternating between Ranged and Magic attacks 10 times, starting with ranged. It will then spew out 4 venom cloud barrages.
  • Phase 10: Zulrah appears in the middle in its magma form, attacking twice with Melee.
  • Phase 11: Zulrah appears in the middle in its serpentine form, attacking with Ranged 5 times, followed by 4 venom cloud barrages.

Rotation 2 (“Magma B”)

  • Phase 1: Zulrah appears in the middle in its serpentine form, spewing out 4 venom cloud barrages.
  • Phase 2: Zulrah appears in the middle in its magma form, attacking twice with Melee.
  • Phase 3: Zulrah appears in the middle in its tanzanite form, attacking with Magic and/or Ranged 4 times.
  • Phase 4: Zulrah appears in the west in its serpentine form, spewing out 3 venom cloud barrages, followed by 4 snakeling orbs.
  • Phase 5: Zulrah appears in the south in its tanzanite form, attacking with Magic and/or Ranged 5 times, followed by 2 snakeling orbs, 2 venom cloud barrages, and 2 snakeling orbs.
  • Phase 6: Zulrah appears in the middle in its magma form, attacking twice with Melee.
  • Phase 7: Zulrah appears in the east in its serpentine form, attacking with Ranged 5 times.
  • Phase 8: Zulrah appears in the south in its tanzanite form, attacking with Magic and/or Ranged 5 times, followed by an alternating series of 5 snakeling orbs and venom cloud barrages.
  • Phase 9 (“Jad” phase): Zulrah appears in the west in its serpentine form, alternating between Ranged and Magic attacks 10 times, starting with ranged. It will then spew out 4 venom cloud barrages.
  • Phase 10: Zulrah appears in the middle in its magma form, attacking twice with Melee.
  • Phase 11: Zulrah appears in the middle in its serpentine form, attacking with Ranged 5 times, followed by 4 venom cloud barrages.

Rotation 3 (“Serp”)

  • Phase 1: Zulrah appears in the middle in its serpentine form, spewing out 4 venom cloud barrages.
  • Phase 2: Zulrah appears in the east in its serpentine form, attacking with Ranged 5 times, followed by 3 snakeling orbs.
  • Phase 3: Zulrah appears in the middle in its magma form, spewing out an alternating series of 6 venom cloud barrages and snakeling orbs. It will then attack twice with Melee.
  • Phase 4: Zulrah appears in the west in its tanzanite form, attacking with Magic and/or Ranged 5 times.
  • Phase 5: Zulrah appears in the south in its serpentine form, attacking with Ranged 5 times.
  • Phase 6: Zulrah appears in the east in its tanzanite form, attacking with Magic and/or Ranged 5 times.
  • Phase 7: Zulrah appears in the middle in its serpentine form, spewing out 3 venom cloud barrages, followed by 3 snakeling orbs.
  • Phase 8: Zulrah appears in the west in its serpentine form, attacking with Ranged 5 times.
  • Phase 9: Zulrah appears in the middle in its tanzanite form, attacking with Magic and/or Ranged 5 times, followed by 2 venom cloud barrages and 3 snakeling orbs.
  • Phase 10 (“Jad” phase): Zulrah appears in the east in its serpentine form, alternating between Magic and Ranged attacks 10 times, starting with magic.
  • Phase 11: Zulrah appears in the middle in its tanzanite form, spewing out 4 snakeling orbs.
  • Phase 12: Zulrah appears in the middle in its serpentine form, attacking with Ranged 5 times, followed by 4 venom cloud barrages.

Rotation 4 (“Tanz”)

  • Phase 1: Zulrah appears in the middle in its serpentine form, spewing out 4 venom cloud barrages.
  • Phase 2: Zulrah appears in the east in its tanzanite form, spewing out 4 snakeling orbs, followed by attacking with Magic and/or Ranged 6 times.
  • Phase 3: Zulrah appears in the south in its serpentine form, attacking with Ranged 4 times, followed by 2 venom cloud barrages.
  • Phase 4: Zulrah appears in the west in its tanzanite form, spewing out 4 snakeling orbs, followed by attacking with Magic and/or Ranged 4 times.
  • Phase 5: Zulrah appears in the middle in its magma form, attacking twice with Melee, followed by 2 venom cloud barrages.
  • Phase 6: Zulrah appears in the east in its serpentine form, attacking with Ranged 4 times.
  • Phase 7: Zulrah appears in the south in its serpentine form, spewing out 6 snakeling orbs, followed by 3 venom cloud barrages.
  • Phase 8: Zulrah appears in the west in its tanzanite form, attacking with Magic and/or Ranged 5 times, followed by 4 snakeling orbs.
  • Phase 9: Zulrah appears in the middle in its serpentine form, attacking with Ranged 4 times.
  • Phase 10: Zulrah appears in the middle in its tanzanite form, attacking with Magic and/or Ranged 4 times, followed by 3 venom cloud barrages.
  • Phase 11 (“Jad” phase): Zulrah appears in the east in its serpentine form, alternating between Magic and Ranged attacks 8 times, starting with magic.
  • Phase 12: Zulrah appears in the middle in its tanzanite form, spewing out 4 snakeling orbs.
  • Phase 13: Zulrah appears in the middle in its serpentine form, attacking with Ranged 5 times, followed by 4 venom cloud barrages.
A Zulrah rotation guide, designed to be open alongside the game. Each column is a different rotation.